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2006-05-01(svn r4651) - NewGRF: support loading of catenary sprites from NewGRF files. ↵peter1138
This actually works by replacing our hardcoded sprites.
2006-05-01(svn r4650) - NewGRF: use the correct type for _cur_spriteidpeter1138
2006-05-01(svn r4649) - NewGRF: limit helicopter rotor animation frames to the number ↵peter1138
of sprites in the set.
2006-05-01(svn r4648) - Fix (r4196): Company HQ's were not upgraded during the monthly ↵Darkvater
loops.
2006-05-01(svn r4645) - NewGRF: pretend to be the last alpha version of TTDPatch in ↵peter1138
our version value.
2006-05-01(svn r4644) - NewGRF: support for variable 0x44, aircraft information. (mart3p)peter1138
2006-05-01(svn r4643) - NewGRF: Add support for ttdp aircraft states. This involves ↵peter1138
mapping from our own state. (heavily based on mart3p's code)
2006-05-01(svn r4642) - Codechange: reorganise airport.h and airport_movement.h to ↵peter1138
avoid having 8 copies of the airport FTAs, and make the enums used available elsewhere.
2006-05-01(svn r4641) * Remove svk property added with the last commit. Bad svk, bad ↵matthijs
svk! Sorry for that.
2006-05-01(svn r4640) - Add: IsValidDiagDirection, IsValidDirection and IsValidAxis ↵matthijs
functions. - Codechange: Use IsValidDiagDirection() in CmdBuildRoadStop().
2006-05-01(svn r4639) -Feature: Turkish town names (jnmbk)celestar
2006-05-01(svn r4638) - Codestyle: replacing aligning tabs with spacespeter1138
2006-05-01(svn r4636) - NewGRF: when dealing with vehicle types other than trains, set ↵peter1138
the parent scope vehicle to be the same as self scope. (Thanks mart3p)
2006-04-30(svn r4632) - NewGRF: support loading of helicopter rotor sprites (mart3p)peter1138
2006-04-30(svn r4631) - NewGRF: fix incorrect length checkpeter1138
2006-04-30(svn r4629) - NewGRF: constify more code that deals with sprite groups, now ↵peter1138
that ref counting is gone.
2006-04-29(svn r4623) - Codechange: s/byte/PlayerID/Darkvater
2006-04-29(svn r4619) -Codechange: Rename FindRoadStationSpot into FindRoadStopSpot ↵celestar
and try to document it a little. if anyone comes up with an idea on how to simplify this thing a bit, I'd be grateful
2006-04-29(svn r4616) - NewGRF: when evaluating a variable adjustment, give our value ↵peter1138
the correct type after rather than before it has been adjusted.
2006-04-28(svn r4614) CodeChange : Cleanup of industry_cmd (Step-4).belugas
Removing the _industry_type_costs in favor of IndustrySpec.cost_multiplier; In order to let industry_gui use the GetIndustrySpec accessor, some structs had to be moved in industry.h
2006-04-28(svn r4613) - NewGRF: fix two struct declarationspeter1138
2006-04-28(svn r4612) - NewStations: add random bits (for graphic variation) to stationspeter1138
2006-04-28(svn r4611) - NewGRF: introduce new vehicle sprite group resolver code. This ↵peter1138
also fixes some known bugs (e.g. the 'Standard Five' in UKRS is now the correct colour)
2006-04-28(svn r4610) - If a wagon has a capacity of 0 (zero), display it in the ↵peter1138
purchase list as N/A.
2006-04-28(svn r4609) - NewGRF: give GetCustomEngineSprite the correct return typepeter1138
2006-04-28(svn r4604) - Set correct svn propertiespeter1138
2006-04-28(svn r4602) - Fix: an assertion triggered when building a station near the ↵glx
south corner of the map (appeared in r4367)
2006-04-27(svn r4601) - NewGRF: after evalutaing a 'real' group, return the chosen ↵peter1138
group directly instead of resolving it as only callback and spriteid groups are returned.
