summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2005-01-18(svn r1559) Use IsTileType() instead of bit shifting and comparisonstron
2005-01-18(svn r1558) -Fix: [ 1104350 ] Crashed trains do not initiate the lost vehicleCelestar
message anymore
2005-01-18(svn r1557) Replace strange if () do while () construct with a plain for ()tron
2005-01-18(svn r1556) -Fix: Vehicle list updates should now really workCelestar
2005-01-17(svn r1555) Daily (err.. this time it's rather weekly, sorry!) langfile updatesmiham
2005-01-17(svn r1554) -Fix: [ 1103187 ] Order Check messages are now validated beforecelestar
displayed, so that there are no stray error messages any more. -Feature/Fix: Order Checking is only execute for ONE vehicle in an order-share system
2005-01-17(svn r1553) Check which gcc version is present and only set availible ↵tron
compiler flags
2005-01-17(svn r1552) Make ottd compile on Zetatron
2005-01-17(svn r1551) Silence a warning and simplify a preprocessor checktron
2005-01-17(svn r1550) Remove useless function declarationtron
2005-01-17(svn r1549) Clean up some functions:tron
uint tile -> TileIndex tile if () cascade -> switch ()
2005-01-17(svn r1548) Move AI_PATHFINDER_IS_ROAD from ai.h to ai_pathfinder.c to avoid ↵tron
global namespace pollution, turn it into a function called IsRoad and improve the commments a bit
2005-01-16(svn r1547) -Feature: windows dedicated (if anyone would run that, but ok), ↵darkvater
is now functioning correctly. There is no other way but to create a new thread, but that's only MS braindeadness -Fix: [1103113] font size changing. Dedicated server did not have code filtering, 'tab' could result in bigger fonts -Fix: [1103069] console backspace key with ded server; fixed due to normal console handling -Fix: [1101963] console in dedicated server; see above -Fix: dedicated server also writes to log file if active
2005-01-16(svn r1546) -Fix: possible buffer-overflow in networktruelight
2005-01-16(svn r1545) Add TileHeight() which returns the height (not multiplied by 8)tron
Replace some direct references to _map_type_and_height with TileHeight()/IsTileType()
2005-01-16(svn r1544) -Fix: SwapOrder did not use AssignOrder, which caused the ↵truelight
saveroutine to crash from time to time -Codechange: added const before 'Order *' where possible
2005-01-16(svn r1543) Fix: [ 1101906 ] Configure Patches window text overflowdominik
2005-01-16(svn r1542) Rename TileHeight to TilePixelHeight, because this is what it ↵tron
actually returns
2005-01-16(svn r1541) Fix: [ 1100767 ] fast forward in main menudominik
2005-01-16(svn r1540) -Fix: since grf files are reopened on every load/new game, close ↵darkvater
the old opened to fix stale filehandles (thx tamlin)
2005-01-16(svn r1539) -Fix: [1103271] free'd memory used. Moved w->wndproc(w, &e) to ↵darkvater
end of function. Thanks for finding this tamlin.
2005-01-16(svn r1538) -Feature: [988816] Disable servicing when breakdowns set to none ↵darkvater
(jaguar7)
2005-01-16(svn r1537) -Fix: Close all and any open filehandles open at shutdown (tamlin)darkvater
2005-01-16(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn ↵tron
them into inline functions and add some asserts
2005-01-16(svn r1535) -Fix: bah, I hate to be wrong.. oh, euh, wrong copy/paste from ↵truelight
TPFMode 1
2005-01-16(svn r1534) Use memmove() instead of memcpy() when copying overlapping ↵tron
memory (tamlin)
2005-01-16(svn r1533) Turn an if cascade into a switch and move a const array to the ↵tron
only location where it is used
2005-01-16(svn r1532) -Fix: [1103078] default service period patch options are now ↵darkvater
cast to 0 with right variable size.
