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2010-07-04(svn r20080) -Update from WebTranslator v3.0:translators
german - 2 changes by planetmaker hungarian - 2 changes by alyr irish - 14 changes by tem brazilian_portuguese - 2 changes by Tucalipe serbian - 1 changes by etran slovenian - 2 changes by ntadej tamil - 82 changes by vv turkish - 2 changes by niw3 ukrainian - 7 changes by Fixer
2010-07-04(svn r20079) -Codechange [FS#3922]: Add helper functions to deal with the ↵frosch
192-256-magic of vehicle movement.
2010-07-04(svn r20078) -Codechange: update .hgignore (Ammler)yexo
2010-07-04(svn r20077) -Codechange: remove the space between "open" and "ttd" in the ↵yexo
title screen
2010-07-04(svn r20076) -Fix (r20073): hotkeys for the road toolbar were not stored in ↵yexo
hotkeys.cfg
2010-07-04(svn r20075) -Feature: customizable hotkeys for the main toolbar in the ↵yexo
scenario editor
2010-07-04(svn r20074) -Fix (r20065): highscore window should use the same hotkey for ↵yexo
quit as the toolbar
2010-07-04(svn r20073) -Feature: customizable hotkeys for the road toolbaryexo
2010-07-04(svn r20072) -Fix (r20065): NUM_MINUS was stored as NUM_PLUS in config file.frosch
2010-07-04(svn r20071) -Codechange: Consistently return the toolbar window for ↵frosch
ShowBuildXxxToolbar().
2010-07-03(svn r20070) -Feature: when none of the open windows handles a keypress, try ↵yexo
all toolbars for global hotkeys Users that have run a version between r20056 and r20068 should delete their hotkeys.cfg to reset the terraform toolbar hotkeys to default
2010-07-03(svn r20069) -Fix (r20055): Make valgrind happy.frosch
2010-07-03(svn r20068) -Feature: customizable hotkeys for the rail toolbaryexo
2010-07-03(svn r20067) -Add: special modifier (GLOBAL) to mark hotkeys as global hotkeysyexo
2010-07-03(svn r20066) -Fix: When rescanning NewGRFs resp. after content download also ↵frosch
check whether compatible grfs are available now.
2010-07-03(svn r20065) -Feature: customizable hotkeys for the main toolbaryexo
2010-07-03(svn r20064) -Doc: Document water tile query and helper functions.alberth
2010-07-03(svn r20063) -Feature: customizable hotkeys for the dock toolbaryexo
2010-07-03(svn r20062) -Feature: customizable hotkeys for the airport toolbaryexo
2010-07-03(svn r20061) -Update from WebTranslator v3.0:translators
croatian - 2 changes by VoyagerOne finnish - 2 changes by jpx_ french - 2 changes by glx italian - 2 changes by lorenzodv russian - 2 changes by Lone_Wolf serbian - 50 changes by etran
2010-07-03(svn r20060) -Fix (r20055): strnicmp() does not exist on all platforms.frosch
2010-07-03(svn r20059) -Feature: customizable hotkeys for the main window (the global ↵yexo
hotkeys)
2010-07-03(svn r20058) -Feature: customizable hotkeys for the vehicle orders windowyexo
2010-07-03(svn r20057) -Feature: customizable hotkeys for the terraform toolbar in ↵yexo
scenario editor
2010-07-03(svn r20056) -Feature: customizable hotkeys for the terraform toolbaryexo
2010-07-03(svn r20055) -Feature: save/load hotkeys to/from hotkeys.cfgyexo
2010-07-03(svn r20054) -Add: framework to check for hotkeysyexo
2010-07-02(svn r20053) -Fix [FS#3919] (r20034): crashing road vehicles crashed OpenTTD ↵rubidium
with slower/longer trains
2010-07-02(svn r20052) -Update from WebTranslator v3.0:translators
irish - 116 changes by tem serbian - 2 changes by etran spanish - 2 changes by Terkhen
2010-07-02(svn r20051) -Fix [FS#3916]: coloured_news_year was stored in savegames ↵yexo
while it should be a client setting
2010-07-02(svn r20050) -Add: git revision detection for custom git-svn clones.michi_cc
2010-07-02(svn r20049) -Feature: [NewGRF] Add a railtype flag to disallow level ↵michi_cc
crossings per railtype.
2010-07-02(svn r20048) -Feature: Add a setting to forbid towns building level crossings.michi_cc
2010-07-02(svn r20047) -Fix (rUnknown): Towns were not able to build level crossings ↵michi_cc
when using original or better town layout.
2010-07-02(svn r20046) -Feature [FS#3816]: Wrap console lines when they are too long.alberth
2010-07-02(svn r20045) -Add: Allow SA_BOTTOM alignment in DrawStringMultiLine().alberth
2010-07-02(svn r20044) -Codechange: Using number of lines rather than number of added ↵alberth
lines simplifies code.
2010-07-02(svn r20043) -Codechange: Introduce vertical alignment for ↵alberth
DrawStringMultiLine().
2010-07-02(svn r20042) -Codechange: Add set methods to DrawStringParams.alberth
2010-07-02(svn r20041) -Fix [FS#3892](r19955): crash when spectator tried to open a ↵smatz
vehicle list without selecting any company
2010-06-30(svn r20040) -Codechange: some coding style + using proper typesrubidium
2010-06-30(svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading ↵rubidium
a savegame fails on the dedicated server, generate a new game. Generating a new game is the least bad solution: * loading the intro game: desyncs due to GM_MENU on the server and GM_NORMAL on the clients, NewGRFs not being loaded on the server but being loaded on the client; * creating an empty map: OpenTTD will go crazy due to missing towns. Also clients can't properly join because of the missing towns; * loading the last saved game: doesn't always exist and loading it might fail causing an infinite loop; * stopping being a server: breaks the dedicated server horribly; if you loaded the game via rcon you can't connect with it anymore as you can't join the server; * generating a new game: should always succeed, although people might think a scenario loaded fine because there are no companies and such.
2010-06-30(svn r20038) -Change: move SafeSaveOrLoad a bitrubidium
2010-06-30(svn r20037) -Update from WebTranslator v3.0:translators
serbian - 7 changes by etran
2010-06-30(svn r20036) -Fix [FS#3911]: tram tracks didn't show at level crossing with ↵rubidium
the new railtypes
2010-06-29(svn r20035) -Fix [FS#3909]: under some circumstances you could get into an ↵rubidium
infinite loop
2010-06-29(svn r20034) -Fix [FS#3896] (r14869): road vehicles could get crashed twice ↵rubidium
in a tick In RoadVehicleController at tick N a road vehicle gets a j of slightly less than adv_speed. In tick N+1 RoadVehCheckTrainCrash is called, then the road vehicle gets a j of slightly more than adv_speed. This causes a second call of RoadVehCheckTrainCrash. If in tick N the road vehicle moved onto a level crossing and a (maglev) entered that tile at the same tick, in tick N+1 the road vehicle would be crashed twice.
2010-06-28(svn r20033) -Fix: gitignore and hgignore had more missing/wrong entries.michi_cc
2010-06-28(svn r20032) -Add: MSVC 2010 project filesglx
2010-06-28(svn r20031) -Fix: git and hg didn't ignore the generated windows RC file.michi_cc