2006-04-27(svn r4600) - NewGRF: minor code style tidy uppeter1138
2006-04-27(svn r4599) -Fix: [Cloning, autoreplace] FS#141 clone service-intervalbjarni
now cloned vehicles get the same service interval as the original vehicle I applied this to autoreplace as well even though it's not mentioned in the bug report (autorenew should not alter service interval)
2006-04-27(svn r4595) - Fix (FS#63) Music volume is now restored to the value saved ↵glx
in openttd.cfg
2006-04-27(svn r4594) - NewGRF: introduce the basic sprite group resolver. This code ↵peter1138
isn't used yet.
2006-04-27(svn r4593) CodeChange : Renamed spec (when using StationSpec) to statspec.belugas
This is following the same scheme as for IndustrySpec
2006-04-27(svn r4592) [Language fixup] Fixing up the fixed up language which fixed up ↵miham
my fixup for the screwup.. er.. You know. Thanks Tron for spotting it
2006-04-27(svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" ↵celestar
is selected in the scenario editor. -Side effects: - Removed one global variable from variables.h - Remove an ugly hack for the "many random towns" function
2006-04-27(svn r4590) - Fix (r4585): warning: suggest parentheses around && within ||. ↵Darkvater
Sorry
2006-04-27(svn r4588) - NewGRF: silence a false compiler warningpeter1138
2006-04-26(svn r4586) - Codechange: Recursive commands that rely on _error_message to ↵Darkvater
handle success/failure can fail if a recursive call fails but doesn't set the error message, thus resulting in an old, possibly erroneous being used (see FS#130 prior to r4585). Now properly reset the global variable _error_message in these cases.
2006-04-26(svn r4585) - Fix [FS#130] - Obscure road dragging bug. The road build ↵Darkvater
command did not return the appropiate error message of invalid-slope when building road.
2006-04-26(svn r4584) CodeChange : Cleanup of industry_cmd (Step-3).belugas
Renaming GetIndustrySpecification to GetIndustrySpec. Looks better. Removing the _industry_prod_up/down/close_strings in favor of IndustrySpec.closure/production_up/down_text; A few reformatting along the way. Work of tfc_team
2006-04-26(svn r4583) - NewGRF: Revamp sprite group loading to support advanced ↵peter1138
varadjusts and variable size. These are not yet processed, however.
2006-04-26(svn r4582) - NewGRF: include an additional check to see if a spriteset id ↵peter1138
is within range.
2006-04-26(svn r4581) - NewGRF: replace replicated action 2 code with two functions to ↵peter1138
simplify code somewhat. Also check that a sprite id is valid.
2006-04-26(svn r4580) WebTranslator2 update to 2006-04-26 21:06:07miham
czech - 5 fixed, 1 changed by Hadez (6) dutch - 1 fixed by Zr40 (1) hungarian - 1 fixed by miham (1) italian - 3 fixed by sidew (3) polish - 3 fixed, 1 changed by meush (4) portuguese - 4 changed by izhirahider (4)
2006-04-26(svn r4579) - NewGRF: move sprite group struct to newgrf_spritegroup.h. ↵peter1138
Temporary include in sprite.h until new spritegroup code is in place.
2006-04-26(svn r4578) CodeChange : Cleanup of industry_cmd (Step-2).belugas
Removing the _industry_min_cargo[] in favor of IndustrySpec.minimal_cargo, IndustrySpec.a,b,c are now conflicting[], add an enum for IndustrySpec.checkproc Work of tfc_team
2006-04-26(svn r4577) CodeChange : Cleanup of industry_cmd (Step-1).belugas
Add an accessor to _industry_specs array. Work of tfc_team
2006-04-26(svn r4576) Fix : Temperate bank will no longer appear (during game) in ↵belugas
tropic landscape. This bug is from the original game.
2006-04-25(svn r4575) - Fix (r4574): hand-fixed the hand-fixed german language file ↵Darkvater
which was broken in previous commit.
2006-04-25(svn r4574) hand-fixed german.txt (a 0x00 caused some sort of problems)miham