Age | Commit message (Collapse) | Author |
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newgrf strings of vehicles are requested.
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remembered after switching to a different game without newstations enabled, preventing stations from being built.
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catalan - 2 fixed by arnaullv (2)
czech - 2 fixed by Hadez (2)
dutch - 2 fixed by habell (2)
finnish - 2 fixed by jpx_ (2)
german - 2 fixed by planetmaker (2)
hungarian - 2 fixed by oklmernok (2)
italian - 2 fixed by lorenzodv (2)
japanese - 20 fixed by ickoonite (20)
turkish - 2 fixed by Emin (2)
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_local_company, but only as a storage location for the company you want to join in MP.
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clear land' in the LandInfoWindow
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improper SVXConverter conversions
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functions in mem_func.hpp
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PoolItem::IsValidID() and PoolItem::Get()
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introduce shiny new IsPlainRailTile()
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the game
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the saveload pool; it makes writing replacements unnecessarily difficult. And now we've got SmallVector that does more than enough for saving with less lines of 'interface' code.
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of SoundEntries.
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graphics set in game.
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options window.
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malloc
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SoundFX, which was used as a byte and uint16 at different places, when the uint16 sound ID is meant.
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overriding of the 'original sounds' and not any other that is already loaded.
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In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
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having it return anything else than ORIGINAL_SAMPLE_COUNT is asking for NewGRFs failing to load (due to invalid sample index), thus desyncs
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with < .. - 1 (both caused due to wrapper functions)
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that we allow removing towns now, but better not have desync prone code lingering around)
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PoolItem::IsValidID(index)
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PoolItem::GetPoolSize()
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with a maximum search depth simply does not work with YAPF's caches.
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wanted to go to the same depot again.
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year of the scenario, not the (starting) game year for new games/scenarios.
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0.3.5 and 0.3.6 caused crash
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arabic_egypt - 1 fixed by khaloofah (1)
english_US - 24 fixed by WhiteRabbit (24)
esperanto - 6 fixed by maristo (6)
german - 1 changed by planetmaker (1)
welsh - 9 fixed by welshdragon (9)
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-Change: use @ instead of ~ in configure/Makefiles so Debian's build system(s) can also build RC binaries.
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companies to the default values, not to 0 or the local settings
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CompanySettings struct
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not yet built.
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binary type dependend flags to g++ to get the defines for (make)depend
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