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2005-07-15(svn r2573) Codechange: Removed WDF_RESTORE_DPARAM, it's not needed with the ↵ludde
new string system. Also fixed a bug introduced in r2564, forgot to remove 4 global variables in network_gui.c.
2005-07-15(svn r2572) - Codechange: [string] Changed string system so it's not as ↵ludde
dependent on decode_parameters - Feature: [strgen] Allow changing the order of parameters in translated strings. - Use {1:TOWN} syntax to set the order. - Codechange: [strgen] Rewrote lots of strgen internals.
2005-07-15(svn r2571) Add explicit type Pixel for ... Pixelstron
2005-07-15(svn r2570) Fix: Removed some code that had no effect.ludde
2005-07-15(svn r2569) Get rid of some dubious casts and thus warnings on 64bit machinestron
2005-07-15(svn r2568) Small cleanup in strgen: static, bracing, ...tron
2005-07-14(svn r2567) [Translators] Updated translations to 20050714 (2 lang(s))miham
2005-07-14(svn r2566) Rename COMMA{8,16,32} to just COMMA, because it's the same anywaytron
2005-07-14(svn r2565) Fix: Remove GetParamInt8, GetParamInt16, GetParamUint16.. they ↵ludde
are just confusing and just do the same thing as GetParamInt32
2005-07-14(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is ↵ludde
not meant to be used by GUI-code, because it modifies the "game-state". Added a way to bind a C-string to an openttd string which doesn't modify the game state.
2005-07-14(svn r2563) -Fix: [1209084] Spaces in the path to the MIDI files caused the ↵tron
win32 MIDI player to fail
2005-07-13(svn r2562) Fix: Merged {NUMU16}, {INT32}. They do the same thing now.ludde
2005-07-13(svn r2561) Fix: Remove {COMMA16} and {COMMA8}. Those are not needed anymore.ludde
2005-07-13(svn r2560) Fix: various minor code changes.ludde
Added RandomTile/RandomTileSeed functions to generate a random tile. Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though) Changed some frequently used map macros to not compute the values each time. Silence some warnings on MSVC.
2005-07-13(svn r2559) Cleaned up new saveload code for the mapludde
2005-07-13(svn r2558) Change the internal map format from 7 arrays to one array of ↵tron
structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-07-13(svn r2557) -Add: Added the AUTOBRIEF option to the Doxyfilecelestar
2005-07-12(svn r2556) -Fix: update newline style of new files to native. Don't forget ↵Darkvater
this when you add a new file! 'svn ps svn:eol-style native <file>'
2005-07-12(svn r2555) Initialise since r2553 uninitialised variable and remove since ↵tron
r2553 unused array (ludde)
2005-07-12(svn r2554) - Fix: [pathfinding] Change to using some helper functions for ↵ludde
checking the railtype.
2005-07-12(svn r2553) - Fix: [pathfinding] Remove old-old train pathfinder. Enhanced ↵ludde
old pathfinder. - Penalties for red signals and for slopes. - Increased the search depth to work better with large train networks.
2005-07-12(svn r2552) - Fix: [map] Fix so the code compiles correctly and doesn't ↵ludde
crash on MSVC6 in optimization mode.
2005-07-12(svn r2551) [Translations] Added slovenian language (~20% complete)miham
2005-07-12(svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks ↵ludde
in saveload code.
2005-07-12(svn r2549) [Translators] Updated translations to 20050712 (1 lang(s))miham
2005-07-12(svn r2548) -Fix: blinking 'lock' gfx in multiplayer games. Some pixels had ↵Darkvater
special values that triggered palette-change
2005-07-11(svn r2547) [Translators] Updated translations to 20050711 (3 lang(s))miham
2005-07-11(svn r2546) Don't calculate a value which never gets used and simplify some ↵tron
calculations
2005-07-11(svn r2545) -Fix: Modified the Doxyfile so that it works on other computers ↵celestar
(than mine) as well :)
2005-07-11(svn r2544) -Add: Added the Doxyfile to the trunk. run "doxygen" to generate ↵celestar
html-based documentation on the source code on the fly (about 9MB in size currently). documentation will be stored in docs/source/html/ (request by blathijs)
2005-07-10(svn r2543) [Translators] Updated translations to 20050710 (2 lang(s))miham
2005-07-10(svn r2542) -Add: [GPMI] Added GPMI (http://sourceforge.net/projects/libgpmi/) truelight
support to OpenTTD in preperation of AIScripts (long term). It is OFF by default. Add GPMI:=1 to Makefile.config to enable.
2005-07-10(svn r2541) -Feature: Modified IsCompatibleRail so that an engine can move ↵celestar
on more than one railtype (like Diesel engines on electrified rail). -Codechange: Use IsCompatibleRail where it should be used
2005-07-09(svn r2540) [Translators] Updated translations to 20050709 (12 lang(s))miham
2005-07-09(svn r2539) * Fix: Mixed up use of trackdirs and directions in ↵matthijs
GetTileRailType() causes NPF to not consider routes under bridges.
2005-07-09(svn r2538) - Fix: Use IsCompatibleRailType() function instead of checking ↵hackykid
this yourself.
2005-07-09(svn r2537) Small changes, especially use fprintf to stderr for warnings and ↵tron
errors instead of plain printf
2005-07-09(svn r2536) - Fix: [ 1215999 ] Segmentation fault in main menu - corrupted ↵Darkvater
sample.cat. Flush the output buffer to print the error message before the game crashes. (mcmohr)
2005-07-08(svn r2535) Tabstron
2005-07-08(svn r2534) Small cleanuptron
2005-07-08(svn r2533) Move misplaced parenthesis, found by luddetron
2005-07-08(svn r2532) - Fix: Don't waste space using an int where a byte would ↵hackykid
suffice. (ludde)
2005-07-08(svn r2531) [Translators] Updated translations to 20050708 (1 lang(s))miham
2005-07-08(svn r2530) - Fix: [ 1219829 ] Mouse-wheel crashes OTTD. Widget detection ↵Darkvater
failed to detect the most-right and most-bottom pixels of a widget. If scrollwheel is used on a not-found widget (such as the background of the toolbar), it will now fail correctly (glx)
2005-07-07(svn r2529) - Fix: PBS signals showed up as normal signals with the query toolDarkvater
- Update landscape_grid.html to show busy bits used by PBS.
2005-07-07(svn r2528) - Fix: TTDPatch games had garbage in _map3[hi]&0xF0 which ↵Darkvater
interfered with OpenTTD PBS functionality; fixed in oldloader - Fix: TTD AI internals are still a puzzle and the AI in state 'SellVehicle' doesn't have a valid vehicle, so change the state to something harmless. Both fixed make sure that Megarail TTD scenario works
2005-07-07(svn r2527) - Clarify map-description file. Bits are from left to right with ↵Darkvater
the lowest bit on the left. Eg. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ... Is that clear?
2005-07-06(svn r2525) - Fix: [pbs] Fix a mistake in the comments/docs. hackykid
2005-07-06(svn r2524) - Add pbs.[ch] to VS.NET2003 and VS6 project files.Darkvater
2005-07-06(svn r2523) Readd a comment which got lost in r2522tron