Age | Commit message (Collapse) | Author |
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with < .. - 1 (both caused due to wrapper functions)
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that we allow removing towns now, but better not have desync prone code lingering around)
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PoolItem::IsValidID(index)
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PoolItem::GetPoolSize()
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with a maximum search depth simply does not work with YAPF's caches.
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wanted to go to the same depot again.
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year of the scenario, not the (starting) game year for new games/scenarios.
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0.3.5 and 0.3.6 caused crash
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arabic_egypt - 1 fixed by khaloofah (1)
english_US - 24 fixed by WhiteRabbit (24)
esperanto - 6 fixed by maristo (6)
german - 1 changed by planetmaker (1)
welsh - 9 fixed by welshdragon (9)
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-Change: use @ instead of ~ in configure/Makefiles so Debian's build system(s) can also build RC binaries.
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companies to the default values, not to 0 or the local settings
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CompanySettings struct
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not yet built.
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binary type dependend flags to g++ to get the defines for (make)depend
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and _SIGNALS.
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array (Yexo)
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it also miss some dependencies. That's why we introduce our custom implementation of makedepend.
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AI system as closing the content-download window will rescan for AIs
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debugging is enable and give the calling location of Chance16(R) instead of the Random call within those functions.
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window so it mirrors nicely.
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creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark)
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called from another command
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warnings/remarks (multicharacter character literal potential unportable/autovectorised this loop)
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__builtin_bswap32, so fall back to the default swap method for ICC.
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version of the XCode SDK, i.e. 2.5 or higher. Older XCode SDKs miss constants used by OpenTTD.
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to FS#2350.
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new company in multiplayer
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around (in some cases), causing 'nearest depot' orders to be occasionally lost.
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different directions)
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used in the path
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left/right/top/bottom of a widget
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czech - 10 fixed by Hadez (10)
german - 13 changed by planetmaker (13)
spanish - 11 fixed by eusebio (11)
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-Fix: remove all waypoint signs and buoys after resetting landscape
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