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2006-09-16(svn r6461) WebTranslator2 update to 2006-09-16 14:47:23miham
catalan - 21 fixed, 46 changed by arnaullv (67) french - 20 fixed by glx (20) german - 13 fixed, 2 changed by Neonox (15) hungarian - 20 fixed by miham (20) polish - 20 fixed by meush (20) portuguese - 2 fixed by izhirahider (2) slovak - 6 fixed, 8 changed by lengyel (14) turkish - 20 fixed by jnmbk (20)
2006-09-15(svn r6459) - Fix (r6433): An enum mixup caused oilrigs to not have a ↵peter1138
station part. Thanks to Znuff for pointing out.
2006-09-15(svn r6458) - Fix (r6457): ... but close the colour window if the company is ↵peter1138
removed. (Thanks Rubidium)
2006-09-15(svn r6457) - Codechange: Allow the company colour window to stay open after ↵peter1138
the company information window has been closed, as the company colour window is now much larger.
2006-09-15(svn r6456) - Replace single colour scheme for passenger wagons with ↵peter1138
separate schemes for each of steam, diesel or electric engines. Savegames from the previous revision will not load.
2006-09-15(svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This ↵peter1138
replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
2006-09-15(svn r6454) -Fix(r6108) : Allow custom currency to display both prefix and ↵belugas
suffix -Codechange : Divide rate of conversion from grf by 1000, to match OTTD internal system
2006-09-15(svn r6453) -Feature: FS#305 Turkish currency (jnmbk)belugas
2006-09-14(svn r6450) -Feature: Make the 'patch' console command available for offline ↵Darkvater
use and for online use for player-based settings.
2006-09-14(svn r6449) -Fix (Win32): The dedicated server could overwrite the keyboard ↵Darkvater
input buffer before it was handled by OpenTTD. Thanks to glx for noticing. -While here, also do really minor coding style, and proper variable names.
2006-09-13(svn r6448) -Fix r6446: Remove the accidentaly added empty stringsglx
2006-09-13(svn r6447) -Fix r6446: Readd the accidentally removed translationsglx
2006-09-13(svn r6446) WebTranslator2 update to 2006-09-13 16:54:09miham
slovak - 2 fixed, 1 changed by lengyel (3) swedish - 50 fixed by daishan (50)
2006-09-13(svn r6445) WebTranslator2 update to 2006-09-13 07:46:55miham
catalan - 57 changed by arnaullv (57)
2006-09-12(svn r6444) WebTranslator2 update to 2006-09-12 19:42:24miham
catalan - 1 fixed, 37 changed by arnaullv (38) turkish - 1 fixed by jnmbk (1)
2006-09-12(svn r6443) -Fix (r6001): Please update the documentation if you mess with ↵Darkvater
the _m[] bits!
2006-09-11(svn r6442) -Fix: ship depots windows now only draws the ships inside the ↵bjarni
depot instead of all ships in the depot tile This bug was visible when a ship left. The window redraw was called, but it still saw the ship since it didn't leave the tile yet and it left a ghost in the depot window
2006-09-11(svn r6441) WebTranslator2 update to 2006-09-11 20:35:18miham
catalan - 2 fixed, 23 changed by arnaullv (25)
2006-09-11(svn r6440) -Fix: [YAPF] some YAPF settings were not saved (i misunderstood ↵KUDr
how save flags work). This probably caused some MP desyncs. Thanks Maedhros for noticing and peter1138 for this patch.
2006-09-11(svn r6439) WebTranslator2 update to 2006-09-11 18:24:37miham
catalan - 102 fixed, 10 changed by arnaullv (112)
2006-09-11(svn r6438) WebTranslator2 update to 2006-09-11 09:18:20miham
brazilian_portuguese - 1 fixed by tucalipe (1) dutch - 7 fixed by habell (7)
2006-09-10(svn r6437) -Fix: reset the location of the last sound as that location can ↵rubidium
be outside the map when you are loading another (smaller) map. Thanks to MeusH for noticing.
2006-09-10(svn r6436) WebTranslator2 update to 2006-09-10 06:59:06miham
brazilian_portuguese - 99 fixed by tucalipe (99)
2006-09-09(svn r6435) -Fix (FS#340): show an error message when executing 'scrollto x' ↵rubidium
with x < 0 or >= MapSize() instead of asserting later on.
