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2005-03-15(svn r2018) Yet another workaroundtron
2005-03-15(svn r2017) Explicitly mark SlReadByte as 'inline'tron
2005-03-15(svn r2016) Langfile updatesmiham
2005-03-15(svn r2015) Use a struct and an inline function for colour masking on the ↵tron
mini-map - this should improve readability a bit
2005-03-15(svn r2014) Don't manually inline a piece of codetron
2005-03-15(svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK)tron
2005-03-15(svn r2012) When making a savegame name, don't append the extension, if it ↵tron
is already there
2005-03-15(svn r2011) - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2darkvater
2005-03-15(svn r2010) - Fix: [ 1162209 ] Fix OS/2 build (orudge)darkvater
2005-03-14(svn r2009) - VS.NET/VS6 removed all builds except for Release and Debug. ↵darkvater
Also add additional dependencies to the project file instead of in the header file itself.
2005-03-14(svn r2008) - Fix: Added missing file (mixer.[ch]) to VS.NET and VS6 project ↵darkvater
files.
2005-03-14(svn r2007) - Fix: [NPF] Slope penalties did not work correctly with ↵matthijs
foundations. (HackyKid) - Fix: [NPF] Stations penalties were not applied correctly, since stations had no base cost. (HackyKid) - Fix: [NPF] Lastred penalty was applied multiple times for every red signal, instead of just the last one. (HackyKid)
2005-03-13(svn r2006) - Fix: [NPF] Wrong signal detection for last signal red ↵matthijs
detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid)
2005-03-13(svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use ↵Darkvater
YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now.
2005-03-12(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settingsDarkvater
- Fix: [ 1153926 ] All my settings in vain... IGNORED! - Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
2005-03-12(svn r2003) Remove some now unused filehandling stuff, this should have been ↵tron
part of r1990
2005-03-12(svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriatetron
2005-03-12(svn r2001) Resolve a race condition which could lead to dropped a sound and ↵tron
a memory leak
2005-03-12(svn r2000) Split the sound system into backend (mixer.[ch]) and frontend ↵tron
(sound.[ch])
2005-03-12(svn r1999) r1990 broke savegame deletion, fix that [1161729]tron
2005-03-12(svn r1998) Give penalty 100 to the AI for using foundations ↵pasky
(buildonslopes). This prevents it from building long road lines on foundations unless really necessary.
2005-03-12(svn r1997) Fixed errorneous tab expansion on the indentation side which ↵pasky
happenned in r1993. Pointed out by Tron.
2005-03-11(svn r1996) makefile.config -> Makefile.config, that's its name.pasky
2005-03-11(svn r1995) Makefile: Use the install tool instead of mkdir+cp for ↵pasky
installing the system-wide stuff, more secure. Based on Peter Brett's patch 1152428.
2005-03-11(svn r1994) Fix: 1159456 - hopefully prevent the new AI to get stuck in an ↵pasky
infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup.
2005-03-11(svn r1993) Fixed some devious [lack of] tabs usage.pasky
2005-03-11(svn r1992) Show the ./svnup.sh output in $PAGER (less if unset).pasky
2005-03-11(svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added ↵Darkvater
some additional info
2005-03-11(svn r1990) Reduce the diff between the OS specific files with respect to ↵tron
file handling and fix some inconsitencies (I hope I didn't break the OS/2 part, couldn't test it, feedback is welcome)
2005-03-11(svn r1989) -Feature: Resizable vehicle view windows; this is based on a ↵tron
patch by tmesisbob
2005-03-11(svn r1988) - Docs: Added graphical representation of tile-data to docs sectionDarkvater
2005-03-10(svn r1987) - Cleanup: remove the last remaining dinosaurs of a dead consoleDarkvater
2005-03-10(svn r1986) - Fix: free _config_file when shutting down openttd. Strange ↵Darkvater
that Valgrind didn't catch this, kudos to TrueLight - Feature (small): new command-line option -c <config_file>. You can have OpenTTD load alternative config files with this setup, handy for servers, or for saves from other players if you don't want to rename your own config. This will have to do until all game-related settings are saved ingame. Couldn't find the SF patch, so credits to the guy that wrote it.
2005-03-10(svn r1985) Automatic langfile updatesmiham
2005-03-10(svn r1984) -Fix: [1155762] Don't try to open the non-existent menu, when ↵tron
F10 is pressed
2005-03-10(svn r1983) Introduce multiple compile time debug levelstron
2005-03-10(svn r1982) -Fix: also windows has no 'fork' optiontruelight
2005-03-10(svn r1981) Typedef some structs and enumstron
2005-03-09(svn r1980) Check $DESTDIR if $DEST_DIR was not set.pasky
2005-03-09(svn r1979) Const correctnesstron
2005-03-09(svn r1978) - Fix: Plug some memleaks; thanks ValgrindDarkvater
2005-03-09(svn r1977) Typedef some enums and struct plus some minor style changestron
2005-03-09(svn r1976) Cleanups - mostly indentation and fiddling with loopstron
2005-03-09(svn r1975) Minor tweaking of the Czech name generator tables.pasky
2005-03-09(svn r1974) Cleanups, quite similar to those done to win32.c in r1972 (code ↵tron
duplication, anyone?)
2005-03-09(svn r1973) Ignore the Windows binariestron
2005-03-09(svn r1972) Several cleanups and fix some latent bugstron
2005-03-09(svn r1971) -Codechange: Got rid of two ugly gotos and replaced them by one ↵celestar
elegant and one ugly non-goto. Credits for 1959 go to Darkvater. Sorry
2005-03-09(svn r1970) Fix some warnings which Cygwin showedtron
2005-03-08(svn r1969) - GUI: Replace vehicle dropdown menu now looks a bit more ↵Darkvater
comform the ones used throughout the game.