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2004-12-22(svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all ↵darkvater
three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O -Feature: With the sticky windows on and some unfortunate resizing of your game it the 'close' button might go outside of the playing field, making it impossible to close. Added an option to the Options menu that closes all windows, even if they are stickified ("Close ALL windows")
2004-12-22(svn r1213) -Feature: Stickified vehicle listsdarkvater
2004-12-22(svn r1212) -Feature: sticky windows all build-toolbarsdarkvater
2004-12-21(svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just ↵darkvater
make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
2004-12-21(svn r1210) Daily langfile updates (automatic)miham
2004-12-21(svn r1209) -Fix: fix compiler warning (sorry)truelight
2004-12-21(svn r1208) -Fix: the owner-check introduced in r1203 now also works ↵truelight
correctly for bridges (the middle-parts don't have any owner)
2004-12-21(svn r1207) -Fix: Compiler warning due to the modified catchment areascelestar
2004-12-21(svn r1206) Fix: Polished build docks window a bit.dominik
2004-12-21(svn r1205) Fix: Made the network window a bit wider, so that other ↵dominik
languages don't have overlapping strings
2004-12-21(svn r1204) -Add: [Network] Added some cheaters-protection (money-cheat mostly)truelight
2004-12-21(svn r1203) -Fix: the pathfinder no longer sees rail with an other owner as a truelight
possible route. This also makes sure signals don't show red because there is a train on the track of an other owner.
2004-12-21(svn r1202) -Fix: removed unused variabletruelight
2004-12-21(svn r1201) -Fix: I forgot to add a * in r1183 ;)truelight
2004-12-21(svn r1200) -Fix: Fixed bug pointed out by Tron: when a train is on the truelight
road/rail-crossing, and you let an other train drive towards it, reverse it, the lights no longer go off.
2004-12-21(svn r1199) -Fix: [ 958098 ] No longer road/rail crossing signals hang when ↵truelight
a train is reversed at the wrong moment (Yeah, our longest open bug finally fixed :) :) :))
2004-12-21(svn r1198) -Fix: [ 1087701 ] It is no longer possible to crash trains of other truelight
companies by building a depot close to a station. (even more: trains do no longer enter tiles that do not belong to his owner)
2004-12-21(svn r1197) -Fix: [GUI] in r1194 someone deleted too much code from ↵truelight
WE_KEYPRESS. Now you can change your player-name in the GUI again :)
2004-12-21(svn r1196) -Fix: Preview Vehicle had a small glitch. Fixed now.truelight
2004-12-21(svn r1195) Daily langfile updates (automatic)miham
2004-12-20(svn r1194) Feature: You can now add and remove servers from the server ↵dominik
list. Those will be remembered until you delete them by pressing the Delete key.
2004-12-20(svn r1189) Fix vehicle list update glitch when moving waggons in depotstron
2004-12-20(svn r1188) -Fix: [Network] Fixed that CTRL+<key> could sometimes hang a ↵truelight
dedicated server till enter was pressed. CTRL+D after a random key still does hang the dedicated server till enter is pressed.
2004-12-20(svn r1187) -Fix: [Network] You can no longer join as spectator a game with no truelight
companies (a lot of code can simply not handle it)
2004-12-20(svn r1186) -Fix: [Network] You can now join a company on a server where a ↵truelight
company went bankrupt, without joining the wrong company (or even failing to do so)
2004-12-20(svn r1185) -Fix: [Network] Send to team now results in correct company on ↵truelight
the sender
2004-12-20(svn r1184) -Fix: [Network] %p as chat message no longer gives funny result ↵truelight
(tnx to GeniusDex (that makes 10 ;)))
2004-12-20(svn r1183) -Fix: Newsmessage-validation-pointer was never reset, causing ↵truelight
some nasty crashes (tnx to GeniusDex for the clear backtrace)
2004-12-20(svn r1182) -Fix: Makefile had a small glitch, making it impossible to ↵truelight
compile the game (Oskar_)
2004-12-20(svn r1181) Daily langfile updates (automatic)miham
2004-12-19(svn r1180) Makefile: fixed dependancies so the flag -j can be used. It ↵bjarni
makes the compilation process into more than one job which makes it able to benefit from multiple CPUs. Using -j without setting a limit of jobs (like -j2) is not a great idea (thanks to ln-- for reporting the need for this one)
2004-12-19(svn r1179) Fix: Tooltips for vehicle list sortingdominik
This has gotta be the greatest kick for Moriarty!
2004-12-19(svn r1178) Fix: Error message for building canals on slopes is correctdominik
2004-12-19(svn r1177) Enable non-stop flag for waypointstron
2004-12-19(svn r1176) -Fix: [Network] PlayerBasedMenu's caused crashes when a company ↵truelight
went bankrupt
2004-12-19(svn r1175) -Fix: [ 1086375 ] Backup-order-list was not closed with an ↵truelight
OT_NOTHING, resulting in order-lists mixing together (maybe tnx to Darkvater, not sure though..)
2004-12-19(svn r1174) -Fix: [Network] All strings can now be translated (no more ↵truelight
hardcoded strings)
2004-12-19(svn r1173) -Fix: [Network] Console input in dedicated server for windows ↵truelight
was not working (Hackykid)
2004-12-19(svn r1172) -Fix: [Network] Pressing CTRL+C in dedicated server now closed ↵truelight
the server
2004-12-19(svn r1171) Fix: Console hotkey works again on keyboards where this key is a ↵dominik
deadkey.
2004-12-19(svn r1170) Fix: news_gui.c should compile everywhere without warnings now.dominik
2004-12-19(svn r1169) -Fix: [Network] [ 1087591 ] When you want to be a spectator, you ↵truelight
now stay a spectator even if someone else joins.
2004-12-19(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const' truelight
and 'void' where needed, prefixed all functions, typedefs and global vars with 'Network' and organized all externals nicely.
2004-12-19(svn r1167) Feature: Added the possibility to add validation functions to ↵dominik
NewsItems. This is now done for "Train in depot" messages. Before displaying such a message, it checks if the train really still is in the depot. Can be applied to other news items as well.
2004-12-19(svn r1166) Fix: [ 1040119 ] Flooded wagons in depots don't keep constantly ↵dominik
exploding any more
2004-12-19(svn r1165) Fix: [ 1085255 ] Docks now have a button to display the ↵dominik
catchment area
2004-12-19(svn r1164) Redid fix from revision 1163 to work with all patch settingsdominik
2004-12-18(svn r1163) Fix: [ 1087403 ] Crashed trains aren't reported to have too few ↵dominik
orders any more
2004-12-18(svn r1162) The server list can now be automatically filled from the config ↵dominik
file. Add a section [servers] with the addresses each in a new line. Those will be checked upon OpenTTD startup.
2004-12-18(svn r1161) Don't make redundant GetAirport() calls, use the cached valuetron