Age | Commit message (Collapse) | Author |
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there are less diff when it is modified by MSVC
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czech - 1 changed by Hadez (1)
estonian - 1 fixed by kristjans (1)
french - 10 changed by glx (10)
italian - 3 fixed, 1 changed by lorenzodv (4)
japanese - 1 fixed by ickoonite (1)
slovenian - 1 fixed by Necrolyte (1)
swedish - 4 fixed, 4 changed by daishan (8)
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(production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth.
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when the all vehicles are removed from the "current" group.
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WindowHighlightMode constants. Patch by SmatZ.
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ViewportPlaceMethod enumified constant. Patch by SmatZ.
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LeviathNL.
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cargos that are selected in the filter. Patch by divide.
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divide.
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first two. Patch by SmatZ.
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the box.
-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
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user-defined bit mask (prop 25) via callback 36
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cause a crash...
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follow our format
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the funding industry window. In some languages, it gets drawn outside of the gui.
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newgrf industry type to 'real' industry type
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instead of crashing.
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wrapping around the map's edge when you use the wrapping (and MP_VOID tiles) to determine whether the bridge can be build.
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the news item pops up after the industry has been removed from the map.
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90 degree turn immediately after a 180 degree turn.
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last seen while been center-followed
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Inversion of the two parameters of DoTriggerHouse cause a complain which was legit, in this case
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games when creating a new game.
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'know' it in memory, it should still be unknown in the realm of callbacks.
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-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly.
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enough on a commuter airport.
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available (SmatZ)
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vehicles.
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scroll the main window (Rafal Rzepecki)
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during construction.
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be in town with population large than 1200'
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instead of branching on either < or <=.
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it needs the cargo types to be the same.
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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(and better comments) (skidd13 / TrueLight)
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course be 'static inline bool' (SmatZ)
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