Age | Commit message (Collapse) | Author |
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The search would loop
around the edges causing some troubles. Also make sure that the land after
farm removal is not barren but 2/3rd grass. Better suited.
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order is a transfer order, rather than to any unload order. This fixes an issue where the AI doesn't know that a route is unprofitable.
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position instead of plain EngineID. This brings us back the custom order that was lost when generalized sorting was introduced.
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use with sorting. This is basically a reversed version of GetRailVehAtPosition()
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catalan - 12 changed by arnaullv (12)
estonian - 13 fixed by vermon (13)
finnish - 179 fixed, 13 changed by kerba (192)
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catalan - 17 changed by arnaullv (17)
galician - 11 fixed, 7 changed by Condex (18)
greek - 1 deleted, 1 changed by gonik (2)
polish - 1 changed by meush (1)
turkish - 6 fixed by jnmbk (6)
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behave as normal placement buttons, and not as push buttons.
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grf set with a buildable helicopter with a lower EngineID than the first buildable plane
Also removed a lot of const cast as they mess up the code and didn't help much
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could read from a NULL pointer
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(mainly by peter1138)
Now both names are checked against the cache (instead of just one of them) and we got rid of some global vars
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{STRING} in english.txt
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to a file of it's own
Also made some changes to it so it should be easier to unify all the build vehicle windows
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localization.
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american - 9 fixed by WhiteRabbit (9)
catalan - 3 changed by arnaullv (3)
danish - 2 fixed, 67 changed by ThomasA (69)
dutch - 1 fixed by habell (1)
estonian - 27 fixed by t2t2 (27)
galician - 11 fixed by Condex (11)
spanish - 8 fixed, 2 changed by eusebio (10)
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var, that's already 0
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type
-Fix r6513: [depot window] fixed incorrect line height for large ships
-Fix r6513: [depot window] fixed incorrect resizing of the sell button
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use it from there.
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mistake in the widget names (the game itself is unaffected by this)
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marked dirty when getting a WE_INVALIDATE_DATA event
This will make the windows mark dirty again when a new vehicle is available or one is removed from the list (again)
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InvalidateWindowData() in rail_cmd.c
Moved the actual modification of railtype to WE_INVALIDATE_DATA in the train depot handler
-Codechange: added SetWindowDirty() to WE_INVALIDATE_DATA as it made no sense to update the list without making the window dirty
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catalan - 7 fixed by arnaullv (7)
danish - 12 fixed by ThomasA (12)
dutch - 8 fixed by webfreakz (8)
hungarian - 9 fixed by miham (9)
italian - 9 fixed by sidew (9)
polish - 7 fixed by meush (7)
swedish - 20 fixed by daishan (20)
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used for all vehicle types
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catalan - 14 fixed by arnaullv (14)
estonian - 45 fixed by vermon (45)
french - 9 fixed, 9 changed by glx (18)
galician - 3 fixed by Condex (3)
german - 1 fixed by Neonox (1)
polish - 1 fixed, 2 changed by meush (3)
spanish - 1 fixed by eusebio (1)
ukrainian - 26 fixed by znikoz (26)
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to trailing empty blocks in the list array
Since they were freed with the rest of the array, it only meant that we wasted a few bytes (max 16) while the window were open and we didn't leak memory
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-Fix r6707: solved an issue where scrollcount was not always set correctly
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propeller planes, jet planes or helicopters
-Codechange: the build aircraft window now generates 3 malleced lists and displays based on those list
This is preparation for sorting aircraft
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vehicle type
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stopped and the player gets a message (like vehicle stopped in depot)
This should prevent a vehicle from failing to be refitted and then show up and block a station with full load.
In such a case, it's better to stop in a depot (that will not stop any other vehicles) and notify the owner
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against CT_NO_REFIT to checks for valid cargo IDs
This should prevent any bugs made by mixing up CT_NO_REFIT and CT_INVALID
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drop downs when there are no companies
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mentioned there)
-Now refit orders are copied when copying orders
-Fixed an initilation issue where CT_INVALID was used instead of CT_NO_REFIT (resulted in crashes in the order window)
-Fixed a compiler warning in the function to load TTD savegames
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is not refitable or not stopped in a depot
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american - 12 fixed by WhiteRabbit (12)
danish - 7 fixed by ThomasA (7)
dutch - 12 fixed by webfreakz (8), habell (4)
estonian - 13 fixed, 2 changed by vermon (15)
french - 6 fixed by belugas (6)
german - 6 fixed by Neonox (6)
polish - 7 fixed, 10 changed by meush (17)
slovak - 12 fixed, 2 changed by lengyel (14)
spanish - 6 fixed by eusebio (6)
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want to get the road bits under a bridge (thanx hylje)
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before... doing anything with them. (Thanks to MeusH for pointing this out...)
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refit window
This was actually not a bug from unifying this window as it was incorrect even before they were merged
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put 'break' after switch statements)
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brazilian_portuguese - 6 fixed by tucalipe (6)
german - 6 fixed by chu (6)
hungarian - 6 fixed by miham (6)
icelandic - 2 changed by scrooge (2)
italian - 12 fixed by sidew (12)
norwegian - 7 fixed by jhsoby (7)
spanish - 6 fixed by eusebio (6)
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horizontal scroll bar twice...
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danish - 7 fixed, 44 changed by ThomasA (51)
french - 6 fixed by glx (6)
hungarian - 6 fixed by miham (6)
polish - 6 fixed by meush (6)
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reliability instead of the lowest to make them useful even when old
-Fix: when retiring an engine design, invalidate the build windows and invalidate the build window data
-Fix: mark build windows dirty when engine reliability changes
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when the window data is invalidated or the window is generated, not on each redraw
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