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2005-01-19(svn r1566) -Fix eol-style on script files, as well as update them a bit ↵darkvater
(sign_de)
2005-01-19(svn r1565) -Fix: [ 1104969 ] Aircraft in hangar messages are now ↵celestar
revalidated before display -CodeChange: replaced one if (foo) return true else return false by return (foo)
2005-01-19(svn r1564) ISO C90 forbids mixed declarations and code (bad bjarni, no cookie)tron
2005-01-19(svn r1563) fix: autoreplaced trains now sets wagon override properlybjarni
2005-01-18(svn r1562) Changed copyright 2004 into copyright 2004-(current year) in the ↵bjarni
get info window in finder (macOSX)
2005-01-18(svn r1561) Fix: autoreplacing a singleheaded engine into a dualheaded ↵bjarni
engine now adds the the rear engine autoreplacing a dualheaded engine into a singleheaded engine now sells the rear engine as a sideeffect of this, the price for replacing both engines are now added and displayed once from the depot(instead of two identical numbers written on top of each other, looking like one) fix: cost for autorenew dualheaded engines were doubled and their value where doubled too
2005-01-18(svn r1560) Introduce SetTileType() and SetTileHeight()tron
Replace direct references to _map_type_and_height with these
2005-01-18(svn r1559) Use IsTileType() instead of bit shifting and comparisonstron
2005-01-18(svn r1558) -Fix: [ 1104350 ] Crashed trains do not initiate the lost vehicleCelestar
message anymore
2005-01-18(svn r1557) Replace strange if () do while () construct with a plain for ()tron
2005-01-18(svn r1556) -Fix: Vehicle list updates should now really workCelestar
2005-01-17(svn r1555) Daily (err.. this time it's rather weekly, sorry!) langfile updatesmiham
2005-01-17(svn r1554) -Fix: [ 1103187 ] Order Check messages are now validated beforecelestar
displayed, so that there are no stray error messages any more. -Feature/Fix: Order Checking is only execute for ONE vehicle in an order-share system
2005-01-17(svn r1553) Check which gcc version is present and only set availible ↵tron
compiler flags
2005-01-17(svn r1552) Make ottd compile on Zetatron
2005-01-17(svn r1551) Silence a warning and simplify a preprocessor checktron
2005-01-17(svn r1550) Remove useless function declarationtron
2005-01-17(svn r1549) Clean up some functions:tron
uint tile -> TileIndex tile if () cascade -> switch ()
2005-01-17(svn r1548) Move AI_PATHFINDER_IS_ROAD from ai.h to ai_pathfinder.c to avoid ↵tron
global namespace pollution, turn it into a function called IsRoad and improve the commments a bit
2005-01-16(svn r1547) -Feature: windows dedicated (if anyone would run that, but ok), ↵darkvater
is now functioning correctly. There is no other way but to create a new thread, but that's only MS braindeadness -Fix: [1103113] font size changing. Dedicated server did not have code filtering, 'tab' could result in bigger fonts -Fix: [1103069] console backspace key with ded server; fixed due to normal console handling -Fix: [1101963] console in dedicated server; see above -Fix: dedicated server also writes to log file if active
2005-01-16(svn r1546) -Fix: possible buffer-overflow in networktruelight
2005-01-16(svn r1545) Add TileHeight() which returns the height (not multiplied by 8)tron
Replace some direct references to _map_type_and_height with TileHeight()/IsTileType()
2005-01-16(svn r1544) -Fix: SwapOrder did not use AssignOrder, which caused the ↵truelight
saveroutine to crash from time to time -Codechange: added const before 'Order *' where possible
2005-01-16(svn r1543) Fix: [ 1101906 ] Configure Patches window text overflowdominik
2005-01-16(svn r1542) Rename TileHeight to TilePixelHeight, because this is what it ↵tron
actually returns
2005-01-16(svn r1541) Fix: [ 1100767 ] fast forward in main menudominik
2005-01-16(svn r1540) -Fix: since grf files are reopened on every load/new game, close ↵darkvater
the old opened to fix stale filehandles (thx tamlin)
2005-01-16(svn r1539) -Fix: [1103271] free'd memory used. Moved w->wndproc(w, &e) to ↵darkvater
end of function. Thanks for finding this tamlin.
