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2006-06-25(svn r5365) -Fix: It was possible to dig into a tunnel if certain rail ↵tron
combinations were ontop of it (Hopefully this time it works for real)
2006-06-25(svn r5364) Clean up r5363tron
2006-06-25(svn r5363) Revert 5312, 5288, 5248, 3992, 3249, 3228tron
They were all aimed at fixing the terraform-into-tunnel problem, but introduced new sideeffects while doing so
2006-06-25(svn r5362) - Fix: Updated sprites in New Airports to be allow cleaner ↵richk
replacement by newgrf graphics. All tiles now use SPR_AIRPORT_APRON as the tarmac. Created two new sprites in airports.grf for half-grass half-tarmac tiles on Intercontinental airport.
2006-06-25(svn r5360) - Fix (r5359): *sigh*, compile before you commit...Darkvater
2006-06-25(svn r5359) - Setting a patch value through the console would show the old ↵Darkvater
value as a confirmation. This was caused by the actual action being executed a tick later in multiplayer mode. Simply work around it by not showing the new value. If someone really must now it, just query again.
2006-06-25(svn r5355) WebTranslator2 update to 2006-06-25 08:46:11miham
afrikaans - 462 fixed, 5 changed by TrueTenacity (467) american - 13 fixed by WhiteRabbit (13) portuguese - 14 fixed by supra90 (14) ukrainian - 13 fixed by znikoz (13)
2006-06-24(svn r5352) -Fix: Return accurate slope information for tunnels and bridges ↵tron
to fix several foundation graphics glitches
2006-06-24(svn r5351) -Fix: Several graphical glitches at adjacent tiles with ↵tron
foundations. Some borders were missing, some were superfluous
2006-06-24(svn r5348) -Fix: A HQ could only be flooded at its northern tile, the other ↵tron
3 were immune to water
2006-06-23(svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.richk
Commuter airport: Small. 5x4. 3 terminals, 2 helipads. Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways. Helidepot: a small heliport with a depot for helis only. Helistation: a large heliport with 3 helipads and a depot.
2006-06-22(svn r5338) - NewGRF: add support for vehicle variable 48, vehicle type info ↵peter1138
(more mart3p)
2006-06-22(svn r5337) - NewGRF: pass the engine type to the engine resolver, to allow ↵peter1138
support for variable 7F for unbuilt vehicles (mart3p)
2006-06-22(svn r5336) - NewGRF: draw custom helicopter rotor sprites in vehicle info ↵peter1138
window, ensuring the correct direction is used (inspiration from mart3p)
2006-06-22(svn r5335) - Newgrf: correct spelling of hangarpeter1138
2006-06-21(svn r5328) WebTranslator2 update to 2006-06-21 19:52:04miham
american - 1 fixed by WhiteRabbit (1) dutch - 1 fixed, 1 changed by habell (2) french - 1 fixed by glx (1) german - 4 fixed by moewe2 (4) italian - 1 fixed, 1 changed by sidew (2) polish - 1 fixed by meush (1) ukrainian - 1 fixed by znikoz (1)
2006-06-21(svn r5327) Use DrawFoundation() for housestron
-Fix: Some graphical glitches on house tiles with foundations -Fix: The selection cursor is now aligned with the top of the foundation for house tiles
2006-06-21(svn r5326) Remove the indicator bit for custom waypoint graphics, because ↵tron
it just contains redundant information Yup-yup-ed by: peter1138
2006-06-21(svn r5325) Don't test something if we already know the result true, because ↵tron
the same test was performed just a few lines before
2006-06-20(svn r5320) - NewGRF: make sets using TTDPatch's train reversing ↵peter1138
hack/feature happier (and consistent) by returning 0 for the flag it uses.
2006-06-20(svn r5318) - Allow room for a single pixel overflow on the first engine ↵peter1138
when drawing a train's image. - Draw the depot highlight box after drawing all engines on a line, so that the box isn't hidden.
