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2006-04-23(svn r4540) - NewGRF: don't treat integer values as boolean.peter1138
2006-04-23(svn r4539) - NewGRF: always check that the action 0x2 feature matches the ↵peter1138
action 0x1, not just on 'normal' sprite groups.
2006-04-23(svn r4537) - NewGRF: replace if cascade with a switch block in the sprite ↵peter1138
group loader
2006-04-22(svn r4531) - Fix [NewGRF]: overzealous fixing, reset num_params to 0 from ↵Darkvater
-1 when parsing the parameter list fails.
2006-04-22(svn r4530) - Fix [NewGRF]: don't spew a warning when a grf file has no ↵Darkvater
parameters.
2006-04-22(svn r4529) - Codechange: Use proper naming for hex numbers in debug prints ↵Darkvater
eg. 0xF3A6. Use fixed lengths where applicable (newgrf). Unfortunately '%#X' is unusable since it gives 0XFF3 and '%#x' gives 0xff3 while we want 0xFF3 :P
2006-04-22(svn r4528) - Fix: fix idiotic gcc warningDarkvater
2006-04-22(svn r4527) - Feature [NewGRF]: Add support for specifying parameters to GRF ↵Darkvater
files. Usage: "mygrf = 1". You can pass up to 128 parameters, each one seperated by a comma or a space-character. Big thanks to peter1138 for the inspiration and examples.
2006-04-22(svn r4526) - CodeChange: do some more cleanup, mainly changing the ↵Darkvater
OldChunkTypes from full bitmasks into segmented values like in SaveLoad.
2006-04-22(svn r4525) - Codechange: Do a little cleanup; also fix a typo while here: ↵Darkvater
_old_vehicle_multipler should be _old_vehicle_multiplier
2006-04-22(svn r4524) - Codechange: Use GB() macros for getting the saveload ↵Darkvater
file/memory types
2006-04-22(svn r4522) -Fix: include stdio before stddef; some targets don't like the ↵truelight
other way around.
2006-04-22(svn r4521) - Fix: be consistent about the size of the player-name in MP. ↵Darkvater
This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight
2006-04-22(svn r4520) -Fix: Did last commit in the wrong branch. Repair and shame on me.celestar
2006-04-22(svn r4518) - Fix: specify the 'stopall' console command as a debug command. ↵Darkvater
Mostly because stopped airplanes in mid-air 1. look funny 2. won't ever budge again. (change of r2449)
2006-04-22(svn r4517) - NewGRF: fix and complete the feature listpeter1138
2006-04-22(svn r4516) -Fix: Committed one file too much. Thanks egladil for immidiate ↵celestar
spotting
2006-04-22(svn r4515) -Codechange: TPFMode2 is currently only used for ↵celestar
TRANSPORT_WATER. So remove all stuff that deals with other transport types and assert TRANSPORT_WATER
2006-04-22(svn r4514) Cleanup of a cleanup ... lines left behindbelugas
2006-04-22(svn r4513) Codechange : Assemble a bit the scattered parts of Cargo types.belugas
2006-04-22(svn r4512) - Codechange: Sprinkle some doxygen magic over settings.cDarkvater
2006-04-21(svn r4510) - NewGRF bounds checking:peter1138
- check Engine ID is within range - don't try setting a vehicle name if the string id is not a valid Engine ID
2006-04-21(svn r4508) -Fix: (FS#125) Fixed a problem that caused ↵celestar
DeliverGoodsToIndustry to not work as intended. Note: write something better for this entire function
2006-04-21(svn r4507) Just a commentcelestar
2006-04-21(svn r4506) -Fix: (FS#95) Use the tile hash when pathfinding to a depot. ↵celestar
Eats a tiny bit of performance, but the likelihood that the depot is found is greatly increased
2006-04-21(svn r4505) -Fix (FS#94) Ships can now be used to set up feeders as well.celestar
2006-04-21(svn r4502) -Cleanup: Remove code unused since rev1. (Rubidium)celestar
2006-04-21(svn r4501) -Fix: (FS#129) When, in a train that head multiple engines in ↵celestar
front, the _first_ of those engines is sold, all the orders are copied to the second engine (to ensure "seamless" operation). However, during this operation, it was forgotten to update the prev_shared and next_shared pointers of the new head engine AND the next_shared and prev_shared of the share partners.
