Age | Commit message (Collapse) | Author |
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cast to 0 with right variable size.
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set. Thanks to igor2code for making me aware of this issue even through I fixed it in a different way than his patch did. (I made dedicated never link to sdl, nomatter what makefile.config says)
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(doode)
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'set rcon_pw <password>'
Which enables rcon. A client can now do:
'rcon <password> "<command>"'
The command will be executed on the server. (guru3)
-Fix: 'kick 1' did crash dedicated servers
-Fix: server password is now correctly saved
!!Warning!!: do not give your rcon password to people you do not thrust!
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(bociusz)
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-Codechange: renamed all 'schedule' stuff to 'order(list)'
-Codechange: moved all order-stuff to order_cmd.c / order.h
-Codechange: vehicles that share orders are now linked to eachother
with next_shared/prev_shared in Vehicle
Developers: please use AssignOrder to assign data to an order. If not,
you _WILL_ make the save-routine to assert!
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builds) and the game crashes for any reason any active log file is closed first. This ensures the log file and ingame debug messages can be used to debug a problem. Any *nix versions are welcome
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reenabled again
-Fix: added missing CDECL to ellipsis functions and changed VS6 project file to use _cdecl calling conventions (thx tamlin)
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too strict ;) (Thx Tron)
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-Codechange: added some const to last commit
-Codechange: Ship and Aircraft lists are now update on order change, not
on new day
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redrawn when an aircraft arrives in the depot. Station-specific vehicle lists are now redrawn daily as well (not only the master list)
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-Fix: Highscore troubles; accessing members of deleted window
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table/file
-Fixed issue where highscore window would not come up after endgame screen
-Fix: VS6 compiles once again (braindead compiler)
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shift+del does this.
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Error box is also shown in scenario editor for terraforming, thus solving the eternally-pulsating-tile problem.
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-Fix: MSVC6 project file update (bociusz)
-Fix: MSVC6 default language is now English (UK), no longer Swedish (bociusz)
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correct test of loaded_count
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- Added green dot if company income is positive (else red dot)
- Added lock icon if company is password protected
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touching the lines anyway
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necessary
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"company color" twice
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equals zero
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o allows users to setup the production values of the rawmaterial producing
industries in the editor
Modified:
o ttd.h - added CT_INVALID for 0xFF cargo type
o english.txt - added 1 string
o industry_gui.c - the feature itself
o window.h - added compile asserts to the structs which checks whether their
sizes are smaller than WINDOW_CUSTOM_SIZE
Thanks:
o Darkvater to bother me to constantly improve the patch
o Various users at #openttd for testing
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player_gui.c ^ should've been &
-Fix: in multiplayer clientlist can only be opened once
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(mpetrov)
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/ 1097043] (mpetrov)
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is open. This also happened for towns and the land information window
-Added DeleteWindowByClass() function that deletes all windows of a given class
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dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
-Fix: fixed some compiler warnings
-Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
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-Feature: New companies receive a 5-year protection period
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Add SeedChanceBias() which subtracts a bias from SeedChance() to reduce code duplication
While touching the lines anyway sprinkle a bit holy ANSI water (static before inline) and move assignments in the conditions of ifs before the ifs
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had most
of the code written 4 - 8 times in the code.
This currently causes the "non-stop" button to appear for all
vehicles, which is disabled all the time. Don't report this as a bug
please.
This is (hopefully) the first patch in a joint effort to simplify
the order system
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hungarian (Jango)
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both
(which compiler do we break this time?)
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-Fix: fixed some compiler-warnings
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it for
dynamic arrays
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area wasn't reset when road station window was unselected
-Fix: small GUI glitch in terraform toolbar
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whole game. Also added MarkWholeScreenDirty() to have redrawing of console resize instant (sign_de)
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doesn't like
it :() (partly tnx to tamlin)
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prevents reading of free'd memory (tamlin)
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with top5 companies for a given difficulty (select the difficulty in the menu)
-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
-These values are saved in hs.dat; added read/write functions for it
-Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
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and Scrollbar2 now work independently. You can only scroll on list and scrollbar itself; scrollbar must be next widget of the list.
-Fix: updated the few gui's that didn't have the scrollbar right after the listbox.
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