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2008-02-15(svn r12142) -Fix [FS#1766]: Callback 0x3D always gets a cargobit in var ↵frosch
0x18, independent of grf version.
2008-02-14(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), ↵frosch
IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
2008-02-14(svn r12140) -Codechange: A bit of code style fixes(Geektoo).belugas
2008-02-14(svn r12139) -Fix (r12124): The global variable value should be returned, ↵peter1138
not the variable.
2008-02-14(svn r12138) -Fix: do not allow adding tram to rail-road crossing when there ↵smatz
is a vehicle on it
2008-02-14(svn r12137) -Fix [FS#1769]: Show cargo capacity for articulated vehicles ↵peter1138
correctly in the purchase list. Multiple cargo types can also now been shown.
2008-02-14(svn r12136) -Fix(r12135): Code style compliance and... code style as suchbelugas
2008-02-14(svn r12135) -Codechange: Road and rail bridge selection windows were ↵belugas
identical apart the caption. So remove one window definition and set manually the caption accordingly. -Codechange: prepare the "type" of bridge parameter only once, at the beginning of the selection process. Makes less magic around.
2008-02-13(svn r12134) -Change: count the number of ticks a vehicle was running this ↵smatz
day to calculate running cost -Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
2008-02-13(svn r12133) -Fix: Vehicle sorting by max speed did not work properly for ↵peter1138
trains. Instead of trying to work it out again, just use the cached values...
2008-02-13(svn r12132) -Cleanup: convert pathfinder selection from if/else to ↵smatz
switch/case at many places
2008-02-13(svn r12131) -Fix (r3374): with mammoth trains disabled, maximum train ↵smatz
length was limited to 9
2008-02-13(svn r12130) -Cleanup (r12129): remove now unused strings from all language ↵smatz
files
2008-02-13(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders ↵smatz
(Yorick)
2008-02-13(svn r12128) -Codechange: Replace last use of TrainPlayLeaveStationSound(v) ↵peter1138
with v->PlayLeaveStationSound(), and remove wrapper function.
2008-02-13(svn r12127) -Codechange: Use a variable instead of calling the same ↵belugas
function a few times. Again. Just a different value.
2008-02-13(svn r12126) -Codechange: Use a variable instead of calling the same ↵belugas
function a few times
2008-02-12(svn r12125) -Codechange: Remove redundant signal lookup table, and document ↵peter1138
why normal electric signals are handled specially.
2008-02-12(svn r12124) -Codechange: Move newgrf-variables that are common to ↵frosch
VarAction2 and Action7/9/D to their own function. -Fix: Add some variables that were missing in one or both cases.
2008-02-12(svn r12123) -Add: generate.vbs script to allow project files generation for ↵glx
users unable to run generate bash script
2008-02-12(svn r12122) -Codechange: Add framework for generic feature callbacks, along ↵peter1138
with some parts for AI use.
2008-02-12(svn r12121) -Fix [FS#1764]: Drop down item indexes are now an int instead ↵peter1138
of a byte (Yexo)
2008-02-12(svn r12120) -Cleanup: const-ify parameters when checking for same ↵peter1138
cargopacket source.
2008-02-12(svn r12119) -Codechange: Rename grfspec_feature to match code style, and ↵peter1138
expose in header for use elsewhere.
2008-02-12(svn r12118) -Codechange: Put the two descriptions of bridges in an array ↵belugas
instead of two single variables, following the transport type it represents
2008-02-12(svn r12117) -Fix (r12115): strgen compilation was brokenglx
2008-02-11(svn r12116) -Fix (r12083): little typos in source.listglx
2008-02-11(svn r12115) -Codechange: move malloc/realloc error messages to separate ↵smatz
file to spare 4-8kB of binary size
2008-02-11(svn r12114) -Fix (r12111): missed one Bridge -> BridgeSpecpeter1138
2008-02-11(svn r12111) -Codechange: Rename Bridge to BridgeSpec, out of consistensy ↵belugas
with other Specs in used.
2008-02-11(svn r12109) -Fix [FS#1745](r8973): use tile index 0 for planes in the air, ↵smatz
so it cannot have an invalid tile index
2008-02-11(svn r12108) -Fix [FS#1753]: X/Y axis swap for station tiles in ↵peter1138
GetNearbyTile() was wrong way around.
2008-02-11(svn r12107) -Codechange: Add and use the typedef BridgeTypebelugas
2008-02-11(svn r12106) -Fix(r12105): Kill warnings and raise an error when the ↵belugas
transport type is not supported
2008-02-11(svn r12105) -Codechange: Use TransportType instead of guessing what kind of ↵belugas
bridge we are preparing to build
2008-02-10(svn r12104) -Fix (r12103): remember loading indicators transparency ↵smatz
settings and make in switchable by Ctrl+9
2008-02-10(svn r12103) -Feature(tte): separate catenary transparency settings from ↵smatz
building transparency settings
2008-02-10(svn r12102) -Feature: Allow locking individual transparency settings so ↵maedhros
they will not be changed by pressing 'x'. (Roujin)
2008-02-10(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to ↵smatz
substract one to be on water border tiles
2008-02-10(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails ↵smatz
for buoys at map borders
2008-02-10(svn r12099) -Documentation: add new RailGroundType to landscape.htmlsmatz
2008-02-10(svn r12098) -Fix: make snow appear on rail tiles dependant on track height, ↵smatz
not on height of the lowest part of the tile
2008-02-10(svn r12097) -Fix (r654, r1525): loading old, pre savegame version 2, savegames.glx
2008-02-09(svn r12096) -Fix: remove leftover property when loading older savegamessmatz
2008-02-09(svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through ↵smatz
road stops, ship depots and buoys too. Update owners of water and road.
2008-02-09(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player ↵smatz
property to allow further fixes
2008-02-09(svn r12093) -Fix: do not set station owner for buoys when merging companysmatz
2008-02-09(svn r12092) -Fix(r11532)[FS#1755]: Make sure the production level will not ↵belugas
get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it. And use multiply/divide operations instead of shifting. It does the same, just adds a bit more readability
2008-02-09(svn r12091) -Codechange : remove all production level magic numbers and ↵belugas
replace them by enums
2008-02-09(svn r12090) -Codechange : removed a magic number and code style application ↵belugas
on enum ExpensesType