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AgeCommit message (Expand)Author
2021-03-14Update: Translations from eintstranslators
2021-03-14Doc: Clarify comment that SND_05_TRAIN_THROUGH_TUNNEL is only for steam engin...Tyler Trahan
2021-03-14Codechange: we are not booing straps .. we are bootstrappingPatric Stout
2021-03-14Fix: errors during bootstrap could still show up after bootstrapPatric Stout
2021-03-14Fix: if bootstrap failed, it could end with an empty screen instead of errorPatric Stout
2021-03-13Fix #8860: [Win32] Crashlog window wasn't reliably shown for crashes not on t...Michael Lutz
2021-03-13Update: Translations from eintstranslators
2021-03-13Fix #8851: don't allow infinite "exec" depth in script, but limit to 10 deepPatric Stout
2021-03-13Fix: calling "exec" from script never returnedPatric Stout
2021-03-13Feature: allow setting maximum zoom level at which sprites are drawn (#8604)Matt Kimber
2021-03-13Feature: allow filtering on name in rail station window (#8706)Didac Perez Parera
2021-03-11Fix #8733: Can't buy train engine when the "Engines only" filter is activestormcone
2021-03-11Update: Translations from eintstranslators
2021-03-11Change: Recolour graph windows to brown (#8700)Tyler Trahan
2021-03-11Fix #8647: draw tram catenary using 4 bounding boxes.frosch
2021-03-11Fix: front/back sprites of action5 tram catenary were swapped.frosch
2021-03-10Codechange: Add fast path to catenary drawing in MaskWireBitsJonathan G Rennison
2021-03-10Update: Translations from eintstranslators
2021-03-10Codechange: rework codeflow introduced in 098d5b22 (#8837)Patric Stout
2021-03-10Fix #8833: don't reload NewGRFs when we are shutting downPatric Stout
2021-03-10Fix: abort world generation on exiting the game as soon as possiblePatric Stout
2021-03-10Fix: abort GRFFileScanner on exiting the game as soon as possiblePatric Stout
2021-03-10Fix: don't update framerates when a modal window is openPatric Stout
2021-03-10Add: make modal windows update more smoothPatric Stout
2021-03-10Fix #8711: having gui_zoom lower than zoom_min causes crashes (#8835)Patric Stout
2021-03-10Codechange: Misleading function name for selecting refresh rate (#8836)sean
2021-03-09Add: [CMake] Install menu and media filesglx22
2021-03-09Codechange: [CMake] Add checks for baseset script parametersglx22
2021-03-09Codechange: only run InteractiveRandom() from the draw-thread (#8831)Patric Stout
2021-03-09Fix #8810: "aircraft out of fuel" news was looking in the wrong place (#8832)Patric Stout
2021-03-09Update: Translations from eintstranslators
2021-03-09Codechange: remove special strings for language and resolutions (#8824)Patric Stout
2021-03-09Fix: Scale PIP-padding the same as regular padding. (#8829)PeterN
2021-03-09Add: Display refresh rate game option (#8813)sean
2021-03-08Fix: [Actions] update environment variable for AWS region (#8827)Patric Stout
2021-03-08Fix #8825: [OpenGL] Don't clear cursor cache from the game loop thread.Michael Lutz
2021-03-08Update: Translations from eintstranslators
2021-03-08Fix: ensure switching blitter happens in the main threadPatric Stout
2021-03-08Add: [Video] move GameLoop into its own threadPatric Stout
2021-03-08Codechange: don't set the window position when changing blitterMichael Lutz
2021-03-08Codechange: remove the unused lock around BlitterPatric Stout
2021-03-08Remove: [Video] no longer draw in a threadPatric Stout
2021-03-08Add: Buttons to open global goals from company goals and vice versadP
2021-03-08Change: Don't show global goals in company goal windowsdP
2021-03-08Fix #8817: keep NewGRF order for object class sorting (#8818)Didac Perez Parera
2021-03-08Fix #8784: using alt+enter didn't update the fullscreen toggle visibly (#8820)Patric Stout
2021-03-08Change: Clarify what effect town interactions have (#8744)Eddi-z
2021-03-08Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping th...Michael Lutz
2021-03-08Fix 937d60f2: Broken company colours for 40bpp-blitter. (#8821)Michael Lutz
2021-03-08Add: Option to (dis-)allow accelerated video drivers. (#8819)Patric Stout