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2005-01-25(svn r1662) -Fix: Unpause Linkgames scenario per defaultdarkvater
2005-01-25(svn r1661) Makefile: added scenario to make installbjarni
2005-01-24(svn r1660) Added scenarios to Mandrakelinux specs filedominik
2005-01-24(svn r1659) Makefile: added scenario to mac and MorphOS release scriptsbjarni
2005-01-24(svn r1658) -Update readme and windows installer for 0.3.6darkvater
-Fix up VS6 and add new default icon for OpenTTD
2005-01-24(svn r1657) changelog updatebjarni
2005-01-24(svn r1656) Sorry, this is of course the 2004 version of Linkgame Islandsdominik
2005-01-24(svn r1655) Add: Three brand new scenarios for endless multiplayer pleasure:dominik
- Linkgame Islands (by sign_de) - Mountain Pass (by Korenn) - Volcano City (aka The Big City, by lucaspiller)
2005-01-24(svn r1654) updated changelog and known-bugs for 0.3.6dominik
2005-01-24(svn r1653) -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykiddarkvater
-Removed executable bits on png files in media dir (svn pd svn:executable <file>)
2005-01-24(svn r1652) Fix: train and road vehicle lists are now redrawn when vehicles ↵bjarni
enters/leaves a depot (Hackykid) fix: the ship status bar was not updated properly after a breakdown if show_speed was off (Hackykid)
2005-01-24(svn r1651) Fix: [ 1098696 ] Airport shadow remains after crashingdominik
2005-01-24(svn r1650) - Added known-bugs.txt to os/debian/docsmatthijs
2005-01-24(svn r1649) Makefile: added known-bugs.txt to mac and MorphOS release ↵bjarni
scripts and made a really dirty hack to force 0.3.6 on binary files compiled with this makefile
2005-01-24(svn r1648) -Fix: server can now pause and unpause a game through the ↵darkvater
console. Use 'pause' and 'unpause'
2005-01-24(svn r1647) Remove stale comment and fix typotron
2005-01-24(svn r1646) Miscellaneous langfile fixes, in particular for ↵dominik
STR_NETWORK_SERVER_ADDRESS, broken by myself in r1611
2005-01-24(svn r1645) Updated Mandrakelinux spec file and added some ScummVMish commentsdominik
2005-01-24(svn r1644) - Some minor corrections to the os/debian dir.matthijs
2005-01-24(svn r1643) -Fix: [ 1108547 ] You can now change the server-password via the ↵truelight
GUI again
2005-01-24(svn r1642) -Fix: solve AI related order-problemtruelight
2005-01-24(svn r1641) Remove a boundary check added in r1332 to work around a bug - ↵tron
the real cause has been eleminated in r1413. Leave an assert() just to be sure...
2005-01-24(svn r1640) fix: now helicopters will use a hangar in schedule to be ↵bjarni
replaced in, even if they are only set to service there. Since helicopters are serviced at helipads, they will only go there if they needs to be replaced or renewed.
2005-01-24(svn r1639) Fixed spelling: Wrong command in error for goto_dirdominik
2005-01-24(svn r1638) -Fix: Train crashes should no longer desync the game. This is ↵celestar
more of a workaround, as somewhere there might be some InteractiveRandom() abuse in the code.
2005-01-24(svn r1637) -Fix: VS6 warningdarkvater
-Added missing files to VS6 and VS.Net project files (bociusz)
2005-01-24(svn r1636) fix: helicopters now go to a hangar if they are set for ↵bjarni
replacement or needs to be renewed
2005-01-24(svn r1635) fix: forgot to set SetVScrollCount properly in autoreplace train ↵bjarni
GUI. It appears ok now
2005-01-24(svn r1634) Update readme: JAM support has been removed, also be more ↵tron
precise which version of SDL is needed to compile
2005-01-24(svn r1633) -Fix: [1040119] Flood and wagons in depotdarkvater
2005-01-23(svn r1632) -Fix: [1108008] Scenario creation bug; engines are of correct ↵darkvater
year when scenario is saved
2005-01-23(svn r1631) A couple of fixes for the signed/unsigned warnings. Only ↵dominik
train_cmd.c remains to need fixing...
2005-01-23(svn r1630) Langfile updatemiham
2005-01-23(svn r1629) added a counter to tell how many engines you have of each type ↵bjarni
to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list. this also fixes some window updates issues when autoreplacing
2005-01-23(svn r1628) -Fix: [1107893] script command; log file pointer was not reset ↵darkvater
to NULL after logging was closed
2005-01-23(svn r1627) -Fix: The tabulizer in action ^_^darkvater
2005-01-23(svn r1626) -Updated readme and credits list.darkvater
2005-01-23(svn r1625) -Alphabetized credits listdarkvater
2005-01-23(svn r1624) -Fix: [1106930] BugFix: placing signals with 2x1 drags is ↵darkvater
treated as placing a single signal thus providing an easy fix for a nasty problem.
2005-01-23(svn r1623) Remove dead codetron
2005-01-23(svn r1622) -Fix: variables can't be defined after a statement.. (Igor2Code)truelight
2005-01-23(svn r1621) -Fix: fixed some compiler warnings for the random-debug-switchtruelight
2005-01-23(svn r1620) Fix typo in r1619tron
2005-01-23(svn r1619) Fight bit rot in the Makefile:tron
- Begin all echos with ===> to visually emphasise them - Add @ to suppress printing of commands where it was missing - Add echos to rules where none were - Rephrase some existing echos - Remove VERBOSE_FILTER, because piping errors to /dev/null is ... a bad idea
2005-01-23(svn r1618) () -> (void)tron
2005-01-23(svn r1617) -Fix: Ugly hack to only call ResetObjectToPlaceon childwindows ↵darkvater
of build-toolbar if the window is closed manually (with 'X'); if not checked ResetObjectToPlace is called twice resulting in undesired actions (eg. clicked button is unclicked immediately).
2005-01-23(svn r1616) Introduce ttd_strlcat() and use it to de-uglify some piece of ↵tron
code in misc_cmd. While here rename the len parameter of ttd_strlcpy() to size, because it is a buffer size and not a string length. Also add -Wwrite-strings to the Makefile, because the above mentioned piece of code was the only part which triggered this warning.
2005-01-23(svn r1615) -Fix: [1107350] console ignoring return character occasionally. ↵darkvater
For everyone that is running 2 dedicated servers on 1 windows machine, console input is now correct (event was the same so it was random which console received the input)
2005-01-23(svn r1614) Fix: Signals were not updated correctly when the vehicle drive ↵dominik
side was changed
2005-01-23(svn r1613) -Fix: WE_CLICK event is not called on default actions. If ↵darkvater
special action is needed, use the other events like WE_RESIZE or WE_DESTROY, etc.