Age | Commit message (Collapse) | Author |
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modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.)
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cross-OS diff patching #2
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cross-OS diff patching
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the PF
are checked against the vehicle-position-hash, instead all vehicles to
the PF-position-hash. Big speed increase (function usages drops from 9%
to 0.5%!) for maps with a lot of trains.
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as additional dependencies. This means you no longer need the lib files for each and every working copy you have checked out. You can either put them in the /lib directory (the header files in the /include dir) or keep them where they were, that continues to work. This concerns WITH_PNG and WITH_ZLIB.
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windows and F10, etc. is fixed.
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- Set proper line-ending for newly added files waypoint.[ch]. PLEASE don't forget this!
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-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
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revision!!
(with tnx to Celestar, Hackykid, dp-_ and Tron)
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rounding errors)
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remove now unused enums and remove a redundant condition in one if
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clearing a tile with 2 rails and signals
While here rewrite parts of the function to (hopefully) increase clarity
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0xFFFF != 65000 and a 16bit number has no 17th bit
While here also do some const gymnastics
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- Use TileOffsByDir() instead of home brewed table
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flags for depots by something more meaningful
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iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it.
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OS/2 (orudge)
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updated readme, initial clipboard support (orudge)
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v->set_for_replacement as they caused desyncs.
The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just
because it is set to be autoreplaced. We will have to find a better way to solve this problem.
Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one)
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simplify the function
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towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much.
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cascade -> switch
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mini-map - this should improve readability a bit
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