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2011-02-05(svn r21978) -Codechange/Fix: Remove usage of Window::top and left from ↵frosch
IConsoleWindow::OnPaint(). Drawing is done relative to the window position. But as the position is (0,0) anyway, it was not noticeable.
2011-02-05(svn r21977) -Codechange: Always cal Window::OnMouseWheel(), independent of ↵frosch
viewport scroll/zoom settings.
2011-02-05(svn r21976) -Doc: Document several crash handling functions.alberth
2011-02-05(svn r21975) -Add: console command to reset the engine pool. It removes the ↵frosch
traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though.
2011-02-05(svn r21974) -Feature: Add a setting to enable/disable funding local road ↵terkhen
reconstruction.
2011-02-05(svn r21973) -Fix: Redraw the town authority window after modifying town ↵terkhen
authority settings.
2011-02-05(svn r21972) -Fix: Replace 'None' industries in the generation window with ↵alberth
more descriptive label.
2011-02-05(svn r21971) -Fix (r21969): Subversion auto-increments revision on commit.alberth
2011-02-05(svn r21970) -Fix [FS#4464]: Crash when a multiplayer company goes bankrupt ↵rubidium
with 'you' in it
2011-02-05(svn r21969) -Feature: Introduce 'minimal' number of industries as a ↵alberth
replacment for the old 'none' setting in the newgame window.
2011-02-04(svn r21967) -Prepare: for 1.1.0-beta5rubidium
2011-02-04(svn r21966) -Change [FS#4462]: [NewGRF] Disable the flipping of train ↵rubidium
engines/wagons in the depot by default for NewGRFs
2011-02-04(svn r21965) -Update from WebTranslator v3.0:translators
czech - 6 changes by SmatZ dutch - 15 changes by Yexo english_US - 10 changes by Rubidium finnish - 9 changes by jpx_ french - 9 changes by glx russian - 6 changes by Lone_Wolf spanish - 6 changes by Terkhen
2011-02-04(svn r21964) -Fix (r21959): regression failedrubidium
2011-02-04(svn r21963) -Fix: saying something twice in an error message is not neededrubidium
2011-02-04(svn r21962) -Feature-ish: GUI setting to disable reversing at signalsrubidium
2011-02-04(svn r21961) -Remove: limitation that not loading and not unloading is ↵rubidium
mutual exclusive
2011-02-04(svn r21960) -Change: show the length of vehicles in tiles, instead of half ↵rubidium
tiles in the depot -Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
2011-02-04(svn r21959) -Change: replace longbridges with custom maximum bridge and ↵rubidium
tunnel length setting
2011-02-04(svn r21958) -Cleanup: join_stations setting; can done by distant join and ↵rubidium
could be subverted by distant join
2011-02-04(svn r21957) -Cleanup: gotodepot and timetabling settings are more or less ↵rubidium
useless; just don't use depot orders or timetabling if you don't want to use it
2011-02-04(svn r21956) -Cleanup: always draw the bridge pillarsrubidium
2011-02-04(svn r21955) -Cleanup: always show the long date in the status barrubidium
2011-02-04(svn r21954) -Cleanup: remove setting to not show the vehicle speed in the ↵rubidium
vehicle view
2011-02-04(svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support ↵smatz
for uniform stations has been broken for over a year
2011-02-04(svn r21952) -Codechange: unify the company clearing code for bankruptcy ↵rubidium
with the command to remove companies
2011-02-04(svn r21951) -Fix: [NewGRF] reset the carry flag every 4 bytes in action6 ↵yexo
when adding more than one variable
2011-02-03(svn r21950) -Update from WebTranslator v3.0:translators
catalan - 1 changes by arnau
2011-02-02(svn r21949) -Change: randomize the vehicle a small UFO targets, do not use ↵smatz
the one with lowest index
2011-02-02(svn r21948) -Fix: road vehicle was moved under the bridge when it was ↵smatz
destroyed by an UFO while on a bridge
2011-02-02(svn r21947) -Fix (r21195): crash when converting a savegame with vehicles ↵smatz
crashed in a tunnel entry, or with vehicles reversing there
2011-02-02(svn r21946) -Fix [FS#4447]: assertion/funny behaviour when a road vehicle ↵rubidium
reverses while overtaking, so abort the overtake attempt when reversing the road vehicle
2011-02-02(svn r21945) -Codechange: simplify setting the overtaking counter and remove ↵rubidium
the magic from its numbers
2011-02-02(svn r21944) -Codechange: give name to one magic constantsmatz
2011-02-02(svn r21943) -Codechange: document and unmagicify some bits of road vehicle ↵rubidium
overtaking
2011-02-02(svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they ↵smatz
are cleared afterwards during savegame conversion
2011-02-02(svn r21941) -Update from WebTranslator v3.0:translators
maltese - 22 changes by peter88823
2011-02-02(svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside ↵planetmaker
a tunnel upon savegame load (SmatZ)
2011-02-02(svn r21939) -Fix (r16357): the check for valid depot wasn't strict enoughsmatz
2011-02-01(svn r21938) -Codechange: AfterLoadGame() is no longer friend of Vehicle.alberth
2011-02-01(svn r21937) -Update from WebTranslator v3.0:translators
turkish - 32 changes by leventpasha
2011-02-01(svn r21936) -Fix [FS#4457](r19231): Do not remove existing road/tram bits ↵terkhen
when overbuilding stops of the opposite road type. -Change: Build only the required road/tram bits when building stops with drag and drop.
2011-02-01(svn r21935) -Fix (r19231): Allow to overbuild road stops which are built ↵terkhen
over trams.
2011-01-31(svn r21934) -Fix (r21933): The original plan was to run the regression ↵frosch
before committing.
2011-01-31(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index ↵frosch
and cur_real_order_index to keep track of the current real order in an unambiguous way. -Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31(svn r21932) -Document: some tidbits related to vehiclesrubidium
2011-01-31(svn r21931) -Update from WebTranslator v3.0:translators
vietnamese - 81 changes by myquartz
2011-01-30(svn r21930) -Codechange: Remove unused vehicle GetTypeString() functions.alberth
2011-01-30(svn r21929) -Fix [FS#4554]: The town window would not be invalidated in the ↵planetmaker
scenario editor if the ground changed and thus the required cargos for town growth
2011-01-30(svn r21928) -Update from WebTranslator v3.0:translators
portuguese - 5 changes by JayCity