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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-06-29
Fix f7e390bd: freeaddrinfo() is not guaranteed to handle a nullptr graceful (...
Patric Stout
2021-06-29
Change: [strgen] Change warnings for translations into infos (#9406)
Loïc Guilloux
2021-06-29
Update: Translations from eints
translators
2021-06-28
Update: Translations from eints
translators
2021-06-28
Add: Show the number of clients and companies in the online players window (#...
TELK
2021-06-28
Change: [Emscripten] set default scrolling mode to non-pointer-locking (#9191)
embeddedt
2021-06-28
Fix ea9715d: not all setting values were clamped properly (#9401)
SamuXarick
2021-06-27
Update: Translations from eints
translators
2021-06-27
Fix #9402, 2e136285: Crash when founding town using default name (#9403)
Loïc Guilloux
2021-06-26
Update: Translations from eints
translators
2021-06-26
Fix #9386: compilers failing to compile with LTO by using variants instead of...
rubidium42
2021-06-26
Codechange: use C-style strings instread of std::string in the SettingDesc co...
rubidium42
2021-06-26
Codechange: introduce helper to convert from the iterated type to the actual ...
rubidium42
2021-06-26
Codechange: instead of "naked" initializer lists, declare the type in the sav...
rubidium42
2021-06-26
Codechange: remove overloading on UpdateServiceInterval
rubidium42
2021-06-26
Codechange: [Network] Remove overload on NetworkValidateClientName
rubidium42
2021-06-26
Change: prevent palette updates during copying to the video driver
Patric Stout
2021-06-26
Codechange: use _cur_palette the same in all the drivers
Patric Stout
2021-06-26
Change: [GitHub] use an issue form to let people fill in bug report / crashes...
Patric Stout
2021-06-25
Update: Translations from eints
translators
2021-06-22
Codechange: [OSX] Remove old code that has no effect on current OSX versions.
Michael Lutz
2021-06-22
Codechange: [OSX] We use OpenGL even if Apple doesn't like it.
Michael Lutz
2021-06-22
Codechange: [OSX] Use more exact enum names where introduced with the 10.12 SDK.
Michael Lutz
2021-06-22
Update: Translations from eints
translators
2021-06-20
Update: Translations from eints
translators
2021-06-19
Fix #8169: nullptr dereference when autoreplacing vehicle with no orders (#9387)
Jonathan G Rennison
2021-06-19
Update: Translations from eints
translators
2021-06-17
Fix: Wrong cargo line position in IndustryCargo window. (#9383)
PeterN
2021-06-18
Fix #9358: Don't skip empty files in tar (#9367)
SamuXarick
2021-06-17
Fix: don't propagate shift/ctrl state till next game-tick (#9381)
Patric Stout
2021-06-17
Fix: on startup, NewGRF scan could case race-condition (#9382)
Patric Stout
2021-06-17
Fix: thread safety issue during exiting the game (#9380)
Patric Stout
2021-06-17
Cleanup: simplify some boolean expressions
Rubidium
2021-06-17
Cleanup: use true/false instead of 1/0 where applicable
Rubidium
2021-06-17
Cleanup: use nullptr instead of 0 or NULL
Rubidium
2021-06-17
Cleanup: [Squirrel] Use nullptr instead of 0 or NULL
Rubidium
2021-06-17
Cleanup: [Script] Use nullptr instead of 0 or NULL
Rubidium
2021-06-17
Cleanup: remove lines from station_base.h that are already included in includ...
Rubidium
2021-06-15
Update: Translations from eints
translators
2021-06-15
Codechange: mark chunks that are not stored as CH_READONLY
Patric Stout
2021-06-15
Change: rework GLOG chunk to be more like the rest
Patric Stout
2021-06-15
Change: rework several CH_RIFF chunks to use CH_ARRAY instead
Patric Stout
2021-06-15
Codechange: add the ability to save/load a std::vector
Patric Stout
2021-06-15
Change: prefix SL_ARR with the length of the array
Patric Stout
2021-06-15
Codechange: make it more obvious SlArray supports SLE_VAR_NULL
Patric Stout
2021-06-15
Codechange: use SL_NULL if you want to store null-bytes or load to nothing
Patric Stout
2021-06-15
Change: switch SL_DEQUE and SL_REFLIST length field to a gamma
Patric Stout
2021-06-15
Change: indicate in the savegame if a SL_STRUCT contains any data
Patric Stout
2021-06-15
Change: store length of SL_STRUCTLIST in the savegame
Patric Stout
2021-06-15
Fix: you could join an AI company in multiplayer via the GUI (#9369)
SamuXarick
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