Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-30 | (svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ | darkvater | |
2005-01-30 | (svn r1728) - Fix: now a player can only build a road vehicle in depots he ↵ | bjarni | |
owns (hacked client protection) | |||
2005-01-30 | (svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set | bjarni | |
this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives | |||
2005-01-30 | (svn r1726) Move an assert() because it could not catch all cases of ↵ | tron | |
incorrect input where it was placed | |||
2005-01-29 | (svn r1725) - Fix: now trains can only be built in depots and you have to ↵ | bjarni | |
own the depot too (hacked client protection) | |||
2005-01-29 | (svn r1724) Set maximum number of industries and towns to 250 each | tron | |
2005-01-29 | (svn r1723) Save the map size in tiles, not number of bits | tron | |
2005-01-29 | (svn r1722) -Feature: Bigger maps - anyone? | tron | |
2005-01-29 | (svn r1721) -Feature: It is now possible to build multiple road stations (up ↵ | celestar | |
to 8) on a single station. Thanks to: Truelight for the saveload code, Darkvater and Hackykid for network testing and Tron for proof-reading 1500 lines of diff. | |||
2005-01-29 | (svn r1720) - Fix: signed/unsigned warnings. Tile which is ↵ | darkvater | |
incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff | |||
2005-01-29 | (svn r1719) - Fix: [installer] fix some installer problems mainly for DOS ↵ | darkvater | |
files as well as beautify it a little - Fix: corrected newlinetype of tile.c | |||
2005-01-29 | (svn r1718) Use the enum TileType as parameter/return type for ↵ | tron | |
[GS]etTileType() instead of plain int. This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name. | |||
2005-01-29 | (svn r1717) -Fix: some compilation problems for braindead VS6 and added ↵ | darkvater | |
missing files to project (thx bociusz) | |||
2005-01-29 | (svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving ↵ | tron | |
the map | |||
2005-01-29 | (svn r1715) Move [GS]etMapExtraBits to tile.[ch] | tron | |
2005-01-29 | (svn r1714) Add missing include | tron | |
2005-01-29 | (svn r1713) Split off several functions which query/set information about a ↵ | tron | |
single tile from map.h and put them into a seperate file tile.h | |||
2005-01-29 | (svn r1712) - Fix: a hacked client can no longer send other players trains ↵ | bjarni | |
to a depot - Feature: [autoreplace] trains now tries to find a depot if they needs to be replaced Now all 4 types of vehicles goes to a depot if they needs to be replaced | |||
2005-01-29 | (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin) | bjarni | |
This project file adds a graphical IDE to OSX, including graphical debugging, which is a bit easier than gdb (Xcode uses gdb for debugging) Since it uses the makefile to compile, it should (hopefully) work without updating the project file when the makefile is updated Tobin did most of the work, but I altered paths and settings for custom executable so it should work out of the box for everybody | |||
2005-01-29 | (svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the ↵ | bjarni | |
time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles ) | |||
2005-01-28 | (svn r1709) - Feature: [autoreplace] ships now automatically goes to a depot ↵ | bjarni | |
if they need to be replaced | |||
2005-01-28 | (svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where ↵ | bjarni | |
a jet will crash if it is a jet, that is searching - Codechange: Since planes move in strait lines in 8 directions, GetTileDistAdv() is used instead of manhatten distance in FindNearestHangar() | |||
2005-01-28 | (svn r1707) - Feature: [autoreplace] road vehicles now tries to find a depot ↵ | bjarni | |
if they needs to be replaced | |||
2005-01-28 | (svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D() | tron | |
These scale a number relative to the map size/circumference. Use them to scale the amount of map objects. Of course at the moment they return just the input, because there are no bigger/smaller maps yet. | |||
