Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-27 | (svn r2084) Set the name for drive items | tron | |
2005-03-27 | (svn r2083) Add pasky's and my real name in readme.txt as well. | matthijs | |
2005-03-27 | (svn r2082) I have a name too! | matthijs | |
2005-03-27 | (svn r2081) I have a real name, too. | pasky | |
2005-03-27 | (svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a ↵ | pasky | |
tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes. - While at it, use TileIndex as the tile index type in AiRemovePlayerRailOrRoad() and AiStateRemoveTrack(). - Make the number of tiles scanned 4*MapSizeX() instead of 1000. It *MIGHT* close bug 1116614. | |||
2005-03-26 | (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, ↵ | truelight | |
and you go to the sign. Very needed for coop. You can find it under World Map. | |||
2005-03-26 | (svn r2078) - VS.NET: oops, I screwed up Release compilation cause of the ↵ | darkvater | |
stupid precompiled headers; fixed now :). minlizo.c does not use any precompiled headers. | |||
2005-03-26 | (svn r2077) - Fix: [ 1170978 ] OS/2 project update: add waypoint.c. (-- Owen ↵ | pasky | |
Rudge) | |||
2005-03-26 | (svn r2076) Set the name for the parent directory to ".." | tron | |
2005-03-26 | (svn r2075) -Fix: added missing breaks in switches | truelight | |
-Fix: added const for a const variable | |||
2005-03-26 | (svn r2074) MouseLoop -> InputLoop(), factor out a real mouse-specific ↵ | pasky | |
MouseLoop from the new InitLoop() (more in the spirit of HandleKeypress()). | |||
2005-03-26 | (svn r2073) - Fix: Fixed an apparent oversight in AddTextMessage() which is ↵ | pasky | |
likely to have caused some messages not expiring from the chatterbox after the given time, as reported by dp-. | |||
2005-03-25 | (svn r2072) Use lengthof() instead of a home brewed version | tron | |
2005-03-25 | (svn r2071) - Feature: [ 1168743 ] save command for console: "save ↵ | Darkvater | |
<filename>" to save a game (pkirchhofer) | |||
2005-03-25 | (svn r2070) - VS.NET: remove all superflouos file compilation directives ↵ | darkvater | |
(inherit setting from project defaults), except for w32dm.c which has to be C++. | |||
2005-03-25 | (svn r2069) - Feature: [ 1168743 ] save command for console (pkirchhofer) | Darkvater | |
2005-03-25 | (svn r2068) - MSVC: [ 1167036 ] MSVC 6/.NET update for 2 new languages (bociusz) | Darkvater | |
2005-03-25 | (svn r2067) - CodeChange: [ 1166931 ] Small OS/2 patch: SVN version ↵ | Darkvater | |
detection (orudge) | |||
2005-03-25 | (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also ↵ | Darkvater | |
protect bridge building against invalid bridges and some safeguards when drawing. | |||
2005-03-25 | (svn r2065) -Fix: reverted revision 2044, because it had more negative ↵ | truelight | |
effects than positive | |||
2005-03-25 | (svn r2064) - Codechange: GetVehicleSpriteGroup() cleanup - drop ↵ | pasky | |
overriding_engine, which was around probably only for historical reasons. (Paralellily developed by HackyKid.) | |||
2005-03-25 | (svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, ↵ | pasky | |
modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.) | |||
2005-03-25 | (svn r2062) - Set native eol-style on some OS specific files to allow ↵ | darkvater | |
cross-OS diff patching #2 | |||
2005-03-25 | (svn r2061) - Set native eol-style on some OS specific files to allow ↵ | Darkvater | |
cross-OS diff patching | |||
2005-03-25 | (svn r2060) Clean up some string construction and remove now unused macro | tron | |
2005-03-25 | (svn r2059) -Codechange: rewrote SetSignalsAfterProc so now the tiles from ↵ | truelight | |
the PF are checked against the vehicle-position-hash, instead all vehicles to the PF-position-hash. Big speed increase (function usages drops from 9% to 0.5%!) for maps with a lot of trains. | |||
2005-03-25 | (svn r2058) -Fix: hopefully this fixes the reverse-train-in-depot-bugs (plural) | truelight | |
2005-03-25 | (svn r2057) Add InlineString() to make _userstring construction a bit cleaner. | tron | |
2005-03-25 | (svn r2056) -Fix: [ 1166999 ] Strange cast removed. Thanks Tron | celestar | |
2005-03-25 | (svn r2055) -CodeChange: Begun introducting StationID | celestar | |
2005-03-25 | (svn r2054) -CodeChange: Removed an unused enum | celestar | |
2005-03-24 | (svn r2053) - Remove VS.NET dependencies from project file and list properly ↵ | darkvater | |
as additional dependencies. This means you no longer need the lib files for each and every working copy you have checked out. You can either put them in the /lib directory (the header files in the /include dir) or keep them where they were, that continues to work. This concerns WITH_PNG and WITH_ZLIB. | |||
2005-03-24 | (svn r2052) - Fix Regression: ALT+F4 once again shuts down openttd in ↵ | darkvater | |
windows and F10, etc. is fixed. | |||
2005-03-24 | (svn r2051) - Remove trailing tabs from vs.net project file | darkvater | |
- Set proper line-ending for newly added files waypoint.[ch]. PLEASE don't forget this! | |||
2005-03-24 | (svn r2050) Weekly langfile updates | miham | |
2005-03-24 | (svn r2049) -Update: updated project files | truelight | |
2005-03-24 | (svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!) | truelight | |
2005-03-24 | (svn r2047) -Fix: never commit your own personal changes... :( | truelight | |
2005-03-24 | (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h | truelight | |
-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking) | |||
2005-03-24 | (svn r2045) -Fix: hopefully fixed the desync problem. Please all test this ↵ | truelight | |
revision!! (with tnx to Celestar, Hackykid, dp-_ and Tron) | |||
2005-03-24 | (svn r2044) -Fix: fix that TriggerVehicle is called from the wrong user | truelight | |
2005-03-24 | (svn r2043) -Fix: committed too many files in the last commit | truelight | |
2005-03-24 | (svn r2042) -Fix: forgot to remove a printf ;) | truelight | |
2005-03-24 | (svn r2041) -Fix: not all vehicles did get a day_proc call (because of ↵ | truelight | |
rounding errors) | |||
2005-03-24 | (svn r2040) Readd check that got accidently removed in r2022 | tron | |
2005-03-23 | (svn r2039) IS_RAIL_DEPOT -> IsRailDepot, IS_RAIL_WAYPOINT -> IsRailWaypoint | tron | |
remove now unused enums and remove a redundant condition in one if | |||
2005-03-23 | (svn r2038) -Fix: A player only received the money for one rail when ↵ | tron | |
clearing a tile with 2 rails and signals While here rewrite parts of the function to (hopefully) increase clarity | |||
2005-03-23 | (svn r2037) uint -> TileIndex, remove pointless casts, const, misc. | tron | |
2005-03-23 | (svn r2036) Fix FindNearestHanger(), it never worked correctly because ↵ | tron | |
0xFFFF != 65000 and a 16bit number has no 17th bit While here also do some const gymnastics | |||
2005-03-23 | (svn r2035) - Remove unneeded realloc() | tron | |
- Use TileOffsByDir() instead of home brewed table |