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2008-02-07(svn r12081) -Codechange: Rename table/roadveh.h to table/roadveh_movment.hbelugas
It is more descriptive name and it will not upset the generate script anymore
2008-02-07(svn r12080) -Fix: update waypoint signs when changing languageglx
2008-02-07(svn r12079) -Fix: Use search paths when opening console scripts.peter1138
2008-02-07(svn r12078) -Cleanup: Add missing headers on project filesbelugas
2008-02-07(svn r12077) -Cleanup: Remove files not used anymore from project filesbelugas
2008-02-07(svn r12076) -Fix: when reusing a renamed deleted waypoint, keep the new nameglx
2008-02-06(svn r12075) -Codechange: Remove explicit numbering on command enum, and ↵peter1138
remove blanks from command list where old commands have been removed.
2008-02-06(svn r12074) -Cleanup: use C++ variable scope and declaration in ↵smatz
DrawTile_Trees()
2008-02-06(svn r12073) -Codechange: stop drawing trees a bit earlier when they are ↵smatz
invisible
2008-02-06(svn r12072) -Fix: Make docks at sea flood neighboured tiles.frosch
2008-02-06(svn r12071) -Feature(ette): Draw river- and canal-edges under docks and ↵frosch
shipdepots.
2008-02-06(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer ↵frosch
needed. Removed.
2008-02-06(svn r12069) -Feature[newGRF]: Specify the purchase, rail and road ↵belugas
description of a bridge.
2008-02-06(svn r12068) -Fix(r12067): forgot a returnbelugas
2008-02-05(svn r12067) -Cleanup: Codestyle on loading object referencespeter1138
2008-02-05(svn r12066) -Codechange: Rename GetBridge for the more common GetBridgeSpecbelugas
-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec -Codechange: Rationalize the use of Bridge type pointer
2008-02-05(svn r12065) -Codechange : removed a now useless declaration ( orig_bridge )belugas
2008-02-05(svn r12064) -Codechange : Give grf bridges their own ResetBridges function, ↵belugas
and put bridge spec in table/bridge_land.h, where it should be.
2008-02-05(svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in ↵smatz
BuildTownHouse()
2008-02-04(svn r12062) -Fix: possible deadlock when there are no houses available to ↵smatz
build at given tile -Fix: houses with zero probability could be built
2008-02-04(svn r12061) -Cleanup: since r12060, DC_FORCETEST is not used anymoresmatz
2008-02-04(svn r12060) -Fix: do not clear tiles when the town won't be able to build ↵smatz
any buildings anyway -Fix: allow building 2x2 building on slopes if not explicitly forbidden -Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
2008-02-04(svn r12059) -Fix (r12041): industries prop 24 is a wordglx
2008-02-04(svn r12058) -Fix: Teach NPF where road vehicles and trams can reverse.frosch
-Fix: Ships can drive through opponents' ship depots. (Thanks SmatZ) -Codechange: Split NPFFollowTrack() in smaller parts.
2008-02-04(svn r12057) -Fix: slowdown train when approaching 90deg turn when 90deg ↵smatz
turns are forbidden
2008-02-04(svn r12056) -Fix [FS#1704]: Enable YAPF to start searching inside a wormhole.frosch
2008-02-04(svn r12055) -Fix: another way to fix AI trying to build road through depotssmatz
2008-02-04(svn r12054) -Cleanup: Use VehicleType instead of byte for vehicle types...peter1138
2008-02-03(svn r12052) -Fix [FS#1737] (r11494): The cargo translation table was loaded ↵maedhros
at the right time, but all the other global variables were now loaded too early. ;)
2008-02-03(svn r12050) -Fix: random_func broke for desync debug.rubidium
2008-02-03(svn r12049) -Fix (r10496)(r10619): memset on multibyte array with wrong ↵smatz
byte count
2008-02-03(svn r12048) -Cleanup: Move some strings in the original bridge array, ↵belugas
adjust documentation a bit.
2008-02-03(svn r12045) -Feature-ette(newGRF): Add support for var 12, Variational Action 2belugas
2008-02-02(svn r12044) -Fix [FS#1741]: crash when centering on a vehicle (aircraft) ↵rubidium
that is outside of the map.
2008-02-02(svn r12043) -Fix [FS#1736]: allow building transmitters and lighthouses on ↵smatz
tree tiles
2008-02-02(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in ↵peter1138
the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type.
2008-02-02(svn r12041) -Codechange: Add the loader and the property for action 00 ↵belugas
industries, prop 24, nearby station name. No assignation yet, no real work either.
2008-02-02(svn r12040) -Codechange: Change IsOrderListShared from a simple function to ↵belugas
a class member(MagicBuzz).
2008-02-01(svn r12038) -Fix: Change ownership of or remove statues when ↵peter1138
merging/bankrupting companies.
2008-02-01(svn r12037) -Codechange: replace OnNewDay_(Aircraft|RoadVeh|Ship|Train) ↵glx
with an OnNewDay method in the Vehicle class
2008-02-01(svn r12036) -Fix: For station tiles, only get road types for road stops.peter1138
2008-02-01(svn r12035) -Fix [FS#1702]: Teach YAPF where trams can reverse, and where not.frosch
2008-02-01(svn r12034) -Codechange: A bit of code style cleaning, regarding comments.belugas
Thanks to MagicBuzz who spotted yet another non-converted file
2008-02-01(svn r12033) -Fix: do not show train speed as zero after loading paused gamesmatz
2008-01-31(svn r12032) -Fix: When removing a statue, remove town statue flag for the ↵peter1138
statue owner, not current player.
2008-01-31(svn r12031) -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ↵peter1138
ownership of player owned tiles when growing.
2008-01-31(svn r12030) -Update: WebTranslator2 update to 2008-01-31 19:43:58miham
brazilian_portuguese - 1 changed by tucalipe (1) italian - 2 changed by lorenzodv (2) japanese - 7 fixed by ickoonite (7)
2008-01-31(svn r12029) -Feature: Allow trees on shore.frosch
2008-01-31(svn r12028) -Codechange: Split common part of station var 0x67, house var ↵frosch
0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'.
2008-01-31(svn r12027) -Documentation: Update 'landscape.html' and ↵frosch
'landscape_grid.html' to reflect reality and add some details.