Age | Commit message (Collapse) | Author |
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It is more descriptive name and it will not upset the generate script anymore
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remove blanks from command list where old commands have been removed.
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DrawTile_Trees()
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invisible
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shipdepots.
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needed. Removed.
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description of a bridge.
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-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
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and put bridge spec in table/bridge_land.h, where it should be.
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BuildTownHouse()
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build at given tile
-Fix: houses with zero probability could be built
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any buildings anyway
-Fix: allow building 2x2 building on slopes if not explicitly forbidden
-Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
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-Fix: Ships can drive through opponents' ship depots. (Thanks SmatZ)
-Codechange: Split NPFFollowTrack() in smaller parts.
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turns are forbidden
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at the right time, but all the other global variables were now loaded too early. ;)
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byte count
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adjust documentation a bit.
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that is outside of the map.
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tree tiles
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the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
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industries, prop 24, nearby station name.
No assignation yet, no real work either.
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a class member(MagicBuzz).
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merging/bankrupting companies.
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with an OnNewDay method in the Vehicle class
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Thanks to MagicBuzz who spotted yet another non-converted file
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statue owner, not current player.
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ownership of player owned tiles when growing.
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brazilian_portuguese - 1 changed by tucalipe (1)
italian - 2 changed by lorenzodv (2)
japanese - 7 fixed by ickoonite (7)
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0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'.
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'landscape_grid.html' to reflect reality and add some details.
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