Age | Commit message (Collapse) | Author |
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ID. Rename this to preview_player_rank and change back to a uint8 to avoid confusion.
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0x18, independent of grf version.
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IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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not the variable.
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is a vehicle on it
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correctly in the purchase list. Multiple cargo types can also now been shown.
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identical apart the caption. So remove one window definition and set manually the caption accordingly.
-Codechange: prepare the "type" of bridge parameter only once, at the beginning of the selection process. Makes less magic around.
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day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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trains. Instead of trying to work it out again, just use the cached values...
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switch/case at many places
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length was limited to 9
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files
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(Yorick)
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with v->PlayLeaveStationSound(), and remove wrapper function.
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function a few times. Again. Just a different value.
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function a few times
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why normal electric signals are handled specially.
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VarAction2 and Action7/9/D to their own function.
-Fix: Add some variables that were missing in one or both cases.
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users unable to run generate bash script
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with some parts for AI use.
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of a byte (Yexo)
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cargopacket source.
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expose in header for use elsewhere.
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instead of two single variables, following the transport type it represents
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file to spare 4-8kB of binary size
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with other Specs in used.
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so it cannot have an invalid tile index
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GetNearbyTile() was wrong way around.
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transport type is not supported
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bridge we are preparing to build
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settings and make in switchable by Ctrl+9
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building transparency settings
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they will not be changed by pressing 'x'. (Roujin)
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substract one to be on water border tiles
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for buoys at map borders
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not on height of the lowest part of the tile
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road stops, ship depots and buoys too. Update owners of water and road.
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property to allow further fixes
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get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it.
And use multiply/divide operations instead of shifting. It does the same, just adds a bit more readability
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replace them by enums
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