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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2020-01-05
Fix #6667: Also recalculate bridge costs for 'spectated' AI companies
Charles Pigott
2020-01-05
Fix: When loading old timetabled saves, also reset cached timetable duration
Charles Pigott
2020-01-05
Fix #7587: Crash when loading saves with waypoints with invalid locations
Charles Pigott
2020-01-05
Fix: Assertion failure when post road-works cleanup removes all road pieces
Jonathan G Rennison
2020-01-05
Update: Translations from eints
translators
2020-01-04
Update: Translations from eints
translators
2020-01-04
Feature: Script API to change town rating of companies
Niels Martin Hansen
2020-01-04
Feature: Show the name of the NewGRF in the build vehicle window.
stormcone
2020-01-04
Feature: Minimap screenshot
TELK
2020-01-03
Update: Translations from eints
translators
2020-01-03
Fix #7891: Actually check the vehicle type before casting
SamuXarick
2020-01-02
Update: Translations from eints
translators
2020-01-01
Update: Translations from eints
translators
2020-01-01
Feature: Screenshot window
pnda
2020-01-01
Fix #7887: missing beep for some main toolbar buttons
glx
2019-12-31
Fix #7625: Road infrastructure cost is correctly updated on upgrading your ow...
Daniel Lee
2019-12-30
Update: Translations from eints
translators
2019-12-29
Fix: Allow old NewGRF industries to blank out in/out cargo slots (#7882)
Niels Martin Hansen
2019-12-28
Update: Translations from eints
translators
2019-12-28
Feature: Configurable game ending year
Niels Martin Hansen
2019-12-27
Add: Missing keycodes for hotkeys.cfg (#7850)
Konstantin Gribov
2019-12-26
Fix: Reference correct section in README file for baseset info
Niels Martin Hansen
2019-12-26
Fix: Let bootstrap GUI work on Win32 with Uniscribe but no Freetype
Niels Martin Hansen
2019-12-26
Update: Translations from eints
translators
2019-12-25
Update: Translations from eints
translators
2019-12-24
Update: Prepare for 1.10.0-beta2 release
Charles Pigott
2019-12-24
Update: Translations from eints
translators
2019-12-24
Codechange: Use KDTree for AirportGetNearestTown (#7424)
SamuXarick
2019-12-24
Codechange: Improve MSVC ARM64 support
MichaĆ Janiszewski
2019-12-23
Fix #7430: when train visits station, only reset time_since_pickup if has roo...
Mingwei Samuel
2019-12-23
Fix: Snowline height interval is now 1, in both World Generation and Settings...
Samu
2019-12-23
Update: Translations from eints
translators
2019-12-23
Feature: Control + clicking on a vehicle in the vehicle list window opens the...
stormcone
2019-12-23
Feature: Add a button to the vehicle advisory news window to open the group w...
stormcone
2019-12-23
Feature: Control + click on the vehicle details button in the vehicle view wi...
stormcone
2019-12-23
Feature: Control + click on a vehicle in the vehicle group window selects and...
stormcone
2019-12-23
Add: A function which selects and scrolls to a particular group in the vehicl...
stormcone
2019-12-23
Add: a TextColour flag to ignore colour changes from strings
glx
2019-12-23
Fix: Setting the default railtype to 'first/last available' did not work with...
frosch
2019-12-23
Codechange: Use RAILTYPE_BEGIN instead of RAILTYPE_RAIL when the intention is...
frosch
2019-12-23
Codechange: Use a switch with fall-through instead of a if-sequence with cont...
frosch
2019-12-23
Fix: Action7/9 conditions 0F..12 reported roadtypes as valid tramtypes and vi...
frosch
2019-12-23
Cleanup: Remove unused constants. The value of the tram constant was also inc...
frosch
2019-12-23
Cleanup: Properties 12 and 15 do not exist for road/tramtypes.
frosch
2019-12-22
Update: Translations from eints
translators
2019-12-21
Fix: [MinGW] undefined references when _FORTIFY_SOURCE > 0
glx
2019-12-21
Fix: unused variable warnings
glx
2019-12-21
Cleanup: remove FOR_ALL_ITEMS
glx
2019-12-21
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops
glx
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