2006-04-21(svn r4500) - NewGRF: When running a callback with no vehicle, use the ↵peter1138
purchase list 'cargo' type first, and then fallback to the default if needed.
2006-04-21(svn r4498) - Use an item's name instead of value when parsing configuration ↵peter1138
lists.
2006-04-21(svn r4497) - NewGRF minor fixes: (Rubidium)peter1138
- Remove a define in favour of using the lengthof() an array. - Fix typos in language names enum. - Add Brazilian ISO code.
2006-04-21(svn r4496) - NewGRF: switch custom engine names from storing a char* to ↵peter1138
using the new StringID based text system. Vehicle name translations now work.
2006-04-21(svn r4495) - NewGRF: Implement conversion from old language IDs (bitmask) ↵peter1138
to new language IDs (value)
2006-04-21(svn r4494) - NewGRF: Clean up and reset custom textspeter1138
2006-04-21(svn r4493) Newgrf : Action 04. Beginning of implementation.belugas
Some TODOs left, but the core is there. Thanks to Peter1138 for code, advice and patience And to Patchman for letting us define a lot of langids :)
2006-04-20(svn r4491) - Codechange: handle IGT_LIST types just as the other types with ↵Darkvater
a proper name and value setting (for example for newgrf parameters).
2006-04-20(svn r4490) - Feature: The integer-list parser now accepts a space character ↵Darkvater
as an item seperator next to the comma.
2006-04-20(svn r4489) - Codechange: some small cleanups in the settings-parser code, ↵Darkvater
mainly substituting terminating 0 characters with '\0'.
2006-04-20(svn r4488) - Add newgrf_spritegroup.[ch] to MS VS project filespeter1138
2006-04-20(svn r4487) - Codechange: replace the custom currency magic number 23 with a ↵peter1138
define
2006-04-20(svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. ↵peter1138
This reduces the amount of house keeping we do and the chance of memory leaks.
2006-04-20(svn r4484) - Newstations: Use StringIDs instead of char*s to reference our ↵peter1138
custom names.
2006-04-20(svn r4483) - NewGRF: Dynamically allocate memory for 'real' spritegroups. ↵peter1138
This removes the limit of 16 loading/unloading states, although will result in less memory usage as most of the time the full fixed allocation wasn't used.
2006-04-20(svn r4482) WebTranslator2 update to 2006-04-20 10:29:39miham
german - 2 fixed, 22 changed by moewe2 (22), Neonox (2) italian - 76 changed by sidew (76) norwegian - 38 fixed by oletk (38) polish - 3 fixed, 10 changed by meush (13) slovenian - 84 fixed, 1 deleted, 45 changed by christooss (130)
2006-04-20(svn r4481) - Fix: Validate the given sprite ID when loading a sprite.peter1138
2006-04-19(svn r4479) -Fix (FS#90) electric engines (or rather their pantographs) no ↵celestar
longer emit sparks when engine is pulled on convrail (MeusH) P.S. Credit for previous commit goes to the bug reporter, nycom, who submitted the fix as well.
2006-04-19(svn r4478) -Fix (FS#107) In the cheat menu, don't hard-code the player ↵celestar
icon, but compute its position from the length of the string.
2006-04-19(svn r4474) - NewGRF: Skip non-fatal errors when not in stage 2.peter1138
2006-04-19(svn r4473) - Newstations:peter1138
- Alter parameters of CMD_BUILD_RAILROAD_STATION to accept a custom station class and id. - Add a dynamically allocated list of custom stations that the SpecIndex (m4) references.
2006-04-18(svn r4472) WebTranslator2 commit2 system precheck failed, fix in progressmiham