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AgeCommit message (Expand)Author
2021-06-17Cleanup: use nullptr instead of 0 or NULLRubidium
2021-06-17Cleanup: [Squirrel] Use nullptr instead of 0 or NULLRubidium
2021-06-17Cleanup: [Script] Use nullptr instead of 0 or NULLRubidium
2021-06-17Cleanup: remove lines from station_base.h that are already included in includ...Rubidium
2021-06-15Update: Translations from eintstranslators
2021-06-15Codechange: mark chunks that are not stored as CH_READONLYPatric Stout
2021-06-15Change: rework GLOG chunk to be more like the restPatric Stout
2021-06-15Change: rework several CH_RIFF chunks to use CH_ARRAY insteadPatric Stout
2021-06-15Codechange: add the ability to save/load a std::vectorPatric Stout
2021-06-15Change: prefix SL_ARR with the length of the arrayPatric Stout
2021-06-15Codechange: make it more obvious SlArray supports SLE_VAR_NULLPatric Stout
2021-06-15Codechange: use SL_NULL if you want to store null-bytes or load to nothingPatric Stout
2021-06-15Change: switch SL_DEQUE and SL_REFLIST length field to a gammaPatric Stout
2021-06-15Change: indicate in the savegame if a SL_STRUCT contains any dataPatric Stout
2021-06-15Change: store length of SL_STRUCTLIST in the savegamePatric Stout
2021-06-15Fix: you could join an AI company in multiplayer via the GUI (#9369)SamuXarick
2021-06-15Cleanup: remove some unneeded c_str() callsRubidium
2021-06-15Codechange: [Network] Use std::string instead of char[] for the name of the f...rubidium42
2021-06-15Codechange: [Network] Use std::string for the client name in the network serverrubidium42
2021-06-15Codechange: [Network] Use string_view for network compatability checkrubidium42
2021-06-15Codechange: [Network] Simplify constructing the HTTP request with fmtrubidium42
2021-06-15Codechange: [Network] Let NetworkError return its std::string instead of a C-...rubidium42
2021-06-15Codechange: [Network] Make hostname/client IP return strings instead of a C-s...rubidium42
2021-06-15Codechange: [Network] Let IsInNetmask use std::stringrubidium42
2021-06-15Codechange: [Network] Simplify formatting of network addresses to stringrubidium42
2021-06-14Fix: [Network] Determining GetNetworkRevisionString could overflow and underf...rubidium42
2021-06-14Codechange: use SLE_STRUCT(LIST) for Linkgraph chunksPatric Stout
2021-06-14Codechange: move Save/Load functions of same chunk next to each otherPatric Stout
2021-06-14Codechange: use SLE_STRUCT(LIST) for GameScript chunksPatric Stout
2021-06-14Codechange: use as much of STNN code for STNS as possiblePatric Stout
2021-06-14Codechange: use SLE_STRUCT(LIST) for Station chunksPatric Stout
2021-06-14Codechange: use SLE_STRUCT(LIST) for Company chunksPatric Stout
2021-06-14Codechange: use SLE_STRUCT(LIST) for Town chunksPatric Stout
2021-06-14Codechange: remove the special station/vehicle code from SaveLoadPatric Stout
2021-06-14Codechange: ability to store structs and list of structs in savegamesPatric Stout
2021-06-14Update: Translations from eintstranslators
2021-06-14Cleanup: nested_array should not be accessed directly.Peter Nelson
2021-06-13Fix a99ac62: fmt's include of cassert breaks our assert logicrubidium42
2021-06-13Update: Translations from eintstranslators
2021-06-13Codechange: improve style/writing of IConsolePrint stringsrubidium42
2021-06-13Change: do not print the '-' in front of help messages and make help messages...rubidium42
2021-06-13Codechange: replace IConsolePrintF with IConsolePrint and fmt formattingrubidium42
2021-06-13Change: improve some of the console messages related to networking (make them...rubidium42
2021-06-13Cleanup: remove IConsoleWarning/IConsoleError helpersrubidium42
2021-06-13Change: unify the style of console error messages and convert to fmtrubidium42
2021-06-13Change: not performing a command is worthy of an error, not a warningrubidium42
2021-06-13Codechange: remove single use IConsoleDebugrubidium42
2021-06-13Codechange: add an IConsolePrint overload that does formatting with fmtrubidium42
2021-06-13Fix 81062163: for (really) old games, station bus/truck station cache was not...Patric Stout
2021-06-13Codechange: [Actions] Improve MSYS2 setup time (#9360)Loïc Guilloux