Age | Commit message (Collapse) | Author |
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german - 1 changes by frosch
hebrew - 19 changes by rril
irish - 1 changes by tem
italian - 2 changes by lorenzodv
korean - 19 changes by dlunch, junho2813
polish - 1 changes by voythas
portuguese - 1 changes by JayCity
swedish - 1 changes by tool
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so they're documented in the "same" place as UDP, content and admin packets (dihedral)
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version or neither
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belarusian - 2 changes by KorneySan
croatian - 2 changes by VoyagerOne
dutch - 2 changes by Yexo
finnish - 1 changes by jpx_
french - 2 changes by glx
hungarian - 2 changes by IPG
russian - 2 changes by Lone_Wolf
serbian - 1 changes by etran
spanish - 1 changes by Terkhen
vietnamese - 2 changes by nglekhoi
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non-station tiles
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converting them during compilation. Also fix misconverted sprite and some comments
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connection closed when the next call also tries to send the packets and then closes the connection. Especially if the former frees a structure that the latter assumes to be still there
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and linking to a more clear opengfx/opensfx/openmsx download page
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0x0D and 0x0E as documented
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again :)
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or config.lib, decided you don't need network support
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finnish - 1 changes by jpx_
hungarian - 1 changes by IPG
slovenian - 1 changes by ntadej
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(dihedral)
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(dihedral)
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(dihedral)
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specific intervals (dihedral)
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and dihedral)
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opening the new viewport. It might appear just below the cursor.
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(planetmaker)
Note: Setting 'VRSN' also sets 'MINV' resulting in the Grf being only compatible to the same version. Set 'MINV' after 'VRSN' if your Grf is compatible to older versions.
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choosing compatbile NewGRFs. (planetmaker)
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search restrictions.
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mouse. Only center on center of main viewport if mouse is not in any viewport.
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while Grfs were missing.
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than needed.
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Grfs and check them for consistency.
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graphics pillar sprites
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spanish - 3 changes by Terkhen
vietnamese - 2 changes by nglekhoi
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corners by drawing only half of the pillar sprite if required. (based on patch by uni657)
Note: Cantilever and tubular bridges will still look weird when using orignal graphics. Use OpenGFX instead :)
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(based on patch by uni657)
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built/randomly placed industries in the location and land slope check callbacks
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before 'p'
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