Age | Commit message (Collapse) | Author |
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actually returns void and set bits (smatz).
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add --disable-unicode in configure help
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against a randomness that could eventually cause desynchs. Instead, use a controlled random value.
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Patch by skidd13.
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frosch.
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being resized.
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Patch by frosch.
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appropriate enums and functions. Patch by frosch.
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owned land. Patch by frosch.
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production callbacks as they may have no production for more than a month
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Based on patches by frosch and skidd13.
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IndustryTiles.
Thanks to :Csaboka for original concept, specs & help. Dalestan for technical explanations.
Pikkabird & Georges for detailled comments on their grf works. The Alpha testers (You know who you are).
And finally (but not least) Maedhros (newhouses), peter1138(newgrf) Rubidium and glx (numerous and welcome patches)
Remember: it certainly can be buggy. But be sure that behaviour has been tested in TTDP (if you can) before raising a flag.
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some new features will be shortly exploitable
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tile long. Patch by SmatZ.
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roads going to the east.
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-Refactor: some code so there is less code duplication.
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already been overridden, mark the new candidate as not being an override
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time a new grf file is been submitted.
Since newhouses showed the way to newindustries(meaning I copied/adapted a lot of code and processes from it), the behaviour was there for newhouses too.
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during map generation were swapped.
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at least one) would be build on wrongly sloped tiles.
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(and undocumented side effects in TTDP in corner cases).
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remove a newindustries aware grf
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after GLS_RESERVE stage, before the GLS_RESERVE stage for the next newgrf.
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invalid (i.e. not a callback result), the industry should be allowed to be build as that's how TTDP does it.
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some of the magic).
-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
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NewIndustries. Patch by Belugas.
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aircraf when removing them, because if they were not in the "flying" state it can't be removed anyway.
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zoomed out. Patch by SmatZ.
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More interesting is: who plays without them ;)
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specific NewGRF a lot easier.
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sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Patch by frosch.
Note that this is not completely glitch free, bounding boxes sometimes aren't removed properly. This is due to the fact that the bounding boxes sometimes are larger than the sprite, which causes a smaller part than the bounding box to be redrawn. This is NOT a bug, but a known implementation limit as we do not want to slow down normal games so the debug graphics are always 100% correct.
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possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
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stuff (like towns and industries) and enable it in the scenario editor. Patch by frosch.
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