Age | Commit message (Collapse) | Author |
|
is in trouble' message
|
|
|
|
road vehicles.
|
|
same as for stations.
|
|
instead of loading/unloading.
|
|
|
|
as a macro instead
|
|
forgotten anymore when autoservice 'interferes'.
|
|
|
|
the intended penalty.
|
|
|
|
|
|
multiple times in a row in it's orders, only the first one would be skipped.
|
|
|
|
items.
|
|
for company colours.
|
|
|
|
missing a resizebox
|
|
|
|
and the load percentage conditional variable is evaluated.
|
|
|
|
|
|
manner.
|
|
conversions available to a bigger part of the code.
|
|
when trying to get the load percentage.
|
|
appropriate place and do not misuse it for the time table GUI.
|
|
|
|
nearest depot.
|
|
more modular (instead of causing a string explosion).
|
|
|
|
CmdSend<VehicleType>ToDepot commands.
|
|
|
|
|
|
|
|
the splitting of the load/refit button.
|
|
'via' non-stop order to emphasize that loading/unloading will not be done.
|
|
little more clear that 'transfer' is just an unload type.
|
|
pixel less than window width, not one more.
|
|
-Feature: ability to force a vehicle to not unload at a station.
|
|
-Fix: unusable non-stop orders shown for waypoints and depots.
|
|
instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
|
|
3 lines
|
|
|
|
|
|
some future changes.
|
|
(non stop and full load are ambiguous and depend on some patch settings).
|
|
|
|
distinct tasks, just make an extra button for it and hide them when not needed.
|
|
load and full load any based on the patch setting instead of using the patch setting directly.
|
|
|