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2021-06-10Fix: [MinGW] Silence 2 cast warningsglx22
2021-06-10Fix: [MinGW] Unused squirrel code triggering a warningglx22
2021-06-10Fix: [MinGW32] Linking errorglx22
2021-06-10Fix: [MinGW32] Can't convert lambda to stdcallglx22
2021-06-10Fix: [MinGW32] SHGFP_TYPE_CURRENT is now present in win32apiglx22
2021-06-10Codechange: [WIN32] Reduce manual dynamic loading as WinXP is the minimum ↵glx22
version
2021-06-10Codechange: [WIN32] Use VersionHelpers where appropriateglx22
2021-06-10Add: '-X' option to ignore global folders in the search path (#9341)Patric Stout
This is extreme useful for automated testing. Without this, OpenTTD will always look in your personal-dir (like ~/.local/share/openttd or %USER%\Documents\OpenTTD). For most users this is exactly what we want, that there is a shared place for all their files. However, for automated testing this is rather annoying, as your local development files influence the automated test. As such, '-X' counters this, and only gives the local folders. This is especially useful in combination with '-x' and '-c'.
2021-06-10Fix #9329: [CMake] FindVersion.cmake relied on internal cmake variable (#9330)Loïc Guilloux
2021-06-10Fix: [Script] Ensure the saved script strings are properly validated and ↵rubidium42
terminated when being read from the savegame
2021-06-10Cleanup: [Network] Remove C-string Recv_string and its last userubidium42
2021-06-10Codechange: [Network] Use std::string to get a NewGRF's namerubidium42
2021-06-10Change: allow pause/unpause console command in single player too (#9342)Patric Stout
2021-06-10Cleanup: [ContentInfo] Remove some functions that are not needed anymorerubidium42
2021-06-10Codechange: [ContentInfo] Use std::string instead of string buffersrubidium42
2021-06-10Codechange: [ContentInfo] Use a vector for dependencies instead of custom ↵rubidium42
allocation
2021-06-10Codechange: [ContentInfo] Use StringList for tags instead of custom allocationsrubidium42
2021-06-10Codechange: [ContentInfo] Do not use memset/memcpy to make it possible to ↵rubidium42
use vector/string
2021-06-10Cleanup: [ContentInfo] Remove unused functionrubidium42
2021-06-10Add: adhere the autosave_on_exit setting for Null videodriver (#9343)Patric Stout
This is especially useful for automated-testing, to make a save when the game quits while using "-vnull:ticks=N".
2021-06-10Codechange: rework CHTS-chunk save/load to be more like the othersPatric Stout
2021-06-10Codechange: rename SL_LST to SL_REFLIST to highlight the "reference" partPatric Stout
You can easily mistake SlList / SL_LST to be a list of SL_VAR, but it is a list of SL_REF. With this rename, it hopefully saves a few people from "wtf?" moments.
2021-06-10Codechange: refactor SlList to use SlStorageHelperPatric Stout
2021-06-10Codechange: refactor SlDequeueHelper to work with unsigned and be more genericPatric Stout
Future additions will start using it for std::list too.
2021-06-10Codechange: use wrappers to get Var[Mem|File]Type, instead of GB()Patric Stout
2021-06-10Codechange: move GetVariableAddress inside SlObjectMemberPatric Stout
Also move it to static, as nobody else is using it.
2021-06-10Fix 2e136285: Crash when CTRL-clicking on a sign (#9345)Vít Šefl
2021-06-09Update: Translations from eintstranslators
spanish (mexican): 2 changes by absay
2021-06-08Update: Translations from eintstranslators
german: 1 change by Wuzzy2 spanish: 1 change by ilyabakhlin
2021-06-08Fix: compatible NewGRFs in crash-log reported wrong md5 (#9340)Patric Stout
The text suggests it reports the original md5, but it does in fact report the replaced md5. Now it reports both.
2021-06-07Codechange: make [Save|Load]Settings() behave more like other Save/Load code ↵Patric Stout
(#9335) Prepare the full description and send it to SlObject. This does require some code to be able to read to a SLE_VAR_NULL, like strings etc, as there is no way to know their length beforehand.
2021-06-06Codechange: merge guiflags and flags in settings .ini filesPatric Stout
It was rather confusing which one was for what, especially as some SaveLoad flags were settings-only. Clean up this mess a bit by having only Setting flags.
2021-06-06Codechange: move SLF_NO_NETWORK_SYNC into settingsPatric Stout
It is a settings-only flag, so don't pollute SaveLoad code with it.
2021-06-06Codechange: move SLF_NOT_IN_SAVE into settingsPatric Stout
It is a settings-only flag, so don't pollute SaveLoad code with it.
2021-06-06Codechange: remove the unused SLF_HEX flagPatric Stout
2021-06-06Update: Translations from eintstranslators
english (us): 1 change by 2TallTyler catalan: 5 changes by J0anJosep
2021-06-06Codechange: Remove FOR_ALL_CHUNK_HANDLERSglx22
Co-Authored-By: Patric Stout <truebrain@openttd.org>
2021-06-05Update: Translations from eintstranslators
spanish (mexican): 1 change by absay latvian: 2 changes by osprinkis
2021-06-04Update: Translations from eintstranslators
korean: 1 change by telk5093 dutch: 1 change by Afoklala french: 1 change by MalaGaM
2021-06-03Update: Translations from eintstranslators
korean: 1 change by telk5093
2021-06-03Fix ef991b17: server was trying to free() a packet created with "new ↵Patric Stout
CommandPacket()" (#9334)
2021-06-03Codechange: rename SettingGuiFlag to SettingFlag (#9332)Patric Stout
It is a lovely organicly grown enum, where it started off with GUI-only flags, and after that a few flags got added that can be considered GUI-only (the GUI disables/enables based on them), to only have flags added that has nothing to do with the GUI. So be less confusing, and rename them to what they do. Additionally, I took this opportunity to rename 0ISDISABLED to reflect what it really does.
2021-06-03Codechange: use "[[maybe_unused]]" instead of a wide variety of other ways ↵Patric Stout
we had While at it, replace OTTD_ASSERT with WITH_ASSERT, as this is always set if assert() is valid. No matter if NDEBUG is set or not.
2021-06-03Codechange: remove unused assert_msg() macroPatric Stout
2021-06-01Update: Translations from eintstranslators
swedish: 1 change by joeax910
2021-06-01Fix b791ffc6: use the correct name in CmdPlantTreeVít Šefl
2021-06-01Fix b791ffc6: use the correct parameter in CmdSignalTrackHelperVít Šefl
2021-05-31Codechange: C++-ify lists for SaveLoad (#9323)Patric Stout
Basically, this changes "SaveLoad *" to either: 1) "SaveLoadTable" if a list of SaveLoads was meant 2) "SaveLoad &" if a single entry was meant As added bonus, this removes SL_END / SLE_END / SLEG_END. This also adds core/span.hpp, a "std::span"-lite.
2021-05-31Update: Translations from eintstranslators
japanese: 1 change by scabtert
2021-05-31Codechange: use AsIntSetting()->Read() wrapper if possible (#9324)Patric Stout