Age | Commit message (Expand) | Author |
2021-03-14 | Doc: Clarify comment that SND_05_TRAIN_THROUGH_TUNNEL is only for steam engin... | Tyler Trahan |
2021-03-14 | Codechange: we are not booing straps .. we are bootstrapping | Patric Stout |
2021-03-14 | Fix: errors during bootstrap could still show up after bootstrap | Patric Stout |
2021-03-14 | Fix: if bootstrap failed, it could end with an empty screen instead of error | Patric Stout |
2021-03-13 | Fix #8860: [Win32] Crashlog window wasn't reliably shown for crashes not on t... | Michael Lutz |
2021-03-13 | Update: Translations from eints | translators |
2021-03-13 | Fix #8851: don't allow infinite "exec" depth in script, but limit to 10 deep | Patric Stout |
2021-03-13 | Fix: calling "exec" from script never returned | Patric Stout |
2021-03-13 | Feature: allow setting maximum zoom level at which sprites are drawn (#8604) | Matt Kimber |
2021-03-13 | Feature: allow filtering on name in rail station window (#8706) | Didac Perez Parera |
2021-03-11 | Fix #8733: Can't buy train engine when the "Engines only" filter is active | stormcone |
2021-03-11 | Update: Translations from eints | translators |
2021-03-11 | Change: Recolour graph windows to brown (#8700) | Tyler Trahan |
2021-03-11 | Fix #8647: draw tram catenary using 4 bounding boxes. | frosch |
2021-03-11 | Fix: front/back sprites of action5 tram catenary were swapped. | frosch |
2021-03-10 | Codechange: Add fast path to catenary drawing in MaskWireBits | Jonathan G Rennison |
2021-03-10 | Update: Translations from eints | translators |
2021-03-10 | Codechange: rework codeflow introduced in 098d5b22 (#8837) | Patric Stout |
2021-03-10 | Fix #8833: don't reload NewGRFs when we are shutting down | Patric Stout |
2021-03-10 | Fix: abort world generation on exiting the game as soon as possible | Patric Stout |
2021-03-10 | Fix: abort GRFFileScanner on exiting the game as soon as possible | Patric Stout |
2021-03-10 | Fix: don't update framerates when a modal window is open | Patric Stout |
2021-03-10 | Add: make modal windows update more smooth | Patric Stout |
2021-03-10 | Fix #8711: having gui_zoom lower than zoom_min causes crashes (#8835) | Patric Stout |
2021-03-10 | Codechange: Misleading function name for selecting refresh rate (#8836) | sean |
2021-03-09 | Add: [CMake] Install menu and media files | glx22 |
2021-03-09 | Codechange: [CMake] Add checks for baseset script parameters | glx22 |
2021-03-09 | Codechange: only run InteractiveRandom() from the draw-thread (#8831) | Patric Stout |
2021-03-09 | Fix #8810: "aircraft out of fuel" news was looking in the wrong place (#8832) | Patric Stout |
2021-03-09 | Update: Translations from eints | translators |
2021-03-09 | Codechange: remove special strings for language and resolutions (#8824) | Patric Stout |
2021-03-09 | Fix: Scale PIP-padding the same as regular padding. (#8829) | PeterN |
2021-03-09 | Add: Display refresh rate game option (#8813) | sean |
2021-03-08 | Fix: [Actions] update environment variable for AWS region (#8827) | Patric Stout |
2021-03-08 | Fix #8825: [OpenGL] Don't clear cursor cache from the game loop thread. | Michael Lutz |
2021-03-08 | Update: Translations from eints | translators |
2021-03-08 | Fix: ensure switching blitter happens in the main thread | Patric Stout |
2021-03-08 | Add: [Video] move GameLoop into its own thread | Patric Stout |
2021-03-08 | Codechange: don't set the window position when changing blitter | Michael Lutz |
2021-03-08 | Codechange: remove the unused lock around Blitter | Patric Stout |
2021-03-08 | Remove: [Video] no longer draw in a thread | Patric Stout |
2021-03-08 | Add: Buttons to open global goals from company goals and vice versa | dP |
2021-03-08 | Change: Don't show global goals in company goal windows | dP |
2021-03-08 | Fix #8817: keep NewGRF order for object class sorting (#8818) | Didac Perez Parera |
2021-03-08 | Fix #8784: using alt+enter didn't update the fullscreen toggle visibly (#8820) | Patric Stout |
2021-03-08 | Change: Clarify what effect town interactions have (#8744) | Eddi-z |
2021-03-08 | Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping th... | Michael Lutz |
2021-03-08 | Fix 937d60f2: Broken company colours for 40bpp-blitter. (#8821) | Michael Lutz |
2021-03-08 | Add: Option to (dis-)allow accelerated video drivers. (#8819) | Patric Stout |
2021-03-08 | Add: filter for "engines only" in build train window (#8733) | Didac Perez Parera |