Age | Commit message (Collapse) | Author |
|
danish - 25 fixed, 50 changed by ThomasA (75)
finnish - 117 fixed by habazi (117)
hungarian - 6 fixed by miham (6)
romanian - 8 fixed, 9 changed by CrystyB (17)
spanish - 7 fixed by jfrank (7)
ukrainian - 28 fixed by mad (25), fevral13 (3)
|
|
|
|
|
|
vehicle is while loading/unloading (TheJosh)
|
|
towns pretty small.
|
|
drawing the amount of money.
|
|
the taskbar visible
|
|
|
|
neighbourhood of a tile when it couldn't even *ever* build on that tile.
|
|
|
|
place money in some string.
|
|
issues. Thanks to benc for providing the patch.
|
|
only the Factory
|
|
buffer-size it needs
|
|
'non-standard' resolutions
|
|
32bpp-anim
|
|
unreadable from outside the blitter, so the blitter can store anything he likes
-Codechange: added CopyImageToBuffer, which produces a readable buffer for screenshots
-Fix: 32bpp-anim now holds animation on transparent objects to avoid strange graphical effects
-Fix: 32bpp-anim now works correct on mouse-movement (it holds the palette animation correctly)
|
|
american - 30 fixed, 1 changed by WhiteRabbit (31)
bulgarian - 1 fixed by thetitan (1)
dutch - 1 fixed by habell (1)
estonian - 25 fixed by kristjans (25)
french - 1 fixed by glx (1)
german - 15 fixed by Neonox (15)
hungarian - 24 fixed by miham (24)
italian - 1 fixed by lorenzodv (1)
japanese - 25 fixed by ickoonite (25)
korean - 1 fixed by darkttd (1)
slovenian - 1 fixed by Necrolyte (1)
|
|
timetable gui.
|
|
it could only show one line at a time.
|
|
|
|
|
|
transparency and therefor should never be repainted (spotted by Rubidium)
|
|
|
|
were non-transparent (tnx boekabart)
|
|
entries. Only 11.
It never hurt before, but it would have...
|
|
|
|
have to remove the canal before terraforming, instead of "just" removing the canal.
|
|
|
|
|
|
palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites)
|
|
Heavily based on Maedhros's newhouses implementation
|
|
class (and nick it colour, not color)
|
|
when a town builds road over tram bits.
|
|
|
|
collision checking stopped on the first hit. This could cause desyncs in network games as the collision hash order is not guaranteed. (patch by B. N. Smatz)
|
|
so they could remove the tramtrack in some cases.
|
|
|
|
it shouldn't be terraformed.
|
|
|
|
driver (tnx glx)
|
|
in fact only a few indexes were needed
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
|
|
|
|
|
|
|
|
|
|
overflowing them should become a little harder.
|
|
previous commit
|
|
|
|
money64, which is now renamed to player_money.
|