2006-09-09(svn r6434) WebTranslator2 update to 2006-09-09 10:29:44miham
dutch - 8 fixed by habell (8) german - 8 fixed by Neonox (8) polish - 8 fixed by meush (8) portuguese - 8 fixed by izhirahider (8)
2006-09-08(svn r6433) -Codechange: replace some magic numbers (industry gfx indices) ↵rubidium
by enums.
2006-09-08(svn r6432) -Fix r4987: [OSX] added CCFLAGS to OSX targets as wellbjarni
2006-09-08(svn r6431) -Fix r6424: removed a declaration after statement in ↵bjarni
ReplaceVehicleWndProc()
2006-09-08(svn r6430) -Fix r6424: fixed failure to init the whole array of engines ↵bjarni
when starting a new player
2006-09-08(svn r6429) -Fix: [autoreplace GUI] selecting an empty line will now ↵bjarni
deselect the engine instead of selecting the first in the list (consistent with all other windows) -Fix: [autoreplace GUI] engine info is now drawn in the right side even if the left list is empty
2006-09-08(svn r6428) -Codechange: [autoreplace] removed duplicated code to draw the ↵bjarni
info text in the autoreplace window
2006-09-08(svn r6427) WebTranslator2 update to 2006-09-08 13:49:45miham
hungarian - 8 fixed by miham (8)
2006-09-08(svn r6426) [langchanges] WT2 screwed up hungarian translations, because ↵miham
server ran out of disc space (nightlies took up too much space). First step: restore hungarian languagefile
2006-09-08(svn r6425) WebTranslator2 update to 2006-09-08 13:42:53miham
hungarian - 8 fixed by miham (8) turkish - 7 fixed by edokan (7)
2006-09-08(svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles ↵bjarni
from each time the window is redrawn To do this, the player struct contains an array, that contains the count of each engine type that the player owns Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved) It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
2006-09-08(svn r6423) -Codechange: Replace two magic numbers by appropriate ↵belugas
enum/define value
2006-09-07(svn r6421) -Revert r6420: The dedicated server's console actually needs to ↵Darkvater
work. It misses half the input at the moment. Sorry, too hasty commit.
2006-09-07(svn r6420) -Feature [Win32]: Use an existing console if openttd was started ↵Darkvater
from one. Unfortunately this only works for WindowsXP or higher, all older MS-OS's are stuck with the old behaviour.
2006-09-07(svn r6419) WebTranslator2 update to 2006-09-07 20:36:09miham
american - 8 fixed by WhiteRabbit (8) french - 7 changed by glx (7) spanish - 11 fixed by eusebio (11) turkish - 2 fixed by edokan (2)
2006-09-07(svn r6418) -Fix: [autoreplace] now multiheaded engines and other ↵bjarni
locomotives consisting of more than one unit will only be counted once This also cleaned up the counting loop alot and it will also (hopefully) be faster (didn't benchmark it)
2006-09-07(svn r6417) WebTranslator2 update to 2006-09-07 08:38:16miham
french - 8 fixed by glx (8)
2006-09-07(svn r6416) -Fix r6414 r6415: forgot to apply the new colours to the strings ↵bjarni
in the translations in lang/unfinished
2006-09-06(svn r6415) -Fix r6414: switched orange and light blue colours in last ↵bjarni
commit, so they now fit what we agreed upon (oops) stopping is now orange and service is now light blue
2006-09-06(svn r6414) -GUI change: heading for depot is now shown as either "Service ↵bjarni
at depot" (service) in orange or "Heading for depot" (stopping) in light blue
2006-09-06(svn r6412) -Fix(r6411): forgot to remove some lines in openttd*.sln (thx ↵glx
michi_cc)
2006-09-06(svn r6411) -Fix(r6410): forgot to update openttd*.sln (thx Darkvater and ↵glx
michi_cc :) ) -Cleanup: Removed UNITTEST preprocessor checks
2006-09-06(svn r6410) -remove unittestglx
2006-09-06(svn r6408) -Fix(r6406): compilation was brokenglx
-Codechange: Rename TileIndexDiffCByDir to TileIndexDiffCByDiagDir because it accepts DiagDirections
2006-09-05(svn r6407) -Fix: Check return values of DoCommand() with CmdFailed and that ↵Darkvater
of DoCommandP with a boolean type.
2006-09-05(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because ↵Darkvater
it accepts DiagDirections, and add TileOffsByDir that handles Directions. -Codechange: Make the treeloop use TileOffsByDir().