2005-01-15(svn r1531) -Feature: [1039061] Swiss town-names (vulvulune)darkvater
2005-01-15(svn r1530) Makefilefix: now the binary never links to SDL if DEDICATED is ↵bjarni
set. Thanks to igor2code for making me aware of this issue even through I fixed it in a different way than his patch did. (I made dedicated never link to sdl, nomatter what makefile.config says)
2005-01-15(svn r1529) -Feature: [1090950] Adding 16:10 resolutions for mainly laptops ↵darkvater
(doode)
2005-01-15(svn r1528) -Fix: forgot to init a variabletruelight
2005-01-15(svn r1527) -Add: RCon (Remote Connection). A server can set:truelight
'set rcon_pw <password>' Which enables rcon. A client can now do: 'rcon <password> "<command>"' The command will be executed on the server. (guru3) -Fix: 'kick 1' did crash dedicated servers -Fix: server password is now correctly saved !!Warning!!: do not give your rcon password to people you do not thrust!
2005-01-15(svn r1526) -Fix: [1103027] Minor changes for the lobby GUI (widen window) ↵darkvater
(bociusz)
2005-01-15(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.truelight
-Codechange: renamed all 'schedule' stuff to 'order(list)' -Codechange: moved all order-stuff to order_cmd.c / order.h -Codechange: vehicles that share orders are now linked to eachother with next_shared/prev_shared in Vehicle Developers: please use AssignOrder to assign data to an order. If not, you _WILL_ make the save-routine to assert!
2005-01-15(svn r1524) -"Feature": when windows exception tracker is enabled (release ↵darkvater
builds) and the game crashes for any reason any active log file is closed first. This ensures the log file and ingame debug messages can be used to debug a problem. Any *nix versions are welcome
2005-01-15(svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; ↵darkvater
reenabled again -Fix: added missing CDECL to ellipsis functions and changed VS6 project file to use _cdecl calling conventions (thx tamlin)
2005-01-15(svn r1522) -Fix: warning players.c; forgot return type. Damn, makefile is ↵darkvater
too strict ;) (Thx Tron)
2005-01-15(svn r1521) -Fix: Ship Vehicle Lists are now redrawn correctlycelestar
-Codechange: added some const to last commit -Codechange: Ship and Aircraft lists are now update on order change, not on new day
2005-01-15(svn r1520) Trim 134 (!) lines with trailing whitespace ):tron
2005-01-15(svn r1519) -Fix: [1102776], [1099535] Aircraft vehicle lists are now ↵celestar
redrawn when an aircraft arrives in the depot. Station-specific vehicle lists are now redrawn daily as well (not only the master list)
2005-01-15(svn r1518) -Fix: server issue where some company names were wrongdarkvater
-Fix: Highscore troubles; accessing members of deleted window
2005-01-15(svn r1516) -Cheating players do not get their names added to the highscore ↵darkvater
table/file -Fixed issue where highscore window would not come up after endgame screen -Fix: VS6 compiles once again (braindead compiler)
2005-01-15(svn r1515) -Removed the 'close ALL windows' from the toolbar since ↵darkvater
shift+del does this.
2005-01-14(svn r1514) -Fix: [1092474] little red box in scenario editor (Celestar). ↵darkvater
Error box is also shown in scenario editor for terraforming, thus solving the eternally-pulsating-tile problem.
2005-01-14(svn r1513) -Fix: glitch in revision 1510truelight
-Fix: MSVC6 project file update (bociusz) -Fix: MSVC6 default language is now English (UK), no longer Swedish (bociusz)
2005-01-14(svn r1512) Replace probably incorrect test of loading_count with probably ↵tron
correct test of loaded_count
2005-01-14(svn r1510) -Add: Improved Network Lobby GUI: (bociusz)truelight
- Added green dot if company income is positive (else red dot) - Added lock icon if company is password protected
2005-01-14(svn r1509) Const correctness and add static where appropriate while ↵tron
touching the lines anyway
2005-01-14(svn r1508) Remove duplicate declarations and include proper headers where ↵tron
necessary