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2005-02-20(svn r1893) If -i was specified respect ittron
2005-02-20(svn r1892) -Fix: [ 1117730 ] Production values of temperate-climate banks ↵celestar
can now be altered
2005-02-20(svn r1891) -Fix: [ 1143587 ] carriages of newgrfs can be refitted againcelestar
2005-02-19(svn r1890) Begin to clean up the edit box: Remove one global variable and ↵tron
split the combined edit/original buffer into two
2005-02-18(svn r1889) -Fix: [ 1108637 ] 'Play scenario' now loads game options and ↵celestar
difficulty, 'Load game' starts game with user-selected values.
2005-02-18(svn r1888) The landscape template sprites are ordinary sprites, treating ↵tron
them as non-sprites resulted in yet another endianess issue. This fixes the problem introduced in r1855
2005-02-18(svn r1887) Stylistic change of ConExec()tron
2005-02-18(svn r1886) Correctly process the last line of a script, even if it's not ↵tron
newline terminated. Also print an error message if something goes wrong while reading from the script file
2005-02-18(svn r1885) Fix typo in r1884tron
2005-02-18(svn r1884) Change palette detection algorithm: Use the DOS palette if there ↵tron
are no Windows .grfs but at least one DOS .grf
2005-02-17(svn r1883) -Fix: [1109400] Better test if a string actually contains any ↵tron
console command
2005-02-17(svn r1882) Add a basic check if a non-existent sprite gets accessed.tron
Now ottd bails out with an error message instead of segfaulting. This is far from perfect, some checks after loading a savegame should be added.
2005-02-17(svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bitcelestar
2005-02-17(svn r1880) [Codechange] Added isocodes to langfiles and support code to ↵miham
strgen (Lauri Nurmi)
2005-02-17(svn r1879) Revise name handling, no functional changestron
2005-02-15(svn r1878) - Change: MSVC.NET project file, remove WITH_SDL since it is ↵darkvater
really unneeded from windows builds. And put back 'treat warnings as errors' flag.
2005-02-14(svn r1877) Forgot to remove two now unused variablestron
2005-02-14(svn r1876) Make placement of oil rigs and refineries map size agnostictron
2005-02-14(svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names ↵tron
for functions and miscellaneous improvements
2005-02-14(svn r1874) Fix bug introduced in r1839 which placed snow covered trees ↵tron
below the snow line ([1121680])
2005-02-13(svn r1873) Ignore SIGPIPEtron
2005-02-13(svn r1872) -Fix: Fixed an inline problem which caused MSVC6 to not compile :/celestar
2005-02-13(svn r1871) Daily langfile updates #2.miham
2005-02-13(svn r1870) Added new language: lithuanianmiham
2005-02-13(svn r1869) Fix some bugs in the bulldozer movement implementation.tron
Now they move in a sane pattern.
2005-02-13(svn r1868) Improve readability of the bulldozer movement codetron
2005-02-13(svn r1867) Include tables/sprites.h only in files which need ittron
2005-02-13(svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently ↵celestar
just an error() is called, some more graceful handling should be implemented later.
2005-02-13(svn r1865) Fix some warningstron
2005-02-13(svn r1864) Automatic langfile updatesmiham
2005-02-12(svn r1863) Give the effect vehicle type enums more descriptive names and ↵tron
use the enum as parameter type for CreateEffectVehicle*() -Fix: [1116619] Generate the correct smoke type for diesel trains
2005-02-12(svn r1862) - Settings: No longer treat warnings as errors for VS.Net ↵darkvater
project files...just until spritecache is fixed up :)
2005-02-11(svn r1861) Constify Get(Non)Sprite()tron
2005-02-11(svn r1860) The sprite header endianness issue was solved in r1855tron
2005-02-11(svn r1859) Miscellaneous style changestron
2005-02-11(svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not ↵tron
its caller
2005-02-11(svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent ↵tron
but should be easier to read and maintain.
2005-02-10(svn r1856) Make GfxInitSpriteMem() static, because it's only used withing ↵tron
spritecache.c
2005-02-10(svn r1855) Handle endianness of sprite headers when loading a sprite, not ↵tron
everytime when accessing it
2005-02-10(svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites ↵tron
(returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*)
2005-02-10(svn r1853) Move spritecache function declarations into a header of their ↵tron
own and use SpriteID as parameter type where appropriate
2005-02-08(svn r1852) Start cleaning up sprite handling:tron
- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite. - Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
2005-02-08(svn r1851) - Language: added Frisian translation (no strings have been ↵bjarni
translated yet)
2005-02-08(svn r1850) Change the last consumers of str_buffr so they use local static ↵tron
buffers now and remove the global array str_buffr.
2005-02-08(svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused ↵tron
enum values
2005-02-08(svn r1848) Remove the obscure feature of initialising the edit box with the ↵tron
contents of str_buffr - it was unused anyway. Remove it from the chat box too, which inherited it via copy&paste.
2005-02-08(svn r1847) Adjustment for MorphOS to unbreak the build there and removal of ↵tron
some now obsolete preprocessor magic
2005-02-07(svn r1846) - Fix: VS6 project file (bociusz)darkvater
- Fix: VS6 fkcing borkdness should be abolished
2005-02-07(svn r1845) - Revert r1835 since it totally screws network compilingdarkvater
- Fix: fix some VS.NET warnings - Add missing file to VS.NET project file
2005-02-07(svn r1844) -Fix: small protection in oldloader.c, and put the savegame on ↵truelight
pause by default