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2007-10-20(svn r11306) -Update: WebTranslator2 update to 2007-10-20 08:17:35miham
american - 47 fixed by WhiteRabbit (47) brazilian_portuguese - 46 fixed by fukumori (46) catalan - 3 changed by arnaullv (3) italian - 1 changed by lorenzodv (1) norwegian_bokmal - 54 fixed, 1 changed by jhsoby (55) portuguese - 5 fixed by Digitalfox (5) swedish - 46 fixed by giddorah (46) ukrainian - 9 fixed by mad (9)
2007-10-20(svn r11305) -Codechange: randomise layout when building an industry ingameglx
2007-10-20(svn r11304) -Feature: Control-Clicking the Center Main View button on the ↵belugas
vehicle window allows the main viewport to follow the chosen vehicle.(stevenh)
2007-10-19(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both ↵rubidium
used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
2007-10-19(svn r11302) -Fix (r9520): typoglx
2007-10-19(svn r11301) -Fix: water check when building industries didn't workglx
2007-10-18(svn r11293) -Fix: newgrf defined industry news messages use TTD format for ↵glx
args, which is not the same as our. So we must detect those strings and pass them the right params
2007-10-18(svn r11292) -Fix [FS#1350]: don't desync when generating random faces. ↵rubidium
Patch by SmatZ.
2007-10-18(svn r11291) -Fix [FS#1345]: changing the wagon_speed_limits patch option ↵rubidium
caused desyncs.
2007-10-18(svn r11290) -Fix: obiwan in the assertion that checked for overflows when ↵rubidium
writing a packet, causing still correctly sized packets to cause assertions.
2007-10-17(svn r11288) -Update: WebTranslator2 update to 2007-10-17 23:47:06miham
bulgarian - 47 fixed by thetitan (47) catalan - 46 fixed by arnaullv (46) dutch - 46 fixed by habell (46) french - 46 fixed by glx (46) hungarian - 28 fixed by miham (28) italian - 46 fixed, 1 changed by lorenzodv (47) russian - 53 fixed by Smoky555 (53) slovak - 46 fixed, 8 changed by lengyel (54) slovenian - 46 fixed by Necrolyte (46) spanish - 46 fixed by eusebio (46)
2007-10-17(svn r11287) -Codechange: add support for pushing paramaters into ↵rubidium
NewIndustries' error messages. Patch by Csaboka.
2007-10-17(svn r11286) -Fix (r11228): NewGRF industries assume that the order of ↵rubidium
animation always stays the same. Patch by Csaboka.
2007-10-17(svn r11285) -Fix: 'site unsuitable' was always shown instead specified ↵glx
message when trying to build industry ingame (Csaboka)
2007-10-17(svn r11284) -Codechange: don't reset build industry cursor if it failedglx
2007-10-17(svn r11283) -Fix(r11282): a typo. Don't ask.belugas
2007-10-17(svn r11282) -Fix[FS#1344]: Use the right pointer when evaluating the size ↵belugas
of the layouts.
2007-10-17(svn r11281) -Revert(r11259): the problem was not there. In fact, it made ↵belugas
it so that no more music were allowed on intro. -Fix[FS#1331]: Somehow, the notion that the first song must be the ttd theme has been lost while on the intro window. When using shuffling setting (which was saved), the intro song at startup was shuffled too. No more :)
2007-10-16(svn r11280) -Fix [FS#1343]: wrong money related values when loading old ↵rubidium
games. Inspired on a patch by SmatZ.
2007-10-16(svn r11279) -Codechange: use a typedeffed type for all magic with ↵rubidium
GameDifficulty instead on relying ints to always be 32 bits, which they are not.
2007-10-16(svn r11278) -Fix [FS#1342] (r11269): modulo result can be negative for ↵glx
signed int
2007-10-16(svn r11277) -Fix (r8498): the check for ghost station (on water industries) ↵glx
always removed station for non-oilrig
2007-10-16(svn r11276) -Codechange: be more consistent with naming of some accessors.rubidium
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
2007-10-16(svn r11275) -Fix: oldloader crashing when referencing a vehicle that is not ↵rubidium
yet loaded.
2007-10-16(svn r11272) -Codechange: Truncate text describing the grf file in the ↵belugas
NewGrf settings gui
2007-10-15(svn r11271) -Fix [FS#1333]: some (very) old games (TTD original scenarios ↵rubidium
for example) would give a new vehicle spree, even though the vehicles were introduced decades ago.
