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2008-05-02(svn r12935) -Fix [FS#1975]: vehicles forget their manual depot order when ↵rubidium
stopping at a station. Now we just pass through the station without stopping when a vehicle has been given a depot order.
2008-05-02(svn r12934) -Codechange: Before verification of local authority, just make ↵belugas
sure airport can physically be built there. Just moving tests
2008-05-01(svn r12933) -Fix: minor errors related to industries accepted/produced cargoglx
2008-04-30(svn r12932) -Fix [FS#1970]: Articulated engines ignored GRF engine overrides.peter1138
2008-04-30(svn r12930) -Add: build support for NetBSD and HP-UX. Patch by ahoka.rubidium
2008-04-29(svn r12929) -Fix [FS#1967](r12560): town rating was too often reset to Mediocresmatz
2008-04-29(svn r12924) -Feature: Introducing the so called 'engine pool' which ↵peter1138
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-29(svn r12921) -Codechange: coding style fixes and documentation updates.rubidium
2008-04-29(svn r12920) -Fix (r12859): town rating was affected even after the test runsmatz
2008-04-29(svn r12919) -Fix [FS#1965]: flood road tiles even when there are road works ↵smatz
in progress
2008-04-29(svn r12918) -Fix [FS#1963] (r12679): last airport would always be shown as ↵rubidium
buildable even when it was not.
2008-04-29(svn r12917) -Codechange: standardise variable names called with ↵peter1138
FOR_ALL_ENGINEIDS_OF_TYPE
2008-04-28(svn r12916) -Fix: let ThreadObject_pthread::IsRunning() behave the same way ↵smatz
as ThreadObject_Win32::IsRunning() does
2008-04-28(svn r12915) -Fix [FS#1960](r12857): don't initialize Station struct with ↵smatz
tile=0, buoys will never change that value
2008-04-28(svn r12914) -Fix: Game crash when a spectator/server tried to show an ↵peter1138
engine with no owner when a NewGRF requested a specific variable.
2008-04-27(svn r12913) -Add: ability to backup and restore a player's economic data ↵bjarni
and data for a vehicle (or chain of vehicles) Autoreplace uses this with the following benefits: -Mass autoreplace (the button in the depot window) will now estimate costs correctly -Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains) Thanks to Ammler for testing this
2008-04-27(svn r12912) -Codechange: overloaded ChangeVehicleViewWindow() so each ↵bjarni
argument can be either a Vehicle pointer or a VehicleID
2008-04-27(svn r12910) -Fix: Report reverse sprite status (FD/FE) to NewGRF for ↵peter1138
manually toggled vehicles.
2008-04-26(svn r12906) -Fix: vehicle groups, engine replacement rules and ↵smatz
player/company names were not properly reset/freed after bankrupt (before new player start)
2008-04-25(svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD ↵smatz
without tram support, it is better than to simply crash
2008-04-25(svn r12898) -Codechange: coding style in unmovable_cmd.cpp.rubidium
2008-04-25(svn r12897) -Codechange: some coding style in station_cmd.cpp.rubidium
2008-04-25(svn r12895) -Fix: restored Icelandic plural form and removed cases from ↵glx
Brazilian Portuguese (again)
2008-04-25(svn r12892) -Fix: too many items in the vehicle toolbars were greyed out.rubidium
2008-04-24(svn r12882) -Fix (r12764): the check for missing header files could find ↵glx
more files than needed
2008-04-24(svn r12881) -Fix (r12770): the check for missing header files could find ↵glx
more files than needed
2008-04-24(svn r12876) -Fix [FS#1928]: gcc on FreeBSD does not support -dumpmachine. ↵rubidium
As gcc is not necessary for FreeBSD compiles we 'just' use g++ as that support -dumpmachine.
2008-04-24(svn r12875) -Codechange: Use defined const instead of cast magicbelugas
2008-04-24(svn r12874) -Codechange: The closest town is already known. Do not search ↵belugas
for it again.
2008-04-24(svn r12873) -Fix [FS#1946]: MSVC is whining because it doesn't understand ↵rubidium
that bytes should be cast to ints.
2008-04-24(svn r12872) -Codechange: Remove obsolete unused engine list order functionpeter1138
2008-04-24(svn r12870) -Codechange: remove some magic numbers from u.ship.state handlingsmatz
2008-04-24(svn r12863) -Codechange: rewrite GeneratePlayerColour to be better ↵rubidium
understandable.
2008-04-24(svn r12862) -Codechange: reduce code duplication for VehicleType -> ↵smatz
WindowClass lookup
2008-04-24(svn r12861) -Update: WebTranslator2 update to 2008-04-24 10:49:17miham
brazilian_portuguese - 74 fixed, 2 changed by fukumori (38), tucalipe (38) bulgarian - 59 fixed by thetitan (59) catalan - 75 fixed by arnaullv (75) czech - 70 fixed, 42 changed by Hadez (112) danish - 46 fixed by MiR (46) dutch - 75 fixed by habell (75) estonian - 91 fixed, 33 changed by kristjans (124) french - 74 fixed, 2 changed by glx (76) italian - 76 fixed, 9 changed by lorenzodv (85) latvian - 24 fixed, 39 changed by stripe4 (63) russian - 86 fixed by Smoky555 (86) slovak - 3 fixed by lengyel (3) slovenian - 75 fixed by Necrolyte (75) spanish - 91 fixed, 2 changed by eusebio (93) swedish - 72 fixed by ChrillDeVille (72) traditional_chinese - 82 fixed, 4 changed by xbddc (86) ukrainian - 76 fixed, 36 changed by mad (112)
2008-04-24(svn r12860) -Fix [FS#1947]: Train depart animation trigger was not called ↵peter1138
in some cases.
2008-04-23(svn r12859) -Fix: make the town rating tests use less memory and much ↵rubidium
quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs.
2008-04-23(svn r12858) -Add: small piece of code that can help hunting desyncs. Has to ↵rubidium
be enabled by --enable-desync-debug=1 though.
2008-04-23(svn r12857) -Fix [FS#1948]: remove the last uses of AutoPtr in the station ↵rubidium
code.
2008-04-23(svn r12856) -Fix: Taking r12377 further, ensure that prop 25 is set for all ↵peter1138
vehicles in the consist before other properties.
2008-04-23(svn r12855) -Codechange: do not use autoptr's for testing whether certain ↵rubidium
objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
2008-04-23(svn r12854) -Codechange: make drawing of rail catenary a bit fastersmatz
2008-04-23(svn r12853) -Fix: catenary on tunnel entrances and middle bridge pieces was ↵smatz
drawn twice in some cases
2008-04-23(svn r12852) -Fix: do not try to draw rail catenary above non-rail station tilessmatz
2008-04-23(svn r12850) -Fix (r12848): compilation was broken for some platformsglx
2008-04-23(svn r12848) -Cleanup/Codechange: Use correct variable types, don't prefix ↵peter1138
with _ for non-globals, and use implicit enum numbering.
2008-04-23(svn r12847) -Cleanup: Identing and variable scopepeter1138
2008-04-23(svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was ↵rubidium
introduced.
2008-04-23(svn r12844) -Fix: the industry tick trigger should only be triggered once ↵rubidium
every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway.
2008-04-22(svn r12843) -Feature [FS#1945]: The autoreplace window is now resizable in ↵bjarni
both directions The code to open this window is also unified for all vehicle types