Age | Commit message (Collapse) | Author |
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vehicle overtaking.
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penalties for road vehicles.
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savegame value, as the latter could be stored in old units in old savegames.
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in different places.
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belarusian - 1 changes by KorneySan
croatian - 1 changes by VoyagerOne
czech - 1 changes by marek995
french - 1 changes by glx
korean - 1 changes by junho2813
spanish - 1 changes by Terkhen
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savegames with NewGRFs
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base translation are not supported
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basque - 11 changes by HerrBasque
finnish - 1 changes by jpx_
german - 1 changes by planetmaker
hungarian - 1 changes by IPG
italian - 4 changes by lorenzodv
malay - 14 changes by rionix88
norwegian_bokmal - 3 changes by mantaray
russian - 2 changes by Lone_Wolf
serbian - 1 changes by etran
spanish - 1 changes by Terkhen
vietnamese - 1 changes by nglekhoi
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pack identifier magic value is
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is not editable.
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not editable.
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layout widget.
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vehicle speed is meant.
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realistic in order to make acceleration "slower", which highlights the differences between vehicle types more.
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vehicles by tractive effort
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trains and road vehicles
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malay - 39 changes by rionix88
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0x15 (Speed).
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instead of recalculating it every time.
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always using the engine value.
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greater than the engine speed.
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luxembourgish - 5 changes by Phreeze
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format based on settings
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better
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cargo list to 7 (Eddi)
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ukrainian - 4 changes by Madvin
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original map generator.
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constant ("inspired" by Hirundo's work)
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danish - 8 changes by beruic
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luxembourgish - 74 changes by Phreeze
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in the in-game console
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before) savegame where the waypoint refered to an already removed town
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