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2006-10-06(svn r6674) -Fix r6631: two loops had incorrect behaviour (out of bound ↵glx
access in widget arrays)
2006-10-06(svn r6673) -Codechange: [depot window] replaced a piece of code to ↵bjarni
calculate max number of vehicles in a row with a simple read of the matrix grid
2006-10-06(svn r6672) -Codechange: [depot & vehicle windows] applied ↵bjarni
SetWindowWidgetsDisabledState() and SetWindowWidgetsHiddenState() to depot and vehicle windows
2006-10-06(svn r6671) -Fix r6670: typo :Pglx
2006-10-06(svn r6670) -Fix r6669: SetWindowWidgetsDisableState() should disable ↵glx
widgets, not hide them
2006-10-06(svn r6669) -Add: vararg functions to set hidden/disabled/lowered state of ↵glx
multiple widgets in one call
2006-10-06(svn r6668) -Codechange: [depot window] simplified the engine drawing loop ↵bjarni
in the depot window
2006-10-06(svn r6667) - Codechange: The vehicle list has no horizontal scroll bar, so ↵peter1138
don't use it to store data; instead, just get the widget's width.
2006-10-06(svn r6666) WebTranslator2 update to 2006-10-06 08:47:45miham
brazilian_portuguese - 3 fixed, 2 changed by tucalipe (5) turkish - 6 fixed by jnmbk (6)
2006-10-06(svn r6664) -Fix (r6513): use svn:eol-style instead of eol-stylerubidium
2006-10-06(svn r6663) -Codechange: Remove the 32 widgets limit on landscape generator.belugas
2006-10-06(svn r6661) Feature: Windows are not restricted to 32 widget items anymore. belugas
The functions required to do so are to be found in window.h. Rather then use the old deprecated disabled_state, hidden_state and click_state uint32 variables, we now need to use accessors like SetWindowWidgetDisabledState, SetWindowWidgetHiddenState or SetWindowWidgetLoweredState. This is the final commit for the merge of XTDwidget branch.
2006-10-06(svn r6660) -Fix(r6631): Prevent the fast-foward button to toggle up and ↵belugas
down when pressing shift. The _fastforward and _pause bool are not exactly used as bool. So, when doing test with them, amek it so that the will appear as such
2006-10-05(svn r6659) -Fix r6619: Fix widget state setting of the rail toolbar when ↵glx
using global hotkeys.
2006-10-05(svn r6658) -CodeChange: cleaned up the PlayerCompanyWindow codeglx
2006-10-05(svn r6657) -Change: [depot window] sell all vehicles in depot confirm ↵bjarni
window now opens on top of depot window instead of in the middle of the screen
2006-10-05(svn r6656) -Fix r6631: keep gender button lowered when clicking on 'New Face'glx
2006-10-05(svn r6655) WebTranslator2 update to 2006-10-05 20:34:35miham
dutch - 3 fixed, 2 changed by habell (5) german - 3 fixed, 2 changed by Neonox (5) italian - 3 fixed by sidew (3) ukrainian - 17 fixed, 2 changed by znikoz (19)
2006-10-05(svn r6654) - Codechange: If no 2cc vehicles are available, hide the ↵peter1138
secondary colour choice.
2006-10-05(svn r6653) -Fix r6624: [autoreplace] autoreplace will no longer replace a ↵bjarni
vehicle if the old type can refit to the cargo types being used in the refit orders and the new one lacks one or more of those refit capabilities
2006-10-05(svn r6652) -Feature: [depot window] depot lists are now sorted, so vehicle ↵bjarni
1 is always first and so on This should not be a big slowdown as it's only called each time the list is generated and will normally be much faster than the list generation itself (only a small % of the total number of vehicles is in the depot)
2006-10-05(svn r6651) -Coding feature: added the windowevent WE_INVALIDATE_DATAbjarni
This gives the ability to invalidate some window data and recalculate as needed instead of doing it for each WE_PAINT This event is called right away when using InvalidateWindowData(), so it may be a good idea to set a bool or similar in the window or similar and then act on that bool in WE_PAINT instead of doing a lot of stuff in WE_INVALIDATE_DATA as it might be called more than once before WE_PAINT is called InvalidateWindowData() will not automatically repaint the window, so if you want to repaint it as well, you need to mark it dirty as well. Made the depot windows use WE_INVALIDATE_DATA to set when to generate the engine and wagon lists instead of at each redraw It makes no sense to regenerate the list when say using the scrollbar if we know that no vehicle have entered or left the list NOTE: currently there is a piece of code to generate the list when it's not needed and compare it to the stored list and assert if they mismatch This check is somewhat slow and kills the whole idea of WE_INVALIDATE_DATA, so it's a short lived one to verify that InvalidateWindowData() is used everywhere where it's needed
2006-10-05(svn r6650) - Fix (r6619): Fix widget state setting of the rail toolbar when ↵peter1138
using hotkeys.
2006-10-05(svn r6649) - Codechange: Show more correct capacity of articulated wagons ↵peter1138
in the train purchase list.
2006-10-05(svn r6648) -Codechange: simplified CmdDepotMassAutoReplace() by changing a ↵bjarni
switch-case into using a function, that was added in r6647
2006-10-05(svn r6647) -Fix: [vehicle list windows] Lists of shared orders are now no ↵bjarni
longer closed by a window event if the list is empty The window is now closed when the order is deleted. This is because removing windows from a window event is asking for problems
2006-10-05(svn r6646) -Codechange: [vehicle list window] Cleaned up the drawing codebjarni
This moved a few of the strings and sprites a few pixels. Hopefully this will work out ok.
