Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-17 | Fix: Corrupted savegame could cause heap corruption by writing outside link ↵ | Milek7 | |
graph edge matrix. (#9046) | |||
2021-04-17 | Fix: Corrupted savegame could crash the game by providing invalid gamelog ↵ | Milek7 | |
enums. (#9045) | |||
2021-04-17 | Change: Improve layout and spacing of vehicle group widgets. (#9041) | PeterN | |
Existing layout included a blank widget above the group list to align with the vehicle list, however since then an additional sort-by row was added. Group list size tweaks to match normal row size (at least with normal gui and text size.) Removed reduction of 2 rows in the group list <- main culprit of odd sizing. Removed fill attribute on buttons which gave strange sizes, and put it on the group info widget instead. Tweaked various soft-padding values to line up (centreing text with a 1px offset does not make centred text.) | |||
2021-04-17 | Fix #7513: recursive array/class/table release caused stack overflow | Rubidium | |
2021-04-17 | Fix #7513: recursive garbage collection caused stack overflow | Rubidium | |
2021-04-17 | Update: Translations from eints | translators | |
chinese (simplified): 3 changes by clzls spanish: 1 change by MontyMontana polish: 6 changes by Milek7 | |||
2021-04-16 | Feature: Show previous chat history when the chat message box is open | Peter Nelson | |
2021-04-16 | Codechange: Use std::deque for chat history instead of fixed array | Peter Nelson | |
2021-04-16 | Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match ↵ | Peter Nelson | |
Font zoom. The server information panel was scaled by GUI scale, which could result in a panel that is longer than the server list. This height difference is then maintained when the window is resized to fill the screen. Instead, specify the minimum size by number of text lines and (summed total) padding. | |||
2021-04-16 | Update: Translations from eints | translators | |
korean: 6 changes by telk5093 portuguese (brazilian): 2 changes by Greavez | |||
2021-04-15 | Update: Translations from eints | translators | |
hungarian: 5 changes by nemesbala catalan: 2 changes by J0anJosep tamil: 3 changes by Saran-S-Menon | |||
2021-04-14 | Update: Translations from eints | translators | |
romanian: 57 changes by kneekoo russian: 3 changes by Ln-Wolf spanish: 3 changes by MontyMontana portuguese: 7 changes by azulcosta | |||
2021-04-13 | Fix: Add virtual destructor to link graph Path. | Milek7 | |
Classes derived from Path were freed through base class pointer, but no virtual destructor was present. | |||
2021-04-12 | Fix #9028: [OpenGL] Clear cursor cache on destroying the OpenGL backend. | Michael Lutz | |
2021-04-12 | Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to ↵ | Rubidium | |
be potentially not set | |||
2021-04-12 | Fix: [Video] fast forward boolean states not initialised, potentially ↵ | Rubidium | |
causing unstoppable fast forward | |||
2021-04-12 | Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to ↵ | Rubidium | |
be potentially not set | |||
2021-04-12 | Change: add some hints about the getaddrinfo warning to the troubleshooting ↵ | Rubidium | |
part of the documentation | |||
2021-04-12 | Change: warn the user about the resolving of an address being extra very slow | Rubidium | |
2021-04-12 | Fix: split the UDP blocking of sockets to only the socket involved, and when ↵ | Rubidium | |
another thread is busy do not attempt to process the packets of that socket | |||
2021-04-12 | Change: move some things only relevant to UDP from network.cpp to ↵ | Rubidium | |
network_udp.cpp | |||
2021-04-12 | Fix #8874: show a warning when a NewGRF scan is requested multiple times ↵ | rubidium42 | |
from the console (#9022) | |||
2021-04-12 | Update: Translations from eints | translators | |
norwegian (bokmal): 2 changes by Anolitt english (us): 2 changes by 2TallTyler korean: 3 changes by telk5093 german: 2 changes by danidoedel romanian: 35 changes by kneekoo finnish: 2 changes by hpiirai spanish: 4 changes by MontyMontana french: 3 changes by glx22 portuguese: 4 changes by azulcosta | |||