2007-10-15(svn r11270) -Fix (r11269): black people only have one eye colour.rubidium
2007-10-15(svn r11269) -Feature: user customisable faces. Patch by BigBB.rubidium
2007-10-15(svn r11268) -Fix[FS#1336]: Call IsSlopeRefused whenever it is required. ↵belugas
Looks like there was one spot missing. Thanks frosch
2007-10-15(svn r11267) -Update: WebTranslator2 update to 2007-10-15 19:58:13miham
brazilian_portuguese - 1 fixed by fukumori (1) bulgarian - 12 fixed by thetitan (12) norwegian_bokmal - 118 fixed, 32 changed by jhsoby (150) swedish - 1 fixed by ChrillDeVille (1) ukrainian - 22 changed by mad (22)
2007-10-15(svn r11266) -Documentation: Add a few comments. Parts of BigBB's work on shoresbelugas
2007-10-14(svn r11265) -Feature: Make more advanced rail types more expensive to build.maedhros
2007-10-14(svn r11264) -Codechange: replace a lot of magic numbers with enums for the ↵rubidium
rail and road GUIs. Patch by skidd13.
2007-10-14(svn r11263) -Codechange: Reduce code duplication between DrawBridgePillars ↵rubidium
and HasFoundation{NW|NE}. Patch by frosch.
2007-10-14(svn r11262) -Fix [FS#1330]: do not check for vehicles that are not on the ↵rubidium
ground when removing owned land, furthermore do not check for shadows (of aircraft).
2007-10-14(svn r11261) -Codechange: Draw selection sprites (HT_RECT, HT_POINT, ↵rubidium
HT_RAIL) on foundations as ChildSprite of the foundation, not as single ParentSprite. Patch by frosch.
2007-10-14(svn r11260) -Codechange: replace a magic number by a less magic enumified ↵rubidium
constant. Patch by ammler.
2007-10-14(svn r11259) -Fix [FS#1331]: the wrong song was played in the first intro ↵rubidium
game of a single OTTD session.
2007-10-14(svn r11258) -Fix [FS#1325]: if a Load Amount callback returns 0, it means ↵rubidium
(according to TTDP's source code, not "the" specs) that it should take the "default" one.
2007-10-14(svn r11257) -Fix (r11145): wrong endian used when preparing text ref stackglx
2007-10-14(svn r11256) -Codechange: Make opening a new toolbar not overlapping its ↵belugas
parent one, by locating it under the parent, and aligned with the left side of it. FS#1310, by BigBB
2007-10-13(svn r11255) -Fix [FS#1332]: industry counter was not updated on TTD ↵glx
savegame loading
2007-10-13(svn r11254) -Fix: Link with -lpthread on FreeBSD.maedhros
2007-10-13(svn r11253) -Fix (r9411): industries can still use cargo they define, even ↵glx
if these cargo are disabled by a grf loaded later
2007-10-13(svn r11252) -Revert r11239, Fix r9620: cargo translation was not done correctlyglx
2007-10-13(svn r11251) -Fix[FS#1318]: Newindustries must not rely on the old check ↵belugas
placement functions. It is the the job of callbacks. Therefor, upon substitution, disable the said check. Warning, plenty of industries are going to be generated ;)
2007-10-12(svn r11249) -Update: WebTranslator2 update to 2007-10-12 22:42:24miham
afrikaans - 110 fixed, 141 changed by TrueTenacity (251) catalan - 1 fixed by arnaullv (1) czech - 1 fixed by Hadez (1) french - 1 fixed by glx (1) slovak - 1 fixed by lengyel (1) slovenian - 1 fixed by Necrolyte (1) spanish - 1 fixed by eusebio (1) turkish - 11 fixed by jnmbk (11) ukrainian - 3 fixed by mad (3)
2007-10-12(svn r11248) -Fix[FS#1314]: The logic behind industry slot allocation was ↵belugas
implying that the only condition an override could be placed in a slot is that there were no previous override. That is not exact: the slot must not have been occupied by an industry coming from a grf. So now, tourist center is available if more then one grf is used
2007-10-12(svn r11247) -Fix: The Industry's name to fund could be larger than the ↵belugas
window itself. Now, it fits within the physical allowed space
2007-10-11(svn r11246) -Codechange: beautify some conditions from "if else" into ↵belugas
trinary operator