Age | Commit message (Collapse) | Author |
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before the details string.
Gentlemen, swap your string parameters.
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consistent. Now always the cargo class decides.
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finnish - 2 changes by jpx_
greek - 6 changes by fumantsu
slovak - 3 changes by JamesSVK
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error message window.
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no NewGRF selected
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the NewGRF parameter list
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NWID_VERTICAL containers from the load and save nested widget parts, since they do nothing.
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window class.
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tooltip window class.
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pass the size as a combined value to the tooltip window.
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(not group list) of a specific company
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wasn't multiple of 4
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machines
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TTO savegames
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vehicle callback.
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widgets of the vehicle list window.
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increase the default size slightly)
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french - 396 changes by glx
greek - 129 changes by fumantsu
serbian - 1 changes by etran
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games because it can be read by NewGRFs on game load and thus if it changes cause desyncs
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catalan - 2 changes by arnau
traditional_chinese - 1 changes by josesun
greek - 135 changes by fumantsu
ukrainian - 2 changes by Madvin
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too big
-Codechange: replace some magic numbers related to palette animation with constants
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(AIEngine|AIEventEnginePreview)::GetCargoType() and AIEngine::CanRefitCargo() wrt. articulated vehicles.
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when they should.
-Codechange: Move capacity calculation to a single function for all vehicle types, so the behaviour can be kept consistent easier.
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dutch - 1 changes by habell
french - 1 changes by glx
german - 1 changes by planetmaker
greek - 100 changes by fumantsu
indonesian - 2 changes by prof
italian - 2 changes by lorenzodv
romanian - 2 changes by kkmic
russian - 4 changes by Lone_Wolf
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out of OnPaint, and remove hard-coded coordinate constants.
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certain commands, that change them temporarily.
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saving, only via the config file/in game console though
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most engines for the autoreplace window/try to avoid showing an empty autoreplace list
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'exclusive test'/'early offer'/'engine preview' window
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without the need to click on the refit button
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dutch - 1 changes by habell
german - 1 changes by planetmaker
serbian - 1 changes by etran
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details of the network lobby and split detail drawing to its own function
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list a seperate function and remove some magic numbers
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it again in DrawSmallMapStuff()
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using simple heuristic (instead of deleting them)
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