2006-06-19(svn r5317) s/RGT_/ROADSIDE_/ and some minor changestron
2006-06-19(svn r5316) WebTranslator2 update to 2006-06-19 19:40:09miham
estonian - 4 fixed by t2t2 (4) hungarian - 1 fixed by miham (1)
2006-06-19(svn r5315) -Fix: Prohibit altering a road tile while road works are in progresstron
This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece
2006-06-19(svn r5314) -Regression: When road works started on a road tile with barren ↵tron
roadside the road side turned into trees (caused by r4258)
2006-06-19(svn r5313) Move IsRailWaypoint() to rail_map.h and remove unused enumtron
2006-06-19(svn r5312) - Fix (r5288): Be very strict about terraforming. If a rail tile ↵Darkvater
has a foundation already, bail out.
2006-06-18(svn r5310) WebTranslator2 update to 2006-06-18 21:00:21miham
afrikaans - 116 fixed, 2 changed by TrueTenacity (118) portuguese - 13 fixed by supra90 (13)
2006-06-18(svn r5309) Partially fix the rail header dependency fiasco: rail_map.h now ↵tron
depends on rail.h and not the other way round anymore
2006-06-18(svn r5308) Replace an array of function pointers with a switch: It's ↵tron
shorter, more comprehensible, less dependent on magic numbers
2006-06-18(svn r5307) Remove two unnecessary indirections which used function pointers ↵tron
instead of directly calling the functions
2006-06-17(svn r5298) Hide function declarations and remove function stubs which ↵tron
aren't needed in the !ENABLE_NETWORK case
2006-06-17(svn r5297) Check the interface flags if IFF_BROADCAST is set before asking ↵tron
for the broadcast address
2006-06-17(svn r5295) Handle a quirk in the Windows interface detection code and fix a ↵tron
typo in r5293 (thanks to Darkvater for testing)
2006-06-17(svn r5294) -Fix: Plug a memory leaktron
2006-06-17(svn r5293) -Fix: Not all network interfaces are capable of broadcasting. ↵tron
Don't record those which aren't -Fix: Not all networks are /24. Generate proper broadcast addresses for non-/24 nets
2006-06-17(svn r5292) -Fix: When using SIOCGIFCONF to detect network interfaces ↵tron
accomodate for the fact that struct sockaddr doesn't have fixed size in all implementations
2006-06-17(svn r5291) - Fix: '-f' switch is not valid on windows, so don't show it in helpglx
2006-06-16(svn r5288) - Fix [FS#199]: Tunnel construction could erronously terraform a ↵Darkvater
foundationed tile with rails. This also fixes another bug where you could implicitly remove a foundation by raising nearby sloped land. Desirable perhaps, but unwanted.
2006-06-16(svn r5287) - Set some more ignore values (*.user), automatically generated ↵Darkvater
by VS2005
2006-06-16(svn r5286) - Clean up VS2005 project files by making them identical to the ↵Darkvater
VS2003 project file. Mainly put object files into a subdirectory of the project directory instead of a level higher which makes absolutely no sense. Also add some ignores, remove obsolete VS6 project files.
2006-06-15(svn r5285) WebTranslator2 update to 2006-06-15 19:12:46miham
american - 1 changed by WhiteRabbit (1)
2006-06-14(svn r5266) WebTranslator2 update to 2006-06-14 19:54:19miham
czech - 4 fixed by Hadez (4) italian - 15 changed by sidew (15)
2006-06-14(svn r5265) Replace a dozen bogus uses of strncmp() by strcmp()tron
2006-06-14(svn r5264) -Fix: The wrong IP could get unbanned, e.g. 'unban 1.2.3.42' ↵tron
could result in unbanning 1.2.3.4
2006-06-14(svn r5263) Use the flag which denotes if it's a plane or helicopter instead ↵tron
of magical engine numbers
2006-06-14(svn r5262) Add symbolic names for the aircraft subtypes. not perfect, but ↵tron
better than raw numbers
2006-06-14(svn r5260) -Fix: It was possible to convert the railtype of a bridge while ↵tron
a train was on it
2006-06-14(svn r5259) -Codechange: GetBridgeHeight{Ramp,}() now returns the height of ↵tron
the bridge, not one level lower
2006-06-13(svn r5250) WebTranslator2 update to 2006-06-13 19:40:20miham
italian - 4 fixed, 1 changed by sidew (5)