Age | Commit message (Collapse) | Author |
|
transparent to the user by always showing the selection window, even if there is only one option to choose from. (PhilSophus)
|
|
AIGUI (Yexo)
|
|
SmallVector instead of using std::set. SmallVector does everything needed anyway.
|
|
|
|
ctrl-clicking while distant-join window is open. (PhilSophus)
|
|
|
|
'start_date' set to the AI slot (Yexo)
-Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo)
|
|
|
|
|
|
|
|
an AI should start next
|
|
configured one, not a random (Yexo)
|
|
allowed by info.nut
|
|
setting marked with AICONFIG_RANDOM (Yexo)
|
|
consts (Yexo)
|
|
|
|
to network_server.cpp as the server's the one that sends that information
|
|
|
|
track fences.
|
|
|
|
someone, it contains a warning .. ;)
|
|
(or even allow) a min/max setting .. it is always 0/1 (Yexo)
|
|
allow savedata from the same version as we are now
|
|
a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
|
|
current AI
|
|
instead of hoping you understand the internals of a change AI routine (to avoid possible mistakes in the future)
|
|
|
|
used (tnx to SmatZ for pointing that out)
|
|
project file.
|
|
|
|
|
|
|
|
PlantTree
|
|
they do not receive src/3rdparty/squirrel automaticly. Warn when not found, and advise what to do (this to avoid stupid users like yorick get all confused and agressive)
|
|
make source.list believe it does
|
|
|
|
|
|
|
|
|
|
|
|
see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
|
|
SpriteCache struct in order to make it smaller
|
|
distant-join setting. (PhilSophus)
|
|
patch by PhilSophus.
|
|
flags from the result of GetCommandFlags().
|
|
|
|
vehicle is still loading.
|
|
|
|
(which can also be a throw from within a thread for what ever reason)
|
|
|