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2006-01-29(svn r3479) -Fix: fixed warnings on 64bit platforms (anyway, most 64bit ↵truelight
platforms) (tnx to qball and DarkVater for testing)
2006-01-29(svn r3478) - Fix: In the network game list do the default sorting on ↵Darkvater
connectivity (so servers which you can join are on top) and sort on names as a second criteria on clients and connectivity.
2006-01-29(svn r3477) -Fix: a fix that fixed the last commit.. I shouldn't be ↵truelight
committing here :)
2006-01-29(svn r3476) -Fix: fixed a warning from the OSX compiler, it is bogus, but oh ↵truelight
well
2006-01-29(svn r3475) - Fix: you couldn't remove an item from a list-type of config ↵Darkvater
ingame from the configuration file. Whatever you did, upon restart of OpenTTD those items were still there. To fix this we initialize the first item to NULL in SaveList as it is rebuilt anyways fully.
2006-01-29(svn r3474) -Fix: don't use CXXFLAGS for DEP and CFLAGS for Compile, gives ↵truelight
funny results ;)
2006-01-29(svn r3473) - [PBS] forgot to delete pbs.[ch]Darkvater
2006-01-29(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it ↵Darkvater
in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-29(svn r3470) - Fix: plug a memleak in _network_host_list.Darkvater
2006-01-29(svn r3469) - Fix: plug a possible memleak with subsequential strdup's ↵Darkvater
without freeing the previous value and make it possible to ban offline clients
2006-01-29(svn r3468) - Fix: Rail type availability should take climate type into account.peter1138
2006-01-29(svn r3467) - CodeChange: Remove an useless assignment (reads a value and ↵Darkvater
just writes it back)" tree_cmd.c
2006-01-29(svn r3466) - Codechange: Some changes to increase readability of signals code.Darkvater
2006-01-29(svn r3465) - Reduce length of reverse scrolling patch option to make it fit ↵peter1138
in the window
2006-01-28(svn r3464) - Fix: restate some of the sprites in their old spaces. Was ↵Darkvater
missed out because the patch was so huge. Thanks to Tron for pointing out the command of diff to ignore whitespace-only changes (--diff-cmd diff -x -ub)
2006-01-28(svn r3463) - Fix: it seems estonian/turkish were moved back from ↵Darkvater
unfinished. So update project file and fix their errors
2006-01-28(svn r3462) - Fix: a one-off pixel alignment in the minimap window that ↵Darkvater
"overflowed" its panel in the tropical climate (qball should be satisfied now)
2006-01-28(svn r3461) - Fix: Increase window-size as for 64-bit machines it wasn't enoughDarkvater
2006-01-28(svn r3460) - Fix: fix language errors and translate some missing string as ↵Darkvater
far as my knowledge of those languages go (thx egladil for swedish)
2006-01-28(svn r3459) - CodeChange: add help-output to strgen and also verbose ↵Darkvater
variants of the switches
2006-01-28(svn r3458) -Fix: forgot one instance in last committruelight
2006-01-28(svn r3457) -Fix: killed some warnings about strict-alias in an ugly way ↵truelight
(but it works ;))
2006-01-28(svn r3456) - Feature: [Makefile] Icons can now be installed in a seperate ↵matthijs
directory.
2006-01-28(svn r3455) * Assert against modifying the outer border of a map into ↵matthijs
anything but MP_VOID. This might detect a bug that has been there for quite some time, if it hasn't been fixed already.
2006-01-28(svn r3454) - Fix: company-count was not updated correctly when loading a ↵Darkvater
saved game with already existing companies for multiplayer.
2006-01-27(svn r3453) - CodeChange: Also show the landinfo debug information when ↵Darkvater
building in release mode; however it is shown at debug level 1.
2006-01-27(svn r3451) - Fix documentation; PBS bits were missing for bridgeDarkvater
2006-01-27(svn r3450) - Revert r3448 partly as some mingw's do have uint defined, ↵Darkvater
others don't, so this needs more research
2006-01-27(svn r3449) - NewGRF Fix: When changing the sprite ID of a vehicle, if it is ↵peter1138
not FD (custom graphics), the value needs to changed from a 16bit array offset to an array index. (fixes tropicstw.grf)
2006-01-26(svn r3448) - Fix: wrap up some MinGW warningsDarkvater
2006-01-26(svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. ↵Darkvater
Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas)
2006-01-26(svn r3446) - Fix: incorrect validating of tree-planting command which can ↵Darkvater
allow a buffer-overflow (Tron)
2006-01-26(svn r3445) - Fix: [ 1415379 ] Enhance documentation of lift destinationDarkvater
- Fix: wrong documentation of trees (Tron)
2006-01-26(svn r3443) - Fix signed/unsigned comparison warning when compiling with gcc ↵peter1138
2.95 (tokai)
2006-01-26(svn r3442) - Fix: Only windows has stricmp. So define strcasecmp to stricmp ↵Darkvater
when using MSVC
2006-01-26(svn r3441) - Feature: Allow the network game list to be sorted (by ↵Darkvater
name/clients/compatibility ascending/descending)
2006-01-26(svn r3439) - CodeChange: Remove a whole bunch of global variables and put ↵Darkvater
them into the WP() macro. Also combine more than one WP-custom element. For this the maximum size of w->custom (WP) has been increased, and multiple types put inside one with possibly moved to the corresponding gui file if it is only used there.
2006-01-26(svn r3438) - Fix: first request company data, then general. Yes, it should ↵Darkvater
be the other way around, but with the current network code this doesn't work. So workaround (have some nice promise from TrueLight for fixing ;))
2006-01-26(svn r3435) - Fix a warning, removed unused extern and some comments in ↵Darkvater
network_gamelist.c
2006-01-26(svn r3434) - Correctly update all network information when pressing refresh ↵Darkvater
in the lobby. Also always allow the join button to a server unless all clients are used up (otherwise you can always join an existing company
2006-01-25(svn r3431) - Fix crash when moving vehicles around in a train depot under ↵peter1138
certain conditions.
2006-01-25(svn r3430) - You can of course not join when there are more companies than ↵Darkvater
the maximum set, not the other way around.
2006-01-25(svn r3429) - Feature (Followup): Change the gamelist window to accomodate ↵Darkvater
for the new information.
2006-01-25(svn r3428) - Feature: server_info was left out previous commit. Move some ↵Darkvater
commands about a bit for better logical placement
2006-01-25(svn r3427) - Feature: Allow seeing and setting the maximum amount of ↵Darkvater
companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
2006-01-24(svn r3426) - Fix typo from r3019 -- only affected NPF debugging.peter1138
2006-01-24(svn r3425) - Fix: Followup to r3421. Correctly reset the TileHighLightData ↵Darkvater
structure to prevent crashes in all the other cases where it is not guarded against sufficiently
2006-01-24(svn r3424) - NewGRF fix: Only power should decide whether a rail vehicle is ↵peter1138
an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf)
2006-01-24(svn r3423) - NewGRF: Update the base_intro age at which an engine will have ↵peter1138
a randomized intro date, as per (the now updated) spec.
2006-01-23(svn r3422) - Fix: If an engine reaches the rear of a depot, make the engine ↵peter1138
turn around before it reaches the tile end (same as a normal end of line.) This fixes a bug whereby the engine could poke into the depot and crash with another engine just leaving it.