Age | Commit message (Collapse) | Author |
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difficulty, 'Load game' starts game with user-selected values.
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them as non-sprites resulted in yet another endianess issue. This fixes the problem introduced in r1855
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newline terminated. Also print an error message if something goes wrong while reading from the script file
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are no Windows .grfs but at least one DOS .grf
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console command
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Now ottd bails out with an error message instead of segfaulting.
This is far from perfect, some checks after loading a savegame should be added.
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strgen (Lauri Nurmi)
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really unneeded from windows builds. And put back 'treat warnings as errors' flag.
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for functions and miscellaneous improvements
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below the snow line ([1121680])
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Now they move in a sane pattern.
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just an
error() is called, some more graceful handling should be implemented
later.
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use the enum as parameter type for CreateEffectVehicle*()
-Fix: [1116619] Generate the correct smoke type for diesel trains
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project files...just until spritecache is fixed up :)
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its caller
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but should be easier to read and maintain.
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spritecache.c
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everytime when accessing it
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(returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*)
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own and use SpriteID as parameter type where appropriate
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- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
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translated yet)
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buffers now and remove the global array str_buffr.
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enum values
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contents of str_buffr - it was unused anyway.
Remove it from the chat box too, which inherited it via copy&paste.
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some now obsolete preprocessor magic
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- Fix: VS6 fkcing borkdness should be abolished
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- Fix: fix some VS.NET warnings
- Add missing file to VS.NET project file
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pause by default
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