summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2005-02-23(svn r1909) - Fix: [ 1145593 ] assertion failed when saving the game. It is ↵Darkvater
nice to also update the savegame format when you update town statistics :)
2005-02-22(svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and ↵Darkvater
pressing enter!. Signs in Scenario Editor have no owner so ignore that.
2005-02-22(svn r1907) - Fix: [ 1114261 ] Speeding up when pressing ALT+TAB (Windows)darkvater
2005-02-22(svn r1906) - Fix: [ 1117327 ] Assertion error on kick. When a company is ↵Darkvater
cleaned all its windows need to be closed. For global vehicle lists, the no-staiton index of -1 was not taken into account
2005-02-22(svn r1905) - Fix: [ 1118810 ] openttd: ship_cmd.c:642 ... Assertion failed. ↵Darkvater
Mapwrap fixed in ship_cmd.c (was implicitely ok before biggermaps). - CodeChange: rename all vehicle controllers to ...Controller for their similar behaviour
2005-02-22(svn r1904) Remove some more unused stufftron
2005-02-22(svn r1903) Replace some casts and macro magic with proper typing, similar ↵tron
to r1902
2005-02-22(svn r1902) Replace some casts with proper typingtron
2005-02-22(svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a ↵Darkvater
bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h)
2005-02-22(svn r1900) Simplify a piece of code in the oldloadertron
2005-02-22(svn r1899) - Fix: fix braindead strcmp from previous commit. /me bangs head ↵Darkvater
into the wall
2005-02-22(svn r1898) Remove some unused macros from macros.h and move some others to ↵tron
more appropriate headers
2005-02-22(svn r1897) - Fix: [ 1120424 ] Set name overwrites same name. Renamings ↵Darkvater
because your name is in use are virtual though so if name "b" is in use your name will become "b #1", renaming yourself again to "b" will become "b #2", and will toggle between these two.
2005-02-22(svn r1896) - Fix: remove Translated by hack since it's not usedDarkvater
2005-02-21(svn r1895) - Fix: add assert for charwidth getter just in caseDarkvater
2005-02-21(svn r1894) - Codechange: cleaned up the console a bit, wholly unified ↵Darkvater
handling of text with that of editboxes - Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret - Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions - Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes - Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos. - Fix: OTTD crash when opening 'add server' editbox - CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
2005-02-20(svn r1893) If -i was specified respect ittron
2005-02-20(svn r1892) -Fix: [ 1117730 ] Production values of temperate-climate banks ↵celestar
can now be altered
2005-02-20(svn r1891) -Fix: [ 1143587 ] carriages of newgrfs can be refitted againcelestar
2005-02-19(svn r1890) Begin to clean up the edit box: Remove one global variable and ↵tron
split the combined edit/original buffer into two
2005-02-18(svn r1889) -Fix: [ 1108637 ] 'Play scenario' now loads game options and ↵celestar
difficulty, 'Load game' starts game with user-selected values.
2005-02-18(svn r1888) The landscape template sprites are ordinary sprites, treating ↵tron
them as non-sprites resulted in yet another endianess issue. This fixes the problem introduced in r1855
2005-02-18(svn r1887) Stylistic change of ConExec()tron
2005-02-18(svn r1886) Correctly process the last line of a script, even if it's not ↵tron
newline terminated. Also print an error message if something goes wrong while reading from the script file
2005-02-18(svn r1885) Fix typo in r1884tron
2005-02-18(svn r1884) Change palette detection algorithm: Use the DOS palette if there ↵tron
are no Windows .grfs but at least one DOS .grf
2005-02-17(svn r1883) -Fix: [1109400] Better test if a string actually contains any ↵tron
console command
2005-02-17(svn r1882) Add a basic check if a non-existent sprite gets accessed.tron
Now ottd bails out with an error message instead of segfaulting. This is far from perfect, some checks after loading a savegame should be added.
2005-02-17(svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bitcelestar
2005-02-17(svn r1880) [Codechange] Added isocodes to langfiles and support code to ↵miham
strgen (Lauri Nurmi)
2005-02-17(svn r1879) Revise name handling, no functional changestron
2005-02-15(svn r1878) - Change: MSVC.NET project file, remove WITH_SDL since it is ↵darkvater
really unneeded from windows builds. And put back 'treat warnings as errors' flag.
2005-02-14(svn r1877) Forgot to remove two now unused variablestron
2005-02-14(svn r1876) Make placement of oil rigs and refineries map size agnostictron
2005-02-14(svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names ↵tron
for functions and miscellaneous improvements
2005-02-14(svn r1874) Fix bug introduced in r1839 which placed snow covered trees ↵tron
below the snow line ([1121680])
2005-02-13(svn r1873) Ignore SIGPIPEtron
2005-02-13(svn r1872) -Fix: Fixed an inline problem which caused MSVC6 to not compile :/celestar
2005-02-13(svn r1871) Daily langfile updates #2.miham
2005-02-13(svn r1870) Added new language: lithuanianmiham
2005-02-13(svn r1869) Fix some bugs in the bulldozer movement implementation.tron
Now they move in a sane pattern.
2005-02-13(svn r1868) Improve readability of the bulldozer movement codetron
2005-02-13(svn r1867) Include tables/sprites.h only in files which need ittron
2005-02-13(svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently ↵celestar
just an error() is called, some more graceful handling should be implemented later.
2005-02-13(svn r1865) Fix some warningstron
2005-02-13(svn r1864) Automatic langfile updatesmiham
2005-02-12(svn r1863) Give the effect vehicle type enums more descriptive names and ↵tron
use the enum as parameter type for CreateEffectVehicle*() -Fix: [1116619] Generate the correct smoke type for diesel trains
2005-02-12(svn r1862) - Settings: No longer treat warnings as errors for VS.Net ↵darkvater
project files...just until spritecache is fixed up :)
2005-02-11(svn r1861) Constify Get(Non)Sprite()tron
2005-02-11(svn r1860) The sprite header endianness issue was solved in r1855tron