Age | Commit message (Collapse) | Author |
|
Station destructor (Tron)
|
|
(still some warnings, working on it)
|
|
new/delete operators (don't worry, they still use the same memory pool). Few station related functions turned into Station::methods (just first step). All this new stuff moved from station_cmd.cpp to the new file (station.cpp).
|
|
|
|
Fixes bug FS#538.
|
|
|
|
american - 4 fixed by WhiteRabbit (4)
bulgarian - 4 fixed by groupsky (4)
catalan - 4 fixed by arnaullv (4)
croatian - 379 fixed, 32 changed by Ydobon (411)
czech - 4 fixed by joeprusa (4)
danish - 4 fixed, 24 changed by ThomasA (20), MiR (8)
dutch - 4 fixed by habell (1), Zr40 (3)
esperanto - 4 fixed by LaPingvino (4)
estonian - 4 fixed, 2 changed by kristjans (6)
finnish - 7 fixed by pallokala (7)
german - 4 fixed by Neonox (3), chu (1)
hungarian - 4 fixed by miham (4)
japanese - 14 fixed by ickoonite (14)
lithuanian - 4 fixed, 3 changed by Domas (7)
norwegian_nynorsk - 4 fixed, 119 changed by khaavik (123)
romanian - 4 fixed by kneekoo (4)
slovak - 4 fixed by lengyel (4)
spanish - 4 fixed, 2 changed by eusebio (6)
swedish - 4 fixed by ChrillDeVille (4)
|
|
not unsigned. This resulted in cargo magically appearing...
|
|
freeing dynamic variables as windows could use those variables during cleanup (eg WE_DESTROY calling GetStation(w->window_number).
-Merged UnInitializeGame with UnInitializeAirports and UnInitializeDynamicVariables
|
|
- servers we have information about go above servers we do not have information about.
- servers that are version compatible go above servers we are not version compatible with.
- servers we have all required NewGRFs for go above servers we miss NewGRFs for.
- unpassworded servers go above passworded servers.
|
|
|
|
|
|
|
|
|
|
openttd will be THE startup project.
Take note that it will only be the case on a clean checkout, without any other files than those coming from that checkout.
|
|
|
|
OT_LOADING and OT_LEAVESTATION) replaced by v->BeginLoading() and v->LeaveStation() calls. This should allow easy hooking of those state transitions in order to maintain vehicle loading queue.
|
|
|
|
danish - 56 changed by MiR (56)
french - 4 fixed by glx (4)
japanese - 77 fixed, 23 changed by ickoonite (100)
norwegian_nynorsk - 5 fixed, 1 changed by pollux (6)
turkish - 4 fixed by jnmbk (4)
|
|
in savegame) instead of that of the replacement so a user can still go hunt for the original GRF if needed.
|
|
have the exact GRF files in your list. GRF files that are found based on GRFID (but not on matching md5sum) are used instead of disabling them. This does not affect MP games, there you still need an exact match.
-GRF Window colour-codes changed a bit: Static is now grey, and compatible GRF (found locally only based on GRFID) are shown in orange. Compatible GRF's also have an orange status/warning text saying they're not the original the game was saved with.
-Loaded games with something amiss regarding GRF's will show an appropiate warning message.
|
|
omitted (or NULL)
only a check for GRFID is done and not on md5sum as well. Remove blanksum in the function as it's obsoleted
|
|
|
|
|
|
|
|
UnInitWindowSystem. The function directly deleted all windows instead of calling their respective deallocators which could then in turn any used memory.
|
|
|
|
files (thanks stillunknown). vcproj files updated too (thanks glx)
|
|
black, and not only after a valid call to FillDrawPixelInfo. This solves some graphics glitches with background widget-colour showing through on frequent redraws.
|
|
Additionally the test takes O(1) instead of O(n) now
|
|
tile so there are not so many negations (too confusing) and added some comments to further clarify what happens.
|
|
to gfx.h
|
|
after pressing 'apply'
in the newgrf window, instead of the local list.
|
|
MD5SUM and use it.
|
|
(smart pointers, blob, array, hashtable, etc.) moved from src/yapf to src/misc as they can now be used anywhere.
|
|
./configure errors when sharing WC between linux and windows)
|
|
|
|
we didn't test to fix it ourselves when 'len = count'.
|
|
{ and removing spurious 0
|
|
|
|
brazilian_portuguese - 203 changed by fukumori (203)
norwegian_nynorsk - 9 changed by pollux (9)
|
|
updated projectfile, sorry
|
|
norwegian to norwegian bokmal, moved nynorsk to finished languages, and updated project files.
Strings pending to nynorsk will be preserved if they are differ from the current translation
|
|
and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
|
|
brazilian_portuguese - 62 changed by fukumori (62)
croatian - 86 fixed, 2 changed by knovak (88)
esperanto - 1 changed by LaPingvino (1)
|
|
using the existing one. This fixes problems with the object scope setting.
|
|
#ifndef and some style changes.
|
|
cache hit ratio). Caused BSOD on Win9x. (thanks 3iff for report, Darkvater for help)
|
|
classes. This is only one of the many steps to really cleanup the network code.
|
|
when they're unreachable
|