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2005-03-03(svn r1921) -Fix: Out of bounds array access which caused oil rigs to accept ↵tron
other cargo types besides passengers and mail
2005-03-03(svn r1920) -Fix: no longer a station where you only unload is bad for your ↵truelight
town-rating
2005-03-01(svn r1919) -Fix: Minimum profit of vehicles was calculated wrong for ↵truelight
Performance Rating
2005-03-01(svn r1918) -Fix: [ 1101874 ] Dedicated server now accepts '-g' (load game) ↵truelight
as param
2005-03-01(svn r1917) - Makefile: Revamped VERBOSE support, build mechanics changed.pasky
- VERBOSE has now greater effect, many previously hidden commands are now shown on the terminal as they are executed. (Use $(Q) instead of @ where the command should be shown if VERBOSE.) - Compilation commands redundancy was eliminated. - Compilation commands calling generalized so that the VERBOSE support does not further entangle the code. The commands are now all at a single place, before the targets in a "Build commands" section. Note that this changeset has a character of proposal. If you do not like the direction it takes at all, feel free to revert it (probably together with the previous VERBOSE patch). However, I believe it improves the code by bringing the compilation commands to a single place and it greatly improves the VERBOSE support, too (and makes it much less intrusive).
2005-02-28(svn r1916) Fix compilation on the glibc-2.2 systems. Part of the ↵pasky
inspiration comes from patch 1149710 by Mr. Nobody. Also fixes the comment describing what to do if one's system doesn't have ifaddrs.h.
2005-02-28(svn r1915) Support for a VERBOSE flag which will make the full compiler ↵pasky
invocations to be shown instead of ===> Brief summaries.
2005-02-26(svn r1914) - Fix: [ 1119147 ] Stop startup memory corruption crash using ↵Darkvater
optimized MSVC6. MSVC6 workaround as it's too stupid again for its own good
2005-02-24(svn r1913) Weekly langfile updatemiham
2005-02-24(svn r1912) - Fix: [ 1149766 ] Single tile Bridge in Volcano City scenario. ↵Darkvater
Some bridges still had the old single-tile bridge bug that was caused by improper town growth in combination with DC_AUTO. Fixed the scenario.
2005-02-23(svn r1911) Put back an "if" i accidently removed in r1898tron
2005-02-23(svn r1910) Move two variables out of variables.h which are only used locallytron
2005-02-23(svn r1909) - Fix: [ 1145593 ] assertion failed when saving the game. It is ↵Darkvater
nice to also update the savegame format when you update town statistics :)
2005-02-22(svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and ↵Darkvater
pressing enter!. Signs in Scenario Editor have no owner so ignore that.
2005-02-22(svn r1907) - Fix: [ 1114261 ] Speeding up when pressing ALT+TAB (Windows)darkvater
2005-02-22(svn r1906) - Fix: [ 1117327 ] Assertion error on kick. When a company is ↵Darkvater
cleaned all its windows need to be closed. For global vehicle lists, the no-staiton index of -1 was not taken into account
2005-02-22(svn r1905) - Fix: [ 1118810 ] openttd: ship_cmd.c:642 ... Assertion failed. ↵Darkvater
Mapwrap fixed in ship_cmd.c (was implicitely ok before biggermaps). - CodeChange: rename all vehicle controllers to ...Controller for their similar behaviour
2005-02-22(svn r1904) Remove some more unused stufftron
2005-02-22(svn r1903) Replace some casts and macro magic with proper typing, similar ↵tron
to r1902
2005-02-22(svn r1902) Replace some casts with proper typingtron
2005-02-22(svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a ↵Darkvater
bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h)
2005-02-22(svn r1900) Simplify a piece of code in the oldloadertron
2005-02-22(svn r1899) - Fix: fix braindead strcmp from previous commit. /me bangs head ↵Darkvater
into the wall
2005-02-22(svn r1898) Remove some unused macros from macros.h and move some others to ↵tron
more appropriate headers
2005-02-22(svn r1897) - Fix: [ 1120424 ] Set name overwrites same name. Renamings ↵Darkvater
because your name is in use are virtual though so if name "b" is in use your name will become "b #1", renaming yourself again to "b" will become "b #2", and will toggle between these two.
2005-02-22(svn r1896) - Fix: remove Translated by hack since it's not usedDarkvater
2005-02-21(svn r1895) - Fix: add assert for charwidth getter just in caseDarkvater
2005-02-21(svn r1894) - Codechange: cleaned up the console a bit, wholly unified ↵Darkvater
handling of text with that of editboxes - Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret - Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions - Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes - Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos. - Fix: OTTD crash when opening 'add server' editbox - CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
2005-02-20(svn r1893) If -i was specified respect ittron
2005-02-20(svn r1892) -Fix: [ 1117730 ] Production values of temperate-climate banks ↵celestar
can now be altered
2005-02-20(svn r1891) -Fix: [ 1143587 ] carriages of newgrfs can be refitted againcelestar
2005-02-19(svn r1890) Begin to clean up the edit box: Remove one global variable and ↵tron
split the combined edit/original buffer into two
2005-02-18(svn r1889) -Fix: [ 1108637 ] 'Play scenario' now loads game options and ↵celestar
difficulty, 'Load game' starts game with user-selected values.
2005-02-18(svn r1888) The landscape template sprites are ordinary sprites, treating ↵tron
them as non-sprites resulted in yet another endianess issue. This fixes the problem introduced in r1855
2005-02-18(svn r1887) Stylistic change of ConExec()tron
2005-02-18(svn r1886) Correctly process the last line of a script, even if it's not ↵tron
newline terminated. Also print an error message if something goes wrong while reading from the script file
2005-02-18(svn r1885) Fix typo in r1884tron
2005-02-18(svn r1884) Change palette detection algorithm: Use the DOS palette if there ↵tron
are no Windows .grfs but at least one DOS .grf
2005-02-17(svn r1883) -Fix: [1109400] Better test if a string actually contains any ↵tron
console command
2005-02-17(svn r1882) Add a basic check if a non-existent sprite gets accessed.tron
Now ottd bails out with an error message instead of segfaulting. This is far from perfect, some checks after loading a savegame should be added.
2005-02-17(svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bitcelestar
2005-02-17(svn r1880) [Codechange] Added isocodes to langfiles and support code to ↵miham
strgen (Lauri Nurmi)
2005-02-17(svn r1879) Revise name handling, no functional changestron
2005-02-15(svn r1878) - Change: MSVC.NET project file, remove WITH_SDL since it is ↵darkvater
really unneeded from windows builds. And put back 'treat warnings as errors' flag.
2005-02-14(svn r1877) Forgot to remove two now unused variablestron
2005-02-14(svn r1876) Make placement of oil rigs and refineries map size agnostictron
2005-02-14(svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names ↵tron
for functions and miscellaneous improvements
2005-02-14(svn r1874) Fix bug introduced in r1839 which placed snow covered trees ↵tron
below the snow line ([1121680])
2005-02-13(svn r1873) Ignore SIGPIPEtron
2005-02-13(svn r1872) -Fix: Fixed an inline problem which caused MSVC6 to not compile :/celestar