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AgeCommit message (Expand)Author
2021-02-20Codechange: [OSX] Only keep a total dirty rect for drawing.Michael Lutz
2021-02-20Update: Translations from eintstranslators
2021-02-20Codechange: rename sound ids to make more sense. (#8701)frosch
2021-02-20Codechange: Apply coding styleSamuXarick
2021-02-20Remove: [SDL] SDL 1.3 never happened, so remove all the special code for itPatric Stout
2021-02-20Codechange: deduplicate tick-handlers of all video driversPatric Stout
2021-02-20Change: [Win32] Remove force_full_redraw and display_hz settingsPatric Stout
2021-02-20Codechange: [Win32] simplify when/where GdiFlush() is calledPatric Stout
2021-02-20Codechange: be consistent in what CheckPaletteAnim() does and when it is calledPatric Stout
2021-02-20Codechange: be consistent in naming the paint function Paint()Patric Stout
2021-02-20Codechange: use (Un)LockVideoBuffer() to manage video bufferPatric Stout
2021-02-20Codechange: move all input-handling of video-drivers into InputLoopPatric Stout
2021-02-20Codechange: [Win32] make fast-forward check the same as with other driversPatric Stout
2021-02-20Fix: [Cygwin] Fix missing uint definitionJoe Stringer
2021-02-20Fix: [Win32] run InteractiveRandom() once every tick, not once every messagePatric Stout
2021-02-20Fix: [Win32] now we are drawing on a tick, no longer use WM_PAINTPatric Stout
2021-02-19Update: Translations from eintstranslators
2021-02-19Fix: [Actions] Also run CI against libsdl1.2 for every pull requestPatric Stout
2021-02-19Fix d437445c: also use std::chrono for the GRFFileScanner modal windowPatric Stout
2021-02-19Fix: [Actions] if SDL2 is installed, it is always picked over SDL1Patric Stout
2021-02-19Fix: [Actions] build our allegro driver too in our CIPatric Stout
2021-02-19Fix fa170b9: [SDL2] forgot to use GetGameInterval where neededPatric Stout
2021-02-19Fix cd4f0f95: [Allegro] driver failed to build because of missing includePatric Stout
2021-02-19Fix: during switching of game-mode, drawing could show closed windows that sh...Patric Stout
2021-02-19Feature: configurable refresh-rate and change default to 60fpsPatric Stout
2021-02-19Change: sleep till the next tick in the main loopPatric Stout
2021-02-19Change: allow video-drivers to miss deadlines slightlyPatric Stout
2021-02-19Add: draw the screen at a steady pace, also during fast-forwardPatric Stout
2021-02-19Codechange: track _realtime_tick more accuratePatric Stout
2021-02-19Codechange: switch all video drivers to std::chrono for keeping timePatric Stout
2021-02-19Codechange: use std::chrono to track time in modal windowsPatric Stout
2021-02-19Add: Indonesia Rupiah as in-game currency (#8616)Tegas Aziz
2021-02-19Feature: Object class selection string filtering (#8603)Didac Perez Parera
2021-02-19Codechange: Apply coding styleSamuXarick
2021-02-18Update: Translations from eintstranslators
2021-02-18Fix cc39fa9: New orders are non-stop by default (#8689)Tyler Trahan
2021-02-18Fix: Whole status bar instead of money widget refreshed on money change (#8692)Jonathan G Rennison
2021-02-18Fix: Unnecessary status bar redraws when there is no news to show (#8691)Jonathan G Rennison
2021-02-18Fix: Autorenew failure advice due to bad refit being shown to all companies (...Jonathan G Rennison
2021-02-18Change: Darken graph grid lines for legibility (#8690)Tyler Trahan
2021-02-17Change: "(Business/Chair)man" to "...person" (#8659)Wuzzy
2021-02-17Fix: [SDL2] simplify what to redraw to prevent tearing (#8685)Patric Stout
2021-02-17Fix #8676, a2c3197f: GUI-visible settings may not be part of misc settings.Michael Lutz
2021-02-17Codechange: Allow early-load settings that are not misc settings.Michael Lutz
2021-02-17Update: Translations from eintstranslators
2021-02-17Fix 52317bb7: [SDL2] ensure we don't try to blit out of bounds (#8684)Patric Stout
2021-02-16Fix: framerate window showed a slightly higher rate than actually measured (#...Patric Stout
2021-02-16Update: Translations from eintstranslators
2021-02-15Update: Translations from eintstranslators
2021-02-15Fix: [Actions] Use vcpkg to provide libpng on macOSOwen Rudge