2005-01-16(svn r1538) -Feature: [988816] Disable servicing when breakdowns set to none ↵darkvater
(jaguar7)
2005-01-16(svn r1537) -Fix: Close all and any open filehandles open at shutdown (tamlin)darkvater
2005-01-16(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn ↵tron
them into inline functions and add some asserts
2005-01-16(svn r1535) -Fix: bah, I hate to be wrong.. oh, euh, wrong copy/paste from ↵truelight
TPFMode 1
2005-01-16(svn r1534) Use memmove() instead of memcpy() when copying overlapping ↵tron
memory (tamlin)
2005-01-16(svn r1533) Turn an if cascade into a switch and move a const array to the ↵tron
only location where it is used
2005-01-16(svn r1532) -Fix: [1103078] default service period patch options are now ↵darkvater
cast to 0 with right variable size.
2005-01-15(svn r1531) -Feature: [1039061] Swiss town-names (vulvulune)darkvater
2005-01-15(svn r1530) Makefilefix: now the binary never links to SDL if DEDICATED is ↵bjarni
set. Thanks to igor2code for making me aware of this issue even through I fixed it in a different way than his patch did. (I made dedicated never link to sdl, nomatter what makefile.config says)
2005-01-15(svn r1529) -Feature: [1090950] Adding 16:10 resolutions for mainly laptops ↵darkvater
(doode)
2005-01-15(svn r1528) -Fix: forgot to init a variabletruelight
2005-01-15(svn r1527) -Add: RCon (Remote Connection). A server can set:truelight
'set rcon_pw <password>' Which enables rcon. A client can now do: 'rcon <password> "<command>"' The command will be executed on the server. (guru3) -Fix: 'kick 1' did crash dedicated servers -Fix: server password is now correctly saved !!Warning!!: do not give your rcon password to people you do not thrust!
2005-01-15(svn r1526) -Fix: [1103027] Minor changes for the lobby GUI (widen window) ↵darkvater
(bociusz)
2005-01-15(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.truelight
-Codechange: renamed all 'schedule' stuff to 'order(list)' -Codechange: moved all order-stuff to order_cmd.c / order.h -Codechange: vehicles that share orders are now linked to eachother with next_shared/prev_shared in Vehicle Developers: please use AssignOrder to assign data to an order. If not, you _WILL_ make the save-routine to assert!
2005-01-15(svn r1524) -"Feature": when windows exception tracker is enabled (release ↵darkvater
builds) and the game crashes for any reason any active log file is closed first. This ensures the log file and ingame debug messages can be used to debug a problem. Any *nix versions are welcome
2005-01-15(svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; ↵darkvater
reenabled again -Fix: added missing CDECL to ellipsis functions and changed VS6 project file to use _cdecl calling conventions (thx tamlin)
2005-01-15(svn r1522) -Fix: warning players.c; forgot return type. Damn, makefile is ↵darkvater
too strict ;) (Thx Tron)
2005-01-15(svn r1521) -Fix: Ship Vehicle Lists are now redrawn correctlycelestar
-Codechange: added some const to last commit -Codechange: Ship and Aircraft lists are now update on order change, not on new day
2005-01-15(svn r1520) Trim 134 (!) lines with trailing whitespace ):tron
2005-01-15(svn r1519) -Fix: [1102776], [1099535] Aircraft vehicle lists are now ↵celestar
redrawn when an aircraft arrives in the depot. Station-specific vehicle lists are now redrawn daily as well (not only the master list)
2005-01-15(svn r1518) -Fix: server issue where some company names were wrongdarkvater
-Fix: Highscore troubles; accessing members of deleted window
2005-01-15(svn r1516) -Cheating players do not get their names added to the highscore ↵darkvater
table/file -Fixed issue where highscore window would not come up after endgame screen -Fix: VS6 compiles once again (braindead compiler)