Age | Commit message (Collapse) | Author |
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callback 28.
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brazilian_portuguese - 2 fixed by fukumori (2)
bulgarian - 3 fixed, 1 changed by kokobongo (3), thetitan (1)
catalan - 2 fixed by arnaullv (2)
czech - 2 fixed by Hadez (2)
danish - 15 fixed by ThomasA (15)
dutch - 2 fixed, 1 changed by habell (3)
estonian - 2 fixed by kristjans (2)
french - 2 fixed by glx (2)
german - 15 fixed, 1 changed by moewe2 (16)
italian - 2 fixed by lorenzodv (2)
portuguese - 9 fixed, 6 changed by nars (15)
slovak - 2 fixed by lengyel (2)
slovenian - 9 fixed by Necrolyte (9)
spanish - 2 fixed, 2 changed by eusebio (4)
turkish - 22 fixed by jnmbk (22)
ukrainian - 2 fixed, 18 changed by mad (20)
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to a grfcodec bug (fixed in grfcodec 0.9.10 r1837)
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version 7.
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were 15 bit, and vice versa.
Var 0x7E procedure-results are always 15 bit.
Callbacks 0x2A, 0x2C, 0x36 (sometimes), 0x39 and 0x145 are 15 bit.
Non-varaction2-calculated callback-results are also affected by the 8bit masking.
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(performance increase)
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header when all that was needed was just the definition if IDC_STATIC.
Only valid for MSVC compilers.
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to 128.
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inconsistent code wrt. autoreplace with rules in both vehicles' group and ALL_GROUP.
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timetable when timetabling is disabled
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finish the landing routine.
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for signs and SIGNAL for signals :)
Always check your terms with your nearest british ;)
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some more meaningful values.
This allows to remove an unnecessary subtraction in the MAYBE_DAW_SIGNAL macro, who was waiting for an offset, at the first place.
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reversing flag when entering depot.
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load/save windows when the game is paused due to missing GRFs.
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when the variable can just be unsigned...
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affect anything in this case but is bad form.
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'will-be-active' between reservation- and activation-stage.
This fixes action7/9 conditions 0x06 to 0x0A to return the same in those two stages.
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setting flag.
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roads as this allowed competitors to remove the one-way state.
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bridge. Spotted and fixed by a lot of people ;)
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vehicle name changed - cached name was not invalidated
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was comparing two the same strings (when caching was not used)
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(based on dih work)
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toggling all.
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strings.
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strings which
includes 0xD000 to 0xD3FF (yes, 0xD0xx makes a lot of sense, really...)
and handle 0xD400 to 0xD7FF strings which map to 0xD000 to 0xD3FF
(obviously).
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just those that carry cargo.
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steep slopes.
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make it static inline
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group ID to the backup
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called 'realistic' (matching other vehicles) (1/1) to original TTD
speed (1/4). Note this option defaults to original TTD speed.
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tracks.(Roujin)
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consistency.
And obviously forgot to compile before committing, as the array rename would have been evident.
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A bit of re-indenting too
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