Age | Commit message (Collapse) | Author |
|
IConsoleWindow::OnPaint(). Drawing is done relative to the window position. But as the position is (0,0) anyway, it was not noticeable.
|
|
viewport scroll/zoom settings.
|
|
|
|
traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though.
|
|
reconstruction.
|
|
authority settings.
|
|
more descriptive label.
|
|
|
|
with 'you' in it
|
|
replacment for the old 'none' setting in the newgame window.
|
|
|
|
engines/wagons in the depot by default for NewGRFs
|
|
czech - 6 changes by SmatZ
dutch - 15 changes by Yexo
english_US - 10 changes by Rubidium
finnish - 9 changes by jpx_
french - 9 changes by glx
russian - 6 changes by Lone_Wolf
spanish - 6 changes by Terkhen
|
|
|
|
|
|
|
|
mutual exclusive
|
|
tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
|
|
tunnel length setting
|
|
could be subverted by distant join
|
|
useless; just don't use depot orders or timetabling if you don't want to use it
|
|
|
|
|
|
vehicle view
|
|
for uniform stations has been broken for over a year
|
|
with the command to remove companies
|
|
when adding more than one variable
|
|
catalan - 1 changes by arnau
|
|
the one with lowest index
|
|
destroyed by an UFO while on a bridge
|
|
crashed in a tunnel entry, or with vehicles reversing there
|
|
reverses while overtaking, so abort the overtake attempt when reversing the road vehicle
|
|
the magic from its numbers
|
|
|
|
overtaking
|
|
are cleared afterwards during savegame conversion
|
|
maltese - 22 changes by peter88823
|
|
a tunnel upon savegame load (SmatZ)
|
|
|
|
|
|
turkish - 32 changes by leventpasha
|
|
when overbuilding stops of the opposite road type.
-Change: Build only the required road/tram bits when building stops with drag and drop.
|
|
over trams.
|
|
before committing.
|
|
and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
|
|
|
|
vietnamese - 81 changes by myquartz
|
|
|
|
scenario editor if the ground changed and thus the required cargos for town growth
|
|
portuguese - 5 changes by JayCity
|