Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-05-31 | (svn r10002) -Fix (r9999): don't try to get the disallowed directions from a ↵ | rubidium | |
road depot... | |||
2007-05-31 | (svn r10001) -Codechange: Add support for removing dynamically allocated ↵ | belugas | |
newgrf data | |||
2007-05-31 | (svn r9999) -Feature: make it possible to disallow busses and lorries to go ↵ | rubidium | |
a specific way on straight pieces of road. | |||
2007-05-31 | (svn r9998) -Fix (r9990): possible null pointer dereferences on MorphOS. | rubidium | |
2007-05-31 | (svn r9997) -Update: WebTranslator2 update to 2007-05-31 16:16:13 | miham | |
american - 30 fixed by WhiteRabbit (30) french - 1 changed by glx (1) | |||
2007-05-31 | (svn r9996) -Fix: be more strict when building/upgrading roads and/or road ↵ | rubidium | |
stops. | |||
2007-05-31 | (svn r9995) -Fix (r9962): Don't scroll the map at the start of a new game | peter1138 | |
2007-05-31 | (svn r9994) -Codechange: Add pointers for Industry and Industry Tiles in the ↵ | belugas | |
grf file. | |||
2007-05-30 | (svn r9993) -Fix (r9992): smallish typos resulting in compile time errors. | rubidium | |
2007-05-30 | (svn r9992) -Codechange: Remove some hardcoded references to Industry IDs. | belugas | |
A few more to go | |||
2007-05-30 | (svn r9991) -Fix: one could build road when trams were driving on the tile ↵ | rubidium | |
and vice versa. | |||
2007-05-30 | (svn r9990) -Fix: MorphOS and AmigaOS do not like "//" in filenames as that ↵ | rubidium | |
means the same as "/../" in means in Unix. | |||
2007-05-30 | (svn r9989) -Fix [FS#817]: trams/road vehicles did go to the closest road ↵ | rubidium | |
stop regardless whether they could actually "drive" on there. | |||
2007-05-30 | (svn r9988) -Codechange: remove the last direct map accesses, except the ↵ | rubidium | |
ones needed for the savegame saving/loading mechanisms. | |||
2007-05-30 | (svn r9987) -Fix [FS#818]: a train under a bridge could collide with a train ↵ | rubidium | |
on the bridge. | |||
2007-05-30 | (svn r9986) -Fix (r9934): flooding towns could not remove tram tracks ↵ | rubidium | |
(boekabart). | |||
2007-05-30 | (svn r9985) -Update: WebTranslator2 update to 2007-05-30 09:59:31 | miham | |
dutch - 1 fixed by habell (1) italian - 16 fixed, 22 changed by lorenzodv (38) korean - 1 fixed by darkttd (1) norwegian_bokmal - 8 fixed by jankmi (8) ukrainian - 30 fixed by mad (30) | |||
2007-05-30 | (svn r9984) -Codechange: Remove an obsolete structure and a now meaningless ↵ | belugas | |
enum, in favor of the "real thing" | |||
2007-05-30 | (svn r9983) -Codechange: Use the "enabled" property of the industry spec. | belugas | |
2007-05-29 | (svn r9982) -Fix (r9874): autoreplacing vehicles from a group could ↵ | bjarni | |
sometimes add the new vehicle twice to the engine (EngineID, not total count) count in the group | |||
2007-05-29 | (svn r9981) -Fix: fixed a rare event that could cause autoreplace to run out ↵ | bjarni | |
of money and generate an error (spotted by elmex and UndernotBuilder) This happened if the new engine was a dualheaded engine and there was money to replace and refit the front, but not the rear It also adds the cost of refitting the rear end of dualheaded engines to the cost animations (display only) | |||
2007-05-29 | (svn r9980) -Merge: Windows Installer changes in 0.5 (r9864). | rubidium | |
2007-05-29 | (svn r9979) -Merge: release changes from 0.5. | rubidium | |
2007-05-29 | (svn r9976) -Codechange: Declare a writable array of specs for industry and ↵ | belugas | |
industry tiles. It will be initialized by the original data upon game start. Rename some enums to be more consistent too | |||
2007-05-29 | (svn r9975) -Codechange: Adjust the industry/tile spec arrays, moving the ↵ | belugas | |
enabled member out of GRFFileProps (end of previous commit). | |||
2007-05-29 | (svn r9974) -Codechange: Remove the enabled member of GRFFileProps, since ↵ | belugas | |