2021-04-11 | Update: Translations from eints | translators | |
korean: 23 changes by telk5093 romanian: 1 change by kneekoo russian: 1 change by Ln-Wolf french: 1 change by glx22 | |||
2021-04-11 | Fix: clang-cl build (#9018) | Wim Leflere | |
Remove macro redefinitions Add final and fallthrough attributes for clang-cl | |||
2021-04-11 | Fix: Invalidate cached vehicle colourmaps when changing liveries setting. ↵ | PeterN | |
(#9006) | |||
2021-04-11 | Fix: Check for a validly mapped OpenGL screen buffer during driver init. (#9007) | Michael Lutz | |
2021-04-11 | Change: reworked how the Game Option display options are drawn | Patric Stout | |
"Hardware acceleration" was not aligned with its checkbox. So instead of drawing the labels left and the options right, now draw settings one by one with a spacer between label and option to get the right spacing. Also, use SetPIP instead of repeating a SetPadding for all but last element. | |||
2021-04-11 | Feature: allow a toggle to enable/disable vsync | Patric Stout | |
Vsync should be off by default, as for most players it will be better to play without vsync. Exception exist, mainly people who play in fullscreen mode. | |||
2021-04-11 | Fix #9015: Don't set free space value if not requested. (#9016) | PeterN | |
2021-04-11 | Fix #9008: Validate starting year given on the command line. (#9014) | rubidium42 | |
An invalid starting year causes all sorts of weird behaviour and crashes in map generation. Now just set the appropriate setting via IConsoleSetSetting so the validation and, if needed, clamping is performed on the starting year value. | |||
2021-04-11 | Cleanup: Fix comment for only one form (#9012) | TELK | |
2021-04-11 | Fix #8981: Don't attempt to re-reserve path if already entering/entered depot. | Peter Nelson | |
2021-04-10 | Fix: Adjust scrolling interval of credits to account for text line height | Peter Nelson | |
2021-04-10 | Fix: Data races on cursor state in OpenGL backends | Jonathan G Rennison | |
2021-04-10 | Fix: Thread unsafe use of sprite cache in OpenGLBackend::DrawMouseCursor | Jonathan G Rennison | |
See also: #8870 See also: #8977 | |||
2021-04-10 | Fix d4c3d01d: add plural form 14 to strgen. (#8999) | frosch | |
2021-04-10 | Update: Translations from eints | translators | |
2021-04-10 | Add: new plural form for Romanian translation (#8936) | Nicolae Crefelean | |
2021-04-10 | Update: Translations from eints | translators | |
korean: 1 change by telk5093 spanish: 1 change by MontyMontana | |||
2021-04-10 | Fix #8956: Industry disaster news messages showed the wrong location (#8992) | Charles Pigott | |
2021-04-10 | Change: do not disable NewGRF window apply button if dev tools are enabled ↵ | Didac Perez Parera | |
(#8975) enabled | |||
2021-04-10 | Change: [DorpsGek] also announce Discussion creation/comments from GitHub ↵ | Patric Stout | |
(#8991) | |||
2021-04-10 | Fix: [Win32] Font glyphs of certain widths broke | Niels Martin Hansen | |
Font glyphs between 33 and 39 pixels wide, in the Win32 font system, used wrong alignment and caused glyphs to appear broken. When in the 33 to 39 pixel range, glyphs without AA were rounded down to 32 pixel pitch, instead of up to 64 pixel pitch. | |||
2021-04-10 | Codechange: nullptr deletion in DeleteWindowById (#8941) | Didac Perez Parera | |
2021-04-10 | Fix e0561dbde: [MinGW] use ofstring(wchar_t*) as ofstring(wstring) doesn't ↵ | Loïc Guilloux | |
exist (#8985) | |||
2021-04-10 | Fix 70bc55cfd6e: snow line height was set while calculating desert line (#8989) | Patric Stout | |
Seems I liked copy/pasting just a tiny bit too much. | |||
2021-04-09 | Update: Translations from eints | translators | |
swedish: 3 changes by DonaldDuck313 korean: 2 changes by telk5093 portuguese (brazilian): 4 changes by brunodelara-cloudcrm | |||
2021-04-09 | Fix #8930: [Win32] Don't handle printable keys on keydown if an edit box is ↵ | Michael Lutz | |
in focus. Handle printable input only when the matching WM_CHAR message is incoming. Without an edit box, do the handling in keydown as usual to support hotkeys. | |||
2021-04-09 | Feature: Volume sliders in Game Options window | Niels Martin Hansen | |