2006-10-05(svn r6645) -Fix(r6631): Forgot two click_state occurencesbelugas
2006-10-05(svn r6644) -Fix(r6637): remove inline to allow MSVC compilationbelugas
-Fix(r5124): Add aircraft.h to MSVC projects
2006-10-05(svn r6643) -Fix(r6631): Adjust proper disabled and lowered states of ↵belugas
removal button on railtoolbar
2006-10-04(svn r6642) -Fix r6639: 2 conversions missedglx
2006-10-04(svn r6641) -Fix(6639): Wongly converted SetWidgetLoweredStatebelugas
2006-10-04(svn r6640) -Fix: [autoreplace] autoreplace can now use the money for ↵bjarni
selling the old vehicle to build the new one Say we got 40k for selling the old one and the new one costs 60k, then the player only needs 20k to replace The new engine is still built before selling the old one for various reasons, but now the player gets a loan of the sell value, which is always repaid when replace fails or the old engine is sold. The player will never notice this loan.
2006-10-04(svn r6639) -CodeChange : Conversion of SetWidgetLoweredState to ↵belugas
SetWindowWidgetLoweredState, in order to follow pre-established standard
2006-10-04(svn r6638) -Fix r5652: restored each vehicle list type to their type ↵bjarni
classes, so it's possible to redraw all lists of one vehicle type again (instead of all types)
2006-10-04(svn r6637) -Codechange: merged all (vehicle type)EnterDepot into ↵bjarni
VehicleEnterDepot() This revealed duplicated code like aircraft lists got invalidated twice Moved invalidation of the vehicle detail window to VehicleServiceInDepot() as it should always be updated when serviced
2006-10-04(svn r6636) WebTranslator2 update to 2006-10-04 09:10:08miham
french - 24 changed by glx (24) icelandic - 6 changed by scrooge (6)
2006-10-04(svn r6635) -Fix r6634: incomplete/incorrect assignmentglx
2006-10-04(svn r6634) -Fix(r6377): Do not change a widget state after a ↵belugas
DrawWindowWidgets, as it is a bit useless -Fix(r6562): Use the correct widget index for enabling
2006-10-04(svn r6633) -Fix r6631: climate selector now shows the current selected ↵glx
climate (and only this one)
2006-10-03(svn r6632) WebTranslator2 update to 2006-10-03 23:11:07miham
american - 3 fixed, 2 changed by WhiteRabbit (5) catalan - 3 fixed, 2 changed by arnaullv (5) norwegian - 50 fixed by brygge_2 (50) polish - 3 fixed, 2 changed by meush (5) swedish - 3 fixed, 2 changed by cjw (5)
2006-10-03(svn r6631) -Codechange: Use accessors for click_state.belugas
Another step toward merging XTDwidget. The only two files not converted (window.h and widget.c) will be done at the very last commit)
2006-10-03(svn r6630) WebTranslator2 update to 2006-10-03 19:38:59miham
danish - 6 fixed by ThomasA (6) french - 3 fixed, 3 changed by belugas (6) hungarian - 5 fixed by miham (5) icelandic - 10 fixed, 17 changed by scrooge (27) italian - 24 fixed, 2 changed by sidew (26)
2006-10-03(svn r6629) - Fix (r6628): One check for the number of players got misplaced ↵peter1138
by patch...
2006-10-03(svn r6628) - Feature: Add the ability to pause a server if not enough ↵peter1138
players are connected. The setting for this is 'min_players' and can be set in the config and via the console. If the number of players drops below this number, the server will pause the game.
2006-10-03(svn r6627) -Fix r6624: fixed some warningsbjarni
Now it happened again. Somebody got warnings, that I didn't get... I will look into this issue
2006-10-03(svn r6626) WebTranslator2 update to 2006-10-03 17:04:54miham
german - 6 fixed, 1 changed by chu (6), Neonox (1) hungarian - 1 fixed, 2 changed by miham (3) spanish - 1 fixed by eusebio (1) turkish - 13 fixed by jnmbk (13)
2006-10-03(svn r6625) - Feature: Add the ability for servers to execute a script just ↵peter1138
after a client has connected, e.g. for a MOTD, etc.
2006-10-03(svn r6624) -Feature: added ability to add refit commands to vehicle orders ↵bjarni
(can only be done in goto depot orders) Example: make a train transport iron ore from A to B, then it visits a depot and refits to steel It then transport steel back to A or near A if there is a factory and then it visits another depot to refit to iron ore again This is controlled in the orders. If a goto depot order is lightlighted, then "Unload" changes to "Refit" Control click "Refit" removes the refit part of the order (as the tooltip says) The player will still pay the normal refit costs Known issues: If a vehicle is not in a depot, then the refit window will fail to tell refitted cargo capacity Refit costs in the refit window can sometimes print 0 when it should not because the refit calculation is unaware that the vehicle will be refitted in between Warning: autoreplace got a protection against replacing something so you get a new cargo type, but it can fail here. In the iron ore/steel example, it can see that the vehicle carries iron ore and the new one can be refitted to iron ore, then it will replace. It will not check to see that it's valid for steel as well. This is something to look into in the future
2006-10-03(svn r6623) - Codechange: When adding a NewGRF string, check to see if it ↵peter1138
can replace an existing string. Also remove string length check on load which was a quickfix for some grfs.