it'snot really grf related | |||
2007-05-29 | (svn r9973) -Cleanup: removed some code that kept both ends of a dualheaded ↵ | bjarni | |
engine in the same train (when moving wagons in a depot) NormaliseTrainConsist() is called later in the same command and it will take care of this issue | |||
2007-05-29 | (svn r9972) -Fix (r9969): silence a warning. | rubidium | |
2007-05-29 | (svn r9971) -Fix (r9892, r9958): loading of post-'bridges over "everything"' ↵ | rubidium | |
messed with the railtype of bridges. | |||
2007-05-29 | (svn r9970) -Update: WebTranslator2 update to 2007-05-29 09:12:20 | miham | |
brazilian_portuguese - 29 fixed by tucalipe (29) catalan - 30 fixed by arnaullv (30) danish - 1 fixed by ThomasA (1) dutch - 29 fixed, 2 changed by webfreakz (31) french - 30 fixed, 2 changed by glx (32) hungarian - 29 fixed by miham (29) italian - 30 fixed, 1 changed by lorenzodv (31) japanese - 18 fixed by ickoonite (18) korean - 34 fixed by darkttd (34) portuguese - 5 fixed by izhirahider (5) romanian - 28 fixed, 682 changed by CrystyB (710) swedish - 31 fixed by giddorah (31) traditional_chinese - 57 fixed by thomasau (57) | |||
2007-05-29 | (svn r9969) -Codechange: Cleanup of industries (Step-14). Remove ↵ | belugas | |
hardcoded-run-time tile acceptance and put in corresponding tile | |||
2007-05-28 | (svn r9967) -Fix (r9938): autoreplace would in certain conditions move ↵ | bjarni | |
dualheaded engines in a train (usually to the rear) -Change: moving an engine in between the two ends of a dualheaded engine will now move the rear dualheaded engine to the front of the newly added engine (instead of moving the new engine to the rear of the rear dualheaded engine) This can make a difference if there are wagons in the train | |||
2007-05-28 | (svn r9966) -Fix: bridges and tunnels were not always removed on bankruptcy, ↵ | rubidium | |
thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them. | |||
2007-05-28 | (svn r9965) -Fix: the ownership of drive through road stops on town owned ↵ | rubidium | |
roads wasn't properly reset when the road stop was removed. | |||
2007-05-28 | (svn r9964) -Fix: removing of road should not be free of charge. | rubidium | |
2007-05-28 | (svn r9963) -Fix (r9962): 'smooth_scroll' patch setting was ignored (always ↵ | peter1138 | |
on) in some places. | |||
2007-05-28 | (svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled ↵ | peter1138 | |
with patch setting 'smooth_scroll' | |||
2007-05-28 | (svn r9961) -Fix (r7182): some file were still in iso8859-15 instead of utf8. | rubidium | |
2007-05-28 | (svn r9960) -Fix [FS#813]: road wasn't properly added when overbuilding a ↵ | rubidium | |
tram rails with normal rails to for a crossing. | |||
2007-05-27 | (svn r9959) -Fix: Only call GetNextVehicle for trains. | maedhros | |
2007-05-27 | (svn r9958) -Fix (r9892): upgrading old savegames made (road)bridges unuseable. | rubidium | |
2007-05-27 | (svn r9957) -Change: replace cargo tram with freight tram for consistency. | rubidium | |
2007-05-27 | (svn r9956) -Codechange: Add tram livery schemes | peter1138 | |
2007-05-27 | (svn r9955) -Codechange: Make _roadveh_enter_depot_unk0 slightly less ↵ | maedhros | |
mysterious. | |||
2007-05-27 | (svn r9954) -Fix [FS#811]: trolley AI crashed when trying to determine what ↵ | rubidium | |
the roadbits are. | |||
2007-05-27 | (svn r9953) -Fix: Only check whether trains are multiheaded when cloning. | maedhros | |
2007-05-27 | (svn r9952) -Fix r9951: it was not possible to build a drive-through station ↵ | glx | |
over a road/tram | |||
2007-05-27 | (svn r9951) -Fix: slope check was incomplete when building road over tram ↵ | glx | |
track (and vice-versa) -Fix: you could build a drive-through station over a sloped road/tram track | |||
2007-05-26 | (svn r9950) -Feature(tte): allow terraforming under bridges. | rubidium | |
2007-05-26 | (svn r9949) -Fix: (road) depots got deowned on bankrupts. | rubidium | |