2005-01-28 | (svn r1705) Sign owner variable is a byte, not int32 of course | dominik | |
2005-01-28 | (svn r1704) - Fix: [newgrf] rotors of custom helicopters are displayed ↵ | dominik | |
correctly in the hangar window | |||
2005-01-28 | (svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now ↵ | dominik | |
also scrolls exactly in tile direction if e.g. up and left are pressed | |||
2005-01-28 | (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf ↵ | dominik | |
file doesn't exist | |||
2005-01-27 | (svn r1701) Style police ^^ | tron | |
2005-01-27 | (svn r1700) - Fix: Hacked clients can no longer be used to build vehicles ↵ | bjarni | |
that are not available yet (Hackykid) | |||
2005-01-27 | (svn r1699) - Feature [autoreplace] a plane will now go to the hangar right ↵ | bjarni | |
after landing if it needs to be replaced - Fix [autoreplace] fixed a typo that could prevent autoreplaced aircraft from automatically go to a hangar | |||
2005-01-27 | (svn r1698) - Feature [autoreplace] helicopters will now go to the nearest ↵ | bjarni | |
hangar if they are set to autoreplace and don't have any airport with a hangar in schedule | |||
2005-01-27 | (svn r1697) Remove superflous special case for the VOID border tiles in ↵ | tron | |
FindLandscapeHeightByTile() While here clean up some other stuff: uint -> TileIndex, assert() that the TileIndex is valid and remove a line which was already commented out | |||
2005-01-27 | (svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where ↵ | tron | |
it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases. While touching the code make a bit more clear how GetBridgeHeight() works. | |||
2005-01-27 | (svn r1695) -Fix: I broke maximum speed sorting for anything but trains with ↵ | Celestar | |
the new acceleration. Sorry | |||
2005-01-27 | (svn r1694) -Fix: Forgot to remove a DEBUG statement :( | celestar | |
2005-01-27 | (svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying to | Celestar | |
expand railroad stations beyond maximum spread | |||
2005-01-26 | (svn r1691) -Fix: oops, forgot to bump the company-info-version | truelight | |
2005-01-26 | (svn r1690) - Fix: [autoreplace] Cheaters can no longer exploit autoreplace ↵ | bjarni | |
to get vehicles, that's not invented yet - Fix: [autoreplace] Fixed a stupid bug introduced in r1687, that made a crash if anybody tried to autoreplace anything but an aircraft | |||
2005-01-26 | (svn r1689) -Fix: big typo in network_udp.c, the company-password flag ↵ | truelight | |
didn't work | |||
2005-01-26 | (svn r1687) - Feature: [autoreplace] server now checks for ↵ | bjarni | |
plane<->helicopter replacement and reject replacement if needed | |||
2005-01-26 | (svn r1686) Fix (Work around?) crash when generating tropical maps | tron | |
2005-01-26 | (svn r1685) - Fix: [newgrf] airplanes from grf sets are not treated as ↵ | dominik | |
helicopters, as introduced in r1682 | |||
2005-01-26 | (svn r1684) - Fix: [autoreplace] made sure that planes only show planes in ↵ | bjarni | |
replace GUI and helicopters only show helicopters | |||
2005-01-26 | (svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently ↵ | tron | |
works, but on non-square maps the wrong tiles would get marked as MP_VOID | |||
2005-01-26 | (svn r1682) - Fix: [newgrf] Helicopters from grf sets are now correctly ↵ | dominik | |
recognized | |||
2005-01-26 | (svn r1681) -Feature: New realistic acceleration. | celestar | |
This will make things more difficult as narrow curves and depots impose rather strict speed limits. Feedback welcome For those who don't like low-speed curves: Switch it off | |||
2005-01-26 | (svn r1680) Feature: Replace train GUI now remembers the railtype selected ↵ | bjarni | |
in the dropdown menu | |||
2005-01-26 | (svn r1679) Fix: dropdown menus now returns the index of the string that was ↵ | bjarni | |
clicked even if a previous item is hidden This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations like you can't hide an item in the middle of the list ;) | |||
2005-01-26 | (svn r1678) Added cheat option for setting production of raw-material ↵ | miham | |
product industries in game |