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AgeCommit message (Expand)Author
2021-03-31Fix #8803: Only auto-remove signals when rail can be built (#8904)Charles Pigott
2021-03-30Update: Translations from eintstranslators
2021-03-30Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901)Mike
2021-03-29Update: Translations from eintstranslators
2021-03-28Update: Translations from eintstranslators
2021-03-28Fix #8886: Don't try to resolve folders within tars named '.'Charles Pigott
2021-03-27Update: Translations from eintstranslators
2021-03-26Update: Translations from eintstranslators
2021-03-26Change: scale heightmaps we export to highest peak and inform the user of thi...Patric Stout
2021-03-26Fix: store the recent new game_creation settings in savegamesPatric Stout
2021-03-26Feature: allow setting a custom terrain type to define highest peakPatric Stout
2021-03-26Add: allow setting the highest mountain for heightmapsPatric Stout
2021-03-26Feature: auto-detect map height limit based on generated mapPatric Stout
2021-03-26Change: rename setting "max_heightlevel" to "map_height_limit"Patric Stout
2021-03-26Change: remove "maximum map height" from the New Game GUIPatric Stout
2021-03-26Feature: setting to indicate desert coverage for tropic climatePatric Stout
2021-03-26Feature: setting to indicate snow coverage for arctic climate (replaces snow ...Patric Stout
2021-03-25Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actua...Milek7
2021-03-25Update: Translations from eintstranslators
2021-03-25Fix #8875: Filter string in station window breaks flow in user interfaceKoen Bussemaker
2021-03-25Fix: placing random trees in SE crashes the game (#8892)Patric Stout
2021-03-24Update: Translations from eintstranslators
2021-03-23Update: Translations from eintstranslators
2021-03-22Update: Translations from eintstranslators
2021-03-22Update: Translations from eintstranslators
2021-03-21Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on ...Michael Lutz
2021-03-21Update: Translations from eintstranslators
2021-03-21Fix f0f96e31: [OpenGL] warning: comparison of integer expressions of differen...frosch
2021-03-20Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer...Michael Lutz
2021-03-20Update: Translations from eintstranslators
2021-03-20Fix: Recompute road/railtype availability after disabling the enginedP
2021-03-20Fix: OSK layout not scaled for 2x or 4x GUI scale.Peter Nelson
2021-03-19Update: Translations from eintstranslators
2021-03-18Update: Translations from eintstranslators
2021-03-17Update: Translations from eintstranslators
2021-03-16Update: Translations from eintstranslators
2021-03-16Update: Translations from eintstranslators
2021-03-15Update: Translations from eintstranslators
2021-03-14Change: Heading for 1.12 now (#8862)Patric Stout
2021-03-14Fix 217071aa: spanish translation contains an invalid character (#8863)Patric Stout
2021-03-14Update: Translations from eintstranslators
2021-03-14Doc: Clarify comment that SND_05_TRAIN_THROUGH_TUNNEL is only for steam engin...Tyler Trahan
2021-03-14Codechange: we are not booing straps .. we are bootstrappingPatric Stout
2021-03-14Fix: errors during bootstrap could still show up after bootstrapPatric Stout
2021-03-14Fix: if bootstrap failed, it could end with an empty screen instead of errorPatric Stout
2021-03-13Fix #8860: [Win32] Crashlog window wasn't reliably shown for crashes not on t...Michael Lutz
2021-03-13Update: Translations from eintstranslators
2021-03-13Fix #8851: don't allow infinite "exec" depth in script, but limit to 10 deepPatric Stout
2021-03-13Fix: calling "exec" from script never returnedPatric Stout
2021-03-13Feature: allow setting maximum zoom level at which sprites are drawn (#8